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TheBLAZZED
VENGEANCE FOR HIRE
66
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Posted - 2013.03.09 07:40:00 -
[1] - Quote
Kas Croixe wrote:Pokey Dravon wrote:Armor tanks are not weak, they're just much weaker to currently available AV weapons in comparison to Shields. oh yeah, forgot that armor is weak to explosive-type damage. and that literally all the anti-vehicle weapons are explosive/hybrid right now. so shield tanks are the only ones with natural resist to standard AV now. so it's not really weaker, there just isn't a hard counter to shield tanks yet. Lol....Guess you haven't heard of the breach Forge gun. |
TheBLAZZED
VENGEANCE FOR HIRE
66
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Posted - 2013.03.09 07:53:00 -
[2] - Quote
Kas Croixe wrote:TheBLAZZED wrote:Kas Croixe wrote:Pokey Dravon wrote:Armor tanks are not weak, they're just much weaker to currently available AV weapons in comparison to Shields. oh yeah, forgot that armor is weak to explosive-type damage. and that literally all the anti-vehicle weapons are explosive/hybrid right now. so shield tanks are the only ones with natural resist to standard AV now. so it's not really weaker, there just isn't a hard counter to shield tanks yet. Lol....Guess you haven't heard of the breach Forge gun. isn't that still explosive type, as in, the weaker against shields explosive type? I understand that it deals incredible damage, but if the tank driver or gunners spot you charging, you're gonna die since you can't move. Nope, forge Guns get a bonus against shields. Correct me if I'm wrong but I believe it is a 25 percent bonus again shields. Same as swarms bonus against armor. |
TheBLAZZED
VENGEANCE FOR HIRE
66
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Posted - 2013.03.09 07:54:00 -
[3] - Quote
Duplicate |
TheBLAZZED
VENGEANCE FOR HIRE
66
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Posted - 2013.03.09 07:59:00 -
[4] - Quote
slap26 wrote:Kas Croixe wrote:TheBLAZZED wrote:Kas Croixe wrote:Pokey Dravon wrote:Armor tanks are not weak, they're just much weaker to currently available AV weapons in comparison to Shields. oh yeah, forgot that armor is weak to explosive-type damage. and that literally all the anti-vehicle weapons are explosive/hybrid right now. so shield tanks are the only ones with natural resist to standard AV now. so it's not really weaker, there just isn't a hard counter to shield tanks yet. Lol....Guess you haven't heard of the breach Forge gun. isn't that still explosive type, as in, the weaker against shields explosive type? I understand that it deals incredible damage, but if the tank driver or gunners spot you charging, you're gonna die since you can't move. As a tank driver I would rather go against an advanced breech forge rather then a proto assault forge. I agree however I did get killed in 2 shots with a breach earlier today. |
TheBLAZZED
VENGEANCE FOR HIRE
66
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Posted - 2013.03.09 08:21:00 -
[5] - Quote
It has to.... one shot took out 4k shields. Even with 3 damage mods there no way. Maybe he hit the sweet spot but I'm 95% sure he hit my side. |
TheBLAZZED
VENGEANCE FOR HIRE
66
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Posted - 2013.03.09 19:22:00 -
[6] - Quote
Acturus Galaxy wrote:TheBLAZZED wrote: It has to.... one shot took out 4k shields. Even with 3 damage mods there no way. Maybe he hit the sweet spot but I'm 95% sure he hit my side.
The breach can max deal (2100 * 1,25) + (2100*0,21) + (2100*0,15) = 3381, this is including 25% from weapon proficiency, two complex damage mods and 15% from the forge proficiency skill. This is for the level 2 Breach Forge Gun, cannot remember the stats for the level 4 Breach Gun, it will be +300-400 all included. It could have been a Proto Forge Gunner with maxed skills and three damage modifiers, he would be close to 4000 in total damage with the breach . Very risky with the high cost of the dropsuit and only the sidearm as protection vs infantry. Hitting the back of the tank is at 150%, that could have been 6000 in damage. It is difficult getting a shot of with the Breach and I personally only use it rarely. I also have three resistance modules.(15% each) there is only one way to test it I suppose. Gives me 39% resistance |
TheBLAZZED
VENGEANCE FOR HIRE
66
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Posted - 2013.03.09 19:35:00 -
[7] - Quote
Mavado V Noriega wrote:TheBLAZZED wrote: It has to.... one shot took out 4k shields. Even with 3 damage mods there no way. Maybe he hit the sweet spot but I'm 95% sure he hit my side.
thats how broken dmg mods are atm at max turret skills + 3 broken dmg mods (based on the stats they show) proto compressed rails should top off at around 3222 per shot yet does 5000-6000 per shot system been broken for almost 6 months or so now Was a forge gun not a rail. |
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