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Citrutex
The High and Mighty
76
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Posted - 2013.03.08 21:00:00 -
[1] - Quote
Tanks aren't broken, only their ability to run into the redline risk free is. Why does this continue to be a valid tactic?
In eve we have points, webs, and aggression timers. Dust currently has none of these things. The damage to kill advanced tanks before they run into the redline isn't there, even with advanced AV, and when working as a squad.
Historically, in eve, cheap, low sp things have always been able to kill expensive stuff. Risk aversion has always been a part of new eden, and there is nothing wrong with that. However there was something wrong with supers being able to logskii to avoid destruction, it was solved with new logoff aggression mechanics. What can be done with tanks? Tanks are dangerously close to being no different than supers; 'the best way to kill a super is with more supers' and i'm sure we can all agree that is a poor solution to the perceived problem.
It's easy enough to scare them off the battlefield. Show me a reliable way to kill them and i'll be the first to say tanks are fine.
Possible solutions -
Commitment: There have been talks of siege modules, when are we going to see them? Once you leave 'your' redline, you probably shouldn't be able to return to it without the same 20 second timer.
Interdiction: I've said it before and i'll say it again. Web grenades.
Ewar/Neutralization: Give us the ability to do something about their active modules, tanks that have committed with a siege module should probably be immune to these effects.
Performance flattening: We've seen the glorious things that came with the tierification and the new t1 cruisers/frigates, cheap tanks are underpowered, and dropships lack DPS/alpha. A flying 'glass av cannon' (Destroyers, stealth bombers, tier 3 battlecruisers etc) or similar solution could be nice. The current orbital bombardment system isn't all that great and does a poor job of being a reliable counter to tanks.
inb4 tankers qq about how they invested sp and should be rewarded with a near unkillable vehicle. New Eden is a better place when everything explodes on a regular basis. |
Citrutex
The High and Mighty
77
|
Posted - 2013.03.08 21:10:00 -
[2] - Quote
Mr Zitro wrote:And till snipers and all infantry have to get out of their redline just stop posting
Please stop posting if you haven't read the op. |
Citrutex
The High and Mighty
77
|
Posted - 2013.03.08 21:17:00 -
[3] - Quote
Mr Zitro wrote:Honestly I only read like a forth not even that and thought you were a complete idiot.
Ignorance is bliss, isn't it? |
Citrutex
The High and Mighty
78
|
Posted - 2013.03.08 21:45:00 -
[4] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Let's assume three heavies with militia forge guns and no invested SP against a 10k shield Gunnlogi
Theroycrafting is nice, but your math is wrong, rarely does it work out as it should on paper.
On more than one occasion, i have had a droplink scout with av grenades providing (two or even three) optimal places for 3 forge gun buddies to spawn; tanks almost always get out of the line of fire before a second volley can even happen, and into the redline shortly thereafter to lick their wounds. Good luck holding him still for 3 volleys from 3 forge guns.
If the scout can get within a few meters of the tank, he should be able to apply webbing of some sort. Tanks are not broken, only their ability to run away is |
Citrutex
The High and Mighty
78
|
Posted - 2013.03.08 21:59:00 -
[5] - Quote
Takahiro Kashuken wrote:its never been so easy for tank killing
Please show me a l33t youtube montage killing 10-15k+ ehp tanks and i'll believe you. |
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