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Jekib Banks
ZionTCD Legacy Rising
5
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Posted - 2013.03.08 06:34:00 -
[1] - Quote
Killzone engine, particularly, the online graphics are equal to the SP graphics, something even Crysis 3 PS3 can't say it can do.
Why not.. it's Sony right, so.
now PERHAPS this would be coding dilemma and be really ******* hard to optimize this far in, but you can google "games in different engines" that small dev teams do with games, plus Sony could drop some cashish into it, maybe even Guerilla would help.
But please, if you're going to run along with the idea, don't tell me theres anything better than the Killzone engine.. I've yet to see any game manage those visuals with 32 players in ONE doorway.
Plus Killzone 2 has a massive map, so it possible.
PLUS Dust is not graphically crazy so it could still probably handle 24v24
idk guys the textures in this game just really get to me once i die a lot,
Don't get mad, at least discuss Im bored ight |
Necrodermis
GunFall Mobilization Covert Intervention
471
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Posted - 2013.03.08 08:43:00 -
[2] - Quote
they want to put it on CCP's carbon engine. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
193
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Posted - 2013.03.08 09:16:00 -
[3] - Quote
Necrodermis wrote:they want to put it on CCP's carbon engine.
And when they will do it... It will be GLORIUOUS. |
Django Quik
R.I.f.t
234
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Posted - 2013.03.08 10:43:00 -
[4] - Quote
They initially had it on the Carbon engine but after a few years of work changed to Unreal. After all this work to get it this far, CCP are way beyond the point of no return with the game on Unreal. You want it done on another different engine, you'll be waiting another few years for release. That really is a very complex and time consuming request.
Don't worry about the graphics - every update they've gotten significantly better and by release they will be out-matching Killzone and Crysis and everything else for sure. |
KalOfTheRathi
CowTek
197
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Posted - 2013.03.08 11:42:00 -
[5] - Quote
I can understand your reasoning but reality is going to stop the dream cold.
Switching to UnReal cost them at least a year, if not two. It is not a choice I would have made but it is not my game and they didn't ask. Lord knows why not.
However, look at what UnReal Will do for them.
UnReal is working hard to be ready for the PS4. Additionally, their products run on damned near everything. Many EVE players want it to run on the PC*. But Sony has a time stamp on their exclusivity. Now look at the potential, it runs on the PS3, can run on the PS4 with little modifications and that makes a sweeter deal for Sony. If Sony decides against it the work to move it to the PC is not much once again. Why? Because the Sony specific stuff is actually limited and using UnReal buffers CCP/Shanghai from the lowest level of the PS3 which is based on a dead processor.
Considering that the PS4 is nothing more than a half speed PC** with fast video RAM making a PC version should be a cake walk. If it doesn't pan out on the PS4 or if Sony lets the timer run out ... Hello Steam. Which would be great for me because the only reason my PS3 is getting used now is DUST. Much as I enjoy DUST it is not enough of a reason for me to buy a PS4.
How they are going to resolve PS3 and PS4 clients running concurrently is another post entirely. Since I am staying on the PS3 I want them to work it out.
* Indeed several on the Forums don't understand that it is a Sony PS3 exclusive currently. ** I have three PCs in my office that are all faster than the PS4, have more memory and aren't connected to a Wii Emulator. |
Garrett Blacknova
Codex Troopers
1888
|
Posted - 2013.03.08 12:38:00 -
[6] - Quote
Yes, we'll just "throw" everything at a completely separate game engine designed by another company with nothing in common except one available platform in common.
No need to re-code things to work with the new engine. No need to reconfigure the stats of anything. No need to re-create the models or convert them over into a new format to be compatible. Just toss them in and it'll all work.
That's how the world works, right? |
Jekib Banks
ZionTCD Legacy Rising
5
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Posted - 2013.03.08 16:29:00 -
[7] - Quote
Garrett Blacknova wrote:Yes, we'll just "throw" everything at a completely separate game engine designed by another company with nothing in common except one available platform in common.
No need to re-code things to work with the new engine. No need to reconfigure the stats of anything. No need to re-create the models or convert them over into a new format to be compatible. Just toss them in and it'll all work.
That's how the world works, right?
You didn't read the first post, did you? You just read the title and got amgwy. Go read it, realize I made sure your response was invalid, and don't apologise, just continue on dusting. |
Django Quik
R.I.f.t
235
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Posted - 2013.03.08 19:36:00 -
[8] - Quote
Jekib Banks wrote:Garrett Blacknova wrote:Yes, we'll just "throw" everything at a completely separate game engine designed by another company with nothing in common except one available platform in common.
No need to re-code things to work with the new engine. No need to reconfigure the stats of anything. No need to re-create the models or convert them over into a new format to be compatible. Just toss them in and it'll all work.
That's how the world works, right? You didn't read the first post, did you? You just read the title and got amgwy. Go read it, realize I made sure your response was invalid, and don't apologise, just continue on dusting.
How is his response invalid? Because he used sarcasm? Your first post doesn't add anything that makes your suggestion in the title any more feasible or realistic. |
LoveNewlooy
WarRavens
8
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Posted - 2013.03.08 20:57:00 -
[9] - Quote
why hell we use unreal engine at first place.
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Jekib Banks
ZionTCD Legacy Rising
5
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Posted - 2013.03.10 00:17:00 -
[10] - Quote
Django Quik wrote:Jekib Banks wrote:Garrett Blacknova wrote:Yes, we'll just "throw" everything at a completely separate game engine designed by another company with nothing in common except one available platform in common.
No need to re-code things to work with the new engine. No need to reconfigure the stats of anything. No need to re-create the models or convert them over into a new format to be compatible. Just toss them in and it'll all work.
That's how the world works, right? You didn't read the first post, did you? You just read the title and got amgwy. Go read it, realize I made sure your response was invalid, and don't apologise, just continue on dusting. How is his response invalid? Because he used sarcasm? Your first post doesn't add anything that makes your suggestion in the title any more feasible or realistic.
his response is invalid because I addressed the issue he raised in this line:
"now PERHAPS this would be coding dilemma and be really ******* hard to optimize this far in"
meaning, that although I realize its not going to happen, I wanted to discuss the what if and how.
Good day to you sir, please dont respond, your input is not required NEH it is detested. |
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KalOfTheRathi
CowTek
202
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Posted - 2013.03.10 02:16:00 -
[11] - Quote
LoveNewlooy wrote:why hell we use unreal engine at first place. Let me look into my Magic 8 Ball.
... Searching ...
Insufficient Data. Try again later.
They never asked nor told me, even though I have been known to have an opinion about almost everything. |
Syther Shadows
CowTek
35
|
Posted - 2013.03.10 03:14:00 -
[12] - Quote
Jekib Banks wrote:Killzone engine, particularly, the online graphics are equal to the SP graphics, something even Crysis 3 PS3 can't say it can do.
Why not.. it's Sony right, so.
now PERHAPS this would be coding dilemma and be really ******* hard to optimize this far in, but you can google "games in different engines" that small dev teams do with games, plus Sony could drop some cashish into it, maybe even Guerilla would help.
But please, if you're going to run along with the idea, don't tell me theres anything better than the Killzone engine.. I've yet to see any game manage those visuals with 32 players in ONE doorway.
Plus Killzone 2 has a massive map, so it possible.
PLUS Dust is not graphically crazy so it could still probably handle 24v24
idk guys the textures in this game just really get to me once i die a lot,
Don't get mad, at least discuss Im bored ight
the reason you see like the majority of games on the Unreal engine these days
is due to the fact
they have a good simple to use engine and the budget cost for using the unreal engine is a LOT LESS than the other engines the unreal for the new ps3 and xbox 720 im assuming they will look at making engines that make it easier and cheaper for devs to create stuff with
until then unreal engine will possible be the best there is for making 3d games entertaining look good and fun to play while keeping that unreal feel (also i look forward to the next unreal tournament :P) |
Django Quik
R.I.f.t
236
|
Posted - 2013.03.10 11:27:00 -
[13] - Quote
Your flippant attitude shows you really have no idea what you're talking about. This might as well be a troll thread. How about we get CCP to completely restart the entire game and make it look totally different? - see how stupid this sounds? |
Vaerana Myshtana
Bojo's School of the Trades
355
|
Posted - 2013.03.10 21:55:00 -
[14] - Quote
KalOfTheRathi wrote:LoveNewlooy wrote:why hell we use unreal engine at first place. Let me look into my Magic 8 Ball. ... Searching ... Insufficient Data. Try again later. They never asked nor told me, even though I have been known to have an opinion about almost everything.
My understanding (quite possibly flawed) is that Carbon could not run well on the available consoles and CCP wanted consoles as an option since PCs that can run AAA FPS games properly are not cheap. |
Atikali Havendoorr
HERBGROWERS
4
|
Posted - 2013.03.11 10:24:00 -
[15] - Quote
KalOfTheRathi wrote:... Considering that the PS4 is nothing more than a half speed PC** with fast video RAM making a PC version should be a cake walk. ... It may look like that on paper, but things aren-¦t that straight and easy. The memory has a very high bandwidth, but also a high latency. The bandwidth is appreciated by the graphics processor, and doesn-¦t care much about the latency, that-¦s why GDDRx is used for graphics. But a regular CPU is sensitive to latency, so this may slow things down. To circumvent this, programmers may have to learn to never let the code halt the data requests from the memory, to let it come in a constant stream. This could be a little tricky.
This, however, is probably the most cost and heat effective solution the could do. Stepping up to a Steamroller instead of a Jaguar would cost way more in terms of die size and heat dissipation for a uncertain performance increase. The instructions per clock is higher up to 4 threads, above that it is not.
Using DirectX on a PC steals about 50% of the performance http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/2 Using custom APIs that work more direct to the hardware and sometimes programing directly to the metal makes the consoles very strong against PCs, and differs in the way games are made.
This all together makes the PS4 still being far from a PC, despite using PC components.
A video game console have historically used custom components because floating point operations have been crucial. Ordinary CPU have not been good at this, and it is not until recently that standard CPUs have catched up on this point, making custom CPUs not worth it.
When the PS2 was released the Emotion engine had 10 times more FLOPS performance as the best Intel processor.
This is all a long story made (very) short.
And consider that your (and miy) computers cost many times more than the PS4 will do. |
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