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Angus McBeanie
Seraphim Auxiliaries CRONOS.
1
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Posted - 2013.03.07 21:40:00 -
[1] - Quote
As I'm a logibro, I would love to have healing modifiers, like we have damage modifiers at the moment.
E.g, Like the complex damage modifier gives 10% extra damage, the complex healing modifier could give 10% extra healing.
So if you have militia repair tool with 25 HP/sec for infantry repair, with one complex healing modifier, you could increase the healing to 27,5 HP/s. That is for the miltia repair tool ofcourse.
You could apply the affect to nano injectors aswell, e.g if its the militia injector with 30% health on revival, with a 10% complex healing modifier have 10% extra of the 30%--> 33% with one modifier. I do know this will get problematic, with an injector, that revives the target with 80%, as if you have 3x 10% healing modifers, it will go over 100% health. Maybe this could be sorted with a sorted max % on revival or repair shield aswell, but this might be to OP.
My main appeal with the healing modifiers is for the repair tools though, as I reckon, this would suit some logibro's very nicely(atleast it will suit me!)
This is just a suggestion though and I hope people will come with input or different ideas
Best regards from a humble logibro from SA
Angus McBeanie.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
226
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Posted - 2013.03.07 21:44:00 -
[2] - Quote
Good job, Op. This is a neat idea and it would be interesting to see what happens with the influx of low-damage high-repping heavies. |
PAs Capone
Tritan-Industries Legacy Rising
12
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Posted - 2013.03.07 22:10:00 -
[3] - Quote
+1
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S Park Finner
BetaMax.
95
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Posted - 2013.03.07 23:17:00 -
[4] - Quote
The ways you can get a boost are o skills o modules o (Not in DUST 514 yet) one time modifications to suits (Rigs) o (Not in DUST 514 yet) tool enhancements that specialize a tool to a particular purpose but get used up with it.
For healing I would prefer skills mostly because they make more sense to me.
The repair tool skill could also give a (say) 3% increase to the repair rate of all repair tools for each level. A nanite injector skill could give a 2% increase to the armour repair amount the clone is revived with for each level. The fiction behind it would be that greater skill allows the mercenary to use the equipment more effectively.
This also leaves different tool types as the primary way of increasing / tailoring the basic capability. |
Angus McBeanie
Seraphim Auxiliaries CRONOS.
1
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Posted - 2013.03.08 21:57:00 -
[5] - Quote
That is a good idea aswell. Hopefully we will see some of this in the future. |
Vaerana Myshtana
Bojo's School of the Trades
331
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Posted - 2013.03.09 03:49:00 -
[6] - Quote
This seems like a good idea.
I can see it being pretty potent, but not as difficult to stop as paired logi ships in EVE. |
Mobius Wyvern
BetaMax.
1229
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Posted - 2013.03.09 07:22:00 -
[7] - Quote
Angus McBeanie wrote:As I'm a logibro, I would love to have healing modifiers, like we have damage modifiers at the moment.
E.g, Like the complex damage modifier gives 10% extra damage, the complex healing modifier could give 10% extra healing.
So if you have militia repair tool with 25 HP/sec for infantry repair, with one complex healing modifier, you could increase the healing to 27,5 HP/s. That is for the miltia repair tool ofcourse.
You could apply the affect to nano injectors aswell, e.g if its the militia injector with 30% health on revival, with a 10% complex healing modifier have 10% extra of the 30%--> 33% with one modifier. I do know this will get problematic, with an injector, that revives the target with 80%, as if you have 3x 10% healing modifers, it will go over 100% health. Maybe this could be sorted with a sorted max % on revival or repair shield aswell, but this might be to OP.
My main appeal with the healing modifiers is for the repair tools though, as I reckon, this would suit some logibro's very nicely(atleast it will suit me!)
This is just a suggestion though and I hope people will come with input or different ideas
Best regards from a humble logibro from SA
Angus McBeanie.
Kind of like fitting repper rigs on a ship in EVE, but with modules and for RR instead of self rep. Damn good suggestion. |
trollsroyce
Seraphim Initiative. CRONOS.
200
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Posted - 2013.03.09 12:59:00 -
[8] - Quote
Good idea. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
7
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Posted - 2013.03.09 14:30:00 -
[9] - Quote
+1 A rezzrepping merc could be as usefull as shooting merc when given an opportunity to augment his/her abbilities in the "opposite direction"... |
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