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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
135
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Posted - 2013.03.08 23:46:00 -
[1] - Quote
While I like this idea compared to what we've got, I'd rather see an open world type thing. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
141
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Posted - 2013.03.10 15:05:00 -
[2] - Quote
Ulysses Knapse wrote:Ulysses Knapse wrote:Alan-Ibn-Xuan Al-Alasabe wrote: Unfortunately, that is currently not logistically possible due to the fact that there are more planets on at one time than there are mercenaries. Multiply that by the number of districts and you end up with a lot of empty space, all taking up server power while mercenaries desperately look for some action. In the future I would like to see an open-world, but I'm afraid it's just not happening now or anytime soon. For mental illustration, let me elaborate... There are 7,200 temperate planets in all of New Eden. Each has 10-20 districts. 72,000 to 144,000 districts in all of New Eden. 108,000 districts. Can you imagine how much empty space that is? One day, I hope Dust 514 becomes open-world, but I'm afraid that such a thing may never happen. I didn't go into the technical details in that post, but the way I'd do open world is the same way EVE does: via instances. So there is an instance of the area outside of base/town/whatever, as well as near any planetary landmarks you may be able to travel to. When you scan down something, such as the mineral deposit in my example, an instance is generated upon arrival. Anyone who travels to that point before the instance despawns (such as by scanning either it down or us down, as in the example) will travel to the same instance and be able to interact with the players currently occupying it.
It creates an issue of coming up with a way to hand wave the fast travel system. In my example I just said we took some dropships and left it at that. Maybe we give aircraft some sort of mini-warp? Or hand-wave it by having people drop to that point from the war barge. But from a technical perspective it's very feasible. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
141
|
Posted - 2013.03.10 15:44:00 -
[3] - Quote
Spend some time in nullsec or, hell, even some of the more desolate high-sec regions (Why do you even exist, Everyshore?). Plenty of empty space. And those aren't even the instances, those are systems. Near as I can tell systems just contain a series of orbital bodies and their coordinates. Those aren't terribly memory intensive.
The instances need only be generated when someone travels to them. So an instance is only using up processor time if there is a player in it. Thus empty districts have no negative (or at least negligible) impact on server performance. By no stretch do we have to have a player in every district. In fact, the game peforms better if people are more concentrated.
Except in the instance where everyone is so concentrated. That's the only real issue I can see with this, is evidently the game can only handle, even theoretically, very small match sizes. It's been mentioned that internal testing has gotten them 128 people into a match at a time. In EVE battles can consist of thousands of players. What happens when me and 200 of my buddies all try to show up in an instance with you and 200 of your buddies? That's certainly more than the instance can handle. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
141
|
Posted - 2013.03.10 18:25:00 -
[4] - Quote
Ulysses Knapse wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Spend some time in nullsec or, hell, even some of the more desolate high-sec regions (Why do you even exist, Everyshore?). Plenty of empty space. And those aren't even the instances, those are systems. Near as I can tell systems just contain a series of orbital bodies and their coordinates. Those aren't terribly memory intensive. Memory intensive, no. Still, it's seems silly to have more districts than mercenaries. I disagree. Open, empty space means more room for exploration! I love exploration! |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
146
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Posted - 2013.03.11 03:06:00 -
[5] - Quote
The "empty space" he seems to be objecting to is districts without players in them. What I don't get is the why. If there's no one in a district...so what? That's just more places I can go and do exploration stuff. |
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