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zibathy numbertwo
Nox Aeterna Security
0
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Posted - 2013.03.07 09:47:00 -
[1] - Quote
I personally think shotguns are annoying af. I don't think they are OP. I think the fact that 3 of 5 points that you can capture on almost any given map are 90% CQC completely favors scout shotgunners. Which is ridiculous. I turn a corner and I'm dead. A heavy in ADV turns a corner and is dead. I don't have enough grenades for every corner I ever turn in an entire game considering I run out of ammo because I kill so many people (and I have my ammo skill at L3).
That being said, please. If you have a single tip besides "W3LL SP0T THEM FURST LOL N00B QQ!!!!!!!!!!" I would greatly appreciate it. I can't just camp before I go to any point to see if a scout shotty comes out from his hiding spot while my MCC gets blown apart. I kind of have to get that point and by the time I know there is even a scout near me all 575 hp I have is gone and I am on the ground with a sore butt.
Specifically, I'd like to know what pisses off shotgun users to no end. Since that's kind of how I learned to counter SVER's idiotic shenanigans (squad of proto swarm launchers jumping out from a dropship l0l gg). As well as heavies.
I am sure this post has already offended people who put their blood, sweat, tears, and fecal matter into being a "pro" hipfiring shotgun user, and I really hope it makes you cry so you go somewhere to think about how to do something in Dust besides pubstomping, to those who are not sobbing uncontrollably, please help me. It really pisses me off. And it's not a counter. You don't just have something that counters the most numerous class type in the game. Everything can kill an Assault, there doesn't need to be a counter.
Assault is supposed to be able to do decent against everything (which is how every class should be). I find it hard to deal with people zooming past me at 8 m/s pretending to be sonic the hedgehog while bouncing off the ceiling and destroying me in one shot. I think shotguns counter Heavies, and again, if you say that they counter Assault too or something ridiculous like that, then please, make it so my AR does infinity damage and magically kills every class in the game in one shot as long as I'm within 10m, because that might as well be what you're saying.
There has to be something I'm missing because I can kill everything else in the game if I learn to place a grenade right or I get in close with my smg or sneak up behind them or anything else sneaky but shotguns always just have me faceplanting into cement the second I see them, because they tend to make my torso "disappear".
inb4 "QQ" inb4 "nerf heavies" inb4 "HMGs are OP" inb4 "noob l2play" inb4 "noob l2aim" inb4 "Assault is for n00bs l0l *puts on sunglasses and hipfires Satan's 'Handcannon' Shotgun in someone's general direction while sprinting at 18 km/s and lagging through bullets*" |
Syther Shadows
CowTek
26
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Posted - 2013.03.07 09:49:00 -
[2] - Quote
its how the game works
everything else is group superiority in open ground then you got that section where its all CQC where anything could happen
you want to secure the perimeter before you go in there approach it from ever angel first more the likely a suit that moves that fast can't stay still for to long and will attempt to flank and assassinate you |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
429
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Posted - 2013.03.07 09:56:00 -
[3] - Quote
You just have to be careful, and always keep your eyes open. There are many ways for a scout to hide, especially with their smaller profile signature. If you caught off-guard by a shotty scout, you'll probably be dead. (assuming they can aim)
If you can manage to see them with several meters distance ahead of you, the best you can do is to back-pedal. This will slow their ability to close distance on you, and give you an extra second to kill them. |
3 bird
DUST University Ivy League
102
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Posted - 2013.03.07 09:58:00 -
[4] - Quote
I prefer to Duck, Run away like a coward, or just wait for the inevitable... Joking aside, Shot gunners are brutal at close range but they are not imposable to go 1 on 1 with. the trick is to move just as much as they are. If you are using an AR you have continuous fire, a shotgun no mater how powerful still only has 1 shot at a time and they can miss you. so move as much as they are, try and get them to miss you while all the time keeping constant fire on them.
As you have already noticed though the best way to beat them is to keep them at ARms reach and never let them get close. To be honest they are using a shotgun, it roles is 1 hit kills at barrel in your face ranges so if you let them get that close, or fail to notice them sneaking up on you, through your own lack of awareness you have lost the advantage yourself and you SHOULD have to fight tooth and nail to stand even half a chance of coming out on top if that's the case.
Im not even sorry for the bad puns. |
Panther Alpha
Blueberries United
92
|
Posted - 2013.03.07 10:02:00 -
[5] - Quote
I starting to learn where that " Ambush " Shotgun scouts like to hide, most of them are becoming predictable. So i avoid that areas, or i approach them in a different angle.
As for killing them... run backwards when you shooting, them they have not choice, and they have to "try" a kamikaze run directly at you. That normally ends up with them dead. |
zibathy numbertwo
Nox Aeterna Security
0
|
Posted - 2013.03.07 10:08:00 -
[6] - Quote
Thanks for the helpful responses, guys. You're all dashingly good looking, and quite stylish. |
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 10:09:00 -
[7] - Quote
As a Shotgun Scout, I can safely say that the best defense against one of us is a good clear field of fire. Open ground DOES NOT LIKE ME.
Learn to watch for more than just the red hats we get when your sensors pick us up - especially as a Heavy, your scan precision sucks even worse than everyone else. Watch for MOVEMENT first, and friend-or-foe second.
Wherever possible, engage us well outside our preferred range. Even SMGs can out-range most Shotguns pretty easily. ARs and HMGs and... well, anything but a Shotgun can slaughter before they get close... you just need to see us coming (not always as easy as it sounds). If that isn't an option, remember that we're made of paper. You might die fast to our Shotguns, but if you can get lined up, we die fast too.
As for bunnyhoppers, there's a really neat trick that I exploit against bunnyhopping Assaults and my fellow Scouts. You can easily tell where a mid-air opponent is going. You have almost no control of your movement direction while you're in the air, so if your target jumps, watch where they're going, and aim there, then open fire just before they pass through your crosshairs. They WON'T dodge, because they CAN'T dodge while they're off the ground.
Bunnyhopping outside of point-blank/CQC range is a liability against a competent Heavy, and even in CQC, a good player can turn the tactic against you. |
Syther Shadows
CowTek
29
|
Posted - 2013.03.07 10:09:00 -
[8] - Quote
Panther Alpha wrote:I starting to learn where that " Ambush " Shotgun scouts like to hide, most of them are becoming predictable. So i avoid that areas, or i approach them in a different angle.
As for killing them... run backwards when you shooting, them they have not choice, and they have to "try" a kamikaze run directly at you. That normally ends up with them dead.
when some one does this i just move in to cover and run off this can be countered tbh and he can just sit behind cover and wait for you to advanced or retreat but a good scout will run since a good scout will be behind enemy lines |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 11:08:00 -
[9] - Quote
scouts die very fast to mass drivers. mass driver is weak against shields but it does not matter as scouts have weak shields. speed, jumping and small hitbox does not matter against splash damage and mass driver with a bit of SP in the skill has great splash range :)
Garrett Blacknova wrote: Even SMGs can out-range most Shotguns pretty easily. would not listen to him, misinformation about SMGs everytime I see his posts
SMGs outrange shotguns on paper but the spread makes the range useless you wont hit a barn. shotguns have 30 meters falloff thus they can still deal incredible damage at the edge of SMG optimal.
http://www.youtube.com/watch?v=qIJkDmzRK_A => at around 0:50 SMG against stationary target on objective. Despite hitting every bullet with the SMG, it takes too long to even break the shield UP CLOSE on a STATIONARY target, the assault suit simple walks away after realizing that someone is attacking him. few seconds later SMG engages the assault with no shields again at about 20 meter range, he uses sights to hit him at the edge of his range but deals almost no damage cause the SMG spread is too large. SMG user gets hit from AR hipfire and has to run for his life. A shotgun would one shot the guy at the objective and two shot him later when he had no shields. |
John Nooby
Darkstar Mercs
0
|
Posted - 2013.03.07 11:23:00 -
[10] - Quote
Thank you. We need more threads like this, instead of all the "please nerf X". |
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Garrett Blacknova
Codex Troopers
1876
|
Posted - 2013.03.07 12:17:00 -
[11] - Quote
Jack McReady wrote:would not listen to myself, misinformation about SMGs everytime I post Fixed.
Next part.
Quote:SMGs outrange shotguns on paper but the spread makes the range useless until you learn to use the sights effectively in the right situations. Some shotguns can still deal incredible damage at the edge of SMG optimal, but SMGs can fire beyond optimal and out-damage the Shotgun. Fixed that part too. Next part?
Quote:http://www.youtube.com/watch?v=qIJkDmzRK_A => at around 0:50 SMG against stationary target on objective. Despite missing with every second bullet with the SMG, it takes less than a second to break the shield at mid-range for the SMG. The SHIELD-TANKED assault suit moves into cover immediately upon realizing that someone is attacking him, and still loses the entire shield and starts taking armour damage. A few seconds later SMG engages the assault with no shields again at about 30 meter range, he uses sights to hit him at the edge of his range but deals almost no damage cause he's bad at precision aim and doesn't at any point manage to settle the sights on even a relatively slow-moving target and he misses out alot of damage due to it. SMG user gets hit from AR hipfire and has to run for his life, just like the Assault had earlier. A shotgun would usually require you to get closer than the SMG guy had been at any point to deal significant damage, but could one shot the guy at the objective. It would, however, struggle to even scratch him later when he had no shields and was well beyond the Shotgun's usual effective range, although that depends on the specific Shotgun being used and the amount of SP invested into Light Sharpshooter. And yep, fixed again. |
Fargen Icehole
SyNergy Gaming
72
|
Posted - 2013.03.07 13:04:00 -
[12] - Quote
Im a heavy, so i know all too well how much of a pita they can be. As others have said, backing up as you spray them is the best counter. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 14:28:00 -
[13] - Quote
Garrett Blacknova wrote:stuff you are just making yourself look stupid with such comments, everyone can check the video by himself and see that you are full of bs |
Iron Wolf Saber
BetaMax.
3020
|
Posted - 2013.03.07 14:40:00 -
[14] - Quote
Jack McReady wrote:scouts die very fast to mass drivers. mass driver is weak against shields but it does not matter as scouts shields reload fast but they have low amount of shield hp. speed, jumping and small hitbox does not matter against splash damage and mass driver with a bit of SP in the skill has great splash range. Garrett Blacknova wrote: Even SMGs can out-range most Shotguns pretty easily. would not listen to him, misinformation about SMGs everytime I see his posts SMGs outrange shotguns on paper but the spread makes the range useless you wont hit a barn. shotguns have 30 meters falloff thus they can still deal incredible damage at the edge of SMG optimal. http://www.youtube.com/watch?v=qIJkDmzRK_A => at around 0:50 SMG against stationary target on objective. Despite hitting every bullet with the SMG, it takes too long to even break the shield UP CLOSE on a STATIONARY target, the assault suit simple walks away after realizing that someone is attacking him. few seconds later SMG engages the assault with no shields again at about 20 meter range, he uses sights to hit him at the edge of his range but deals almost no damage cause the SMG spread is too large and he misses out alot of damage due to it. SMG user gets hit from AR hipfire and has to run for his life. A shotgun would one shot the guy at the objective and two shot him later when he had no shields.
Train SMG and Sidearm Sharpshooter noob.
SMGs are very nasty with little investment. |
Knarf Black
Subdreddit Test Alliance Please Ignore
425
|
Posted - 2013.03.07 14:42:00 -
[15] - Quote
I kill shotgun scouts with my SMG all the time, though I have the luxury of running backwards at a decent clip to mitigate their damage.
I don't know how practical it is for a Heavy to take advantage of, but whenever a shotgun guy misses, he misses hard due to the slow rate of fire. Meanwhile, you can pepper his general area with your full auto weapon. With the suit's low eHP and everybody rocking damage mods, only a half dozen or so of your bullets even have to connect to take him down.
My only other advise is to keep an eye out and watch your back; I think the pro scouts are starting to invest more seriously in profile dampening these days. |
Garrett Blacknova
Codex Troopers
1877
|
Posted - 2013.03.07 14:53:00 -
[16] - Quote
Jack McReady wrote:everyone can check the video by himself and see that I am full of bs And once again, fixed.
This is getting too easy, now. |
Dirk Tash
Brotherhood ofthe Commissioned
2
|
Posted - 2013.03.07 14:55:00 -
[17] - Quote
Shotgun scouts are one of the more annoying opponents to face. Best bet is getting distance on them and learning where their killing fields are. I've also taken to shot counting, if you can survive til their reload should be easy killing for you. Running away and luring them towards a group of your team helps too. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
324
|
Posted - 2013.03.07 15:00:00 -
[18] - Quote
I know this sounds really obvious but if you are a heavy and can't check your corners for ambushes by shotgun wielding scouts maybe you need someone to perform some advance recon, pathfinding, surveillance, do a little intel preparation of the battlefield.
You know, use a scout to scout your path.
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Midas Man ll
Talon Strike Force LTD Sleepless Knights Alliance
47
|
Posted - 2013.03.07 15:24:00 -
[19] - Quote
Reav Hannari wrote:
You know, use a scout to scout your path.
+1 |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 15:48:00 -
[20] - Quote
Iron Wolf Saber wrote:Jack McReady wrote:scouts die very fast to mass drivers. mass driver is weak against shields but it does not matter as scouts shields reload fast but they have low amount of shield hp. speed, jumping and small hitbox does not matter against splash damage and mass driver with a bit of SP in the skill has great splash range. Garrett Blacknova wrote: Even SMGs can out-range most Shotguns pretty easily. would not listen to him, misinformation about SMGs everytime I see his posts SMGs outrange shotguns on paper but the spread makes the range useless you wont hit a barn. shotguns have 30 meters falloff thus they can still deal incredible damage at the edge of SMG optimal. http://www.youtube.com/watch?v=qIJkDmzRK_A => at around 0:50 SMG against stationary target on objective. Despite hitting every bullet with the SMG, it takes too long to even break the shield UP CLOSE on a STATIONARY target, the assault suit simple walks away after realizing that someone is attacking him. few seconds later SMG engages the assault with no shields again at about 20 meter range, he uses sights to hit him at the edge of his range but deals almost no damage cause the SMG spread is too large and he misses out alot of damage due to it. SMG user gets hit from AR hipfire and has to run for his life. A shotgun would one shot the guy at the objective and two shot him later when he had no shields. Train SMG and Sidearm Sharpshooter noob. SMGs are very nasty with little investment. how does sharpshooter skill help when you fight at 15meters, which is inside optimal range of the SMG but the spread makes you miss and ADS makes turnspeed horrible slow that they can simply outrun your aim?
also sharpshooter obviously does not help when you are still outside your optimal range, which is quite short anyway for the average engagement range due to map design. |
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Garrett Blacknova
Codex Troopers
1878
|
Posted - 2013.03.07 15:58:00 -
[21] - Quote
Jack McReady wrote:Iron Wolf Saber wrote:Train SMG and Sidearm Sharpshooter noob.
SMGs are very nasty with little investment. how does sharpshooter skill help when you fight at 15meters, which is inside optimal range of the SMG but the spread makes you miss and ADS makes turnspeed horrible slow that they can simply outrun your aim? also sharpshooter obviously does not help when you are still outside your optimal range, which is quite short anyway for the average engagement range due to map design. "Train SMG and SIdearm Sharpshooter" doesn't mean that he was telling you to only train in Sidearm Sharpshooter. It would help in the longer-range encounter - well, if the guy was actually staying on target it would, anyway. I can get a pic of him missing almost all his shots in the longer-range encounter if you want? You claimed you've watched the video already though, so you probably already know that he only actually centered the sights on his target long enough to land one hit - NOT because of the "terrible" (but not actually that bad when using sights) spread, but because he only quickly rolled his sights across the target instead of keeping his shots actually aimed where he wanted to shoot.
And the map design allows for someone who knows what they're doing in a Scout suit to control engagement range in large areas of most maps, in many cases even against alerted enemies who are smart enough to know what you're doing. |
ZiwZih
Tritan-Industries Legacy Rising
62
|
Posted - 2013.03.07 17:30:00 -
[22] - Quote
zibathy numbertwo wrote:Cry.
My dear, why so much hate and need to share it with us? Instead of the tip I will present you the cure...
My wife plays as a Heavy and her biggest bane and killer, the infamous shot-gunner STELLI0S, is... her favourite player by far. You should see that joy when he is on an opposing team. While it may sound a bit kinky, you should try and copy it. Develop some love for your enemies. Feel-better guaranteed.
Also you will save your fellow Mercs of unnecessary words filled with bitterness.
zibathy numbertwo wrote: inb4 "QQ" inb4 "nerf heavies" inb4 "HMGs are OP" inb4 "noob l2play" inb4 "noob l2aim" inb4 "Assault is for n00bs l0l *puts on sunglasses and hipfires Satan's 'Handcannon' Shotgun in someone's general direction while sprinting at 18 km/s and lagging through bullets*"
As conclusion I pick nr. 4 -- L2Play. Also L2Love.
Also, poetry helps.
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Vin Vicious
Sinq Laison Gendarmes Gallente Federation
27
|
Posted - 2013.03.07 19:25:00 -
[23] - Quote
learn to strife |
martinofski
Rebelles A Quebec
24
|
Posted - 2013.03.07 19:40:00 -
[24] - Quote
Strife? |
zyljan
The Vanguard II
1
|
Posted - 2013.03.07 20:24:00 -
[25] - Quote
I don't think my shotgun scout has gonads. She's very bashful though. Every time I try to look at her front side in the merc quarters, she turns away.. She either likes showing me her butt, or she doesn't want me to see her front. Nice side boob though. |
Patoman Radiant
ZionTCD Legacy Rising
55
|
Posted - 2013.03.07 21:18:00 -
[26] - Quote
Tank counters anything save AV, and depending on if you get the first shot you can get a few kills of those trying to kill you |
Blackie 71
Ground Pounders Inc.
0
|
Posted - 2013.03.07 21:27:00 -
[27] - Quote
zyljan wrote:I don't think my shotgun scout has gonads. She's very bashful though. Every time I try to look at her front side in the merc quarters, she turns away.. She either likes showing me her butt, or she doesn't want me to see her front. Nice side boob though.
If Zylajn gets to have side boobs, then I demand the ability to make my male char eat a lot of twinkies and get fat so that I can have side moobs. |
LoveNewlooy
WarRavens
8
|
Posted - 2013.03.07 21:31:00 -
[28] - Quote
who need scouts when u have assault with shotgun!! |
Snaps Tremor
Tritan-Industries Legacy Rising
44
|
Posted - 2013.03.07 21:50:00 -
[29] - Quote
Range, mass drivers (until friendly fire happens), and most importantly, not rolling solo. The most effective counter to a shotgun scout who will cap at least one guy before they're found is three more guys who will tear the scout apart in an instant and revive you. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
204
|
Posted - 2013.03.07 22:13:00 -
[30] - Quote
Surprisingly good read, this thread. And stylish! |
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Zahle Undt
Tritan-Industries Legacy Rising
21
|
Posted - 2013.03.07 22:48:00 -
[31] - Quote
ZiwZih wrote:zibathy numbertwo wrote:Cry. My dear, why so much hate and need to share it with us? Instead of the tip I will present you the cure... My wife plays as a Heavy and her biggest bane and killer, the infamous shot-gunner STELLI0S, is... her favourite player by far. You should see that joy when he is on an opposing team. While it may sound a bit kinky, you should try and copy it. Develop some love for your enemies. Feel-better guaranteed.
That's because your wife is mellow woman and an uber fatty HMG assassin |
Sloth9230
Reaper Galactic
335
|
Posted - 2013.03.07 23:31:00 -
[32] - Quote
Vin Vicious wrote:learn to strife The word is strafe
But yeah, try strafing. The spread of a shotgun seams to be more vertically inclined, sort of like a standing equal sign. It has very poor horizontal spread so if you strafe then it should completely miss you, unless they're good at tracking. |
Snaps Tremor
Tritan-Industries Legacy Rising
44
|
Posted - 2013.03.08 01:12:00 -
[33] - Quote
Additional protip, although one that you're probably doing anyway: Spam bullets, especially if you have an HMG. Thanks to the magic of GÿåGÿàGÿåUnreal Engine on PS3GäóGÿàGÿåGÿà at close range it causes a severe drop in framerate that can be an incredible pain in the ass for a scout who is trying to twitch-kill you. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 22:52:00 -
[34] - Quote
it's easy to dodge a scout. You gotta concentrate on moving - not on returning fire when you are face to face with one. Don't just turn corners too - hop from around the corner. Ferquently a scout can you see your sig on the map and they know you are coming from around the corner. All they gotta do in this situation is to point the gun and squeeze trigger as you are thoughtlessly walking into their crosshair.
Mind you, if the scout misses their first shot with SG they are well on their way spiralling down. All you need to do is to zig and zag and be just a few feet away from them for the SG to miss most rounds and those that hit will not be 100% effective. |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
525
|
Posted - 2013.04.07 22:54:00 -
[35] - Quote
2 words
mass driver
they'll do their lil dance before ragdolling off your screen
edit* 3 more words for you
shield control 5 |
Krisuke 003
WildCard Ninja Clan
0
|
Posted - 2013.04.12 04:32:00 -
[36] - Quote
Nice thing to get good at if you play with SMG/HMG loadouts (or anything with a large capacity) is going in and out of ironsights while dealing with bunnyhoppers. When you get a little spaz near you (or a group), you can hose them down from the hip, then pull up your ironsights for the easy shot when a) they decide to put it all on a kamikaze run and make a beeline at you or b) they decide they can't win and make a beeline for the nearest bit of cover.
With groups, if you get caught off guard, just hose them down from the hip to put people back on their heels and buy yourself some breathing room, then pull up your sights to aim at the biggest threat and take him down. Of course, any of this only works if you know how to strafe and where your nearest piece of cover is. Because just standing out in the open with nothing but a gun as your cover isn't the best idea.
That being said, one of my favorite tactics for dealing with ambush shotgun scouts as a big dumb heavy is to walk into precarious areas, have them run up behind me, and my two squadies that are always tailing me gun him down like the pest he is. Nothing deflates ambush cqb rushers like good teamwork and just a little bit of camping/smart use of terrain.
Shotgun scouts are what they are, you have to figure out what's most effective for you to do to deal with them. Bunnyhoppers, on the other hand...just because we have to put up with them now doesn't mean the Devs shouldn't find a way to fix that particular annoyance in the future. Maybe put a delay time where you actually have to land after a jump. That would fix that problem right up, and I'm sure the player population would a) cheer them loudly and boisterously or b) go back to Call of Duty. |
Denak Kalamari
BurgezzE.T.F Orion Empire
101
|
Posted - 2013.04.12 05:08:00 -
[37] - Quote
I once posted a small post on how to deal with us scout shotties, so I'll post it again here:
Denak Kalamari wrote:Now, the best thing to do is to simply keep your distance. If you don't allow the scout to get close enough for his shotgun to be effective, you'll rip through his weak armor and shields in no-time. That isn't really an option with heavies, so my advice is keep your guard up. Watch for any possible places where the scout can flank you and get a jump for you. Another way is to back him into a corner with no opportunity to run, or force him into a close-range engagement with you up front. They might try to strafe in these situations, but if you can keep their crosshair on him he'll be dead.
Another crucial thing is to NEVER GO AFTER THEM if a scout shoots you and runs away. Not will you never reach him, 9/10 times he will be waiting behind a corner, ready to mow you down. A tip to counter this is to outsmart the scout, you start flanking and if you're fast enough, you catch the scout off-guard and score an easy kill.
Finally, if you are hacking something or you're otherwise stationary and see a red dot near you on the map, stop immediately what you're doing and deal with him. Then after that, I recommend you quickly relocate.
For short, scout shotties rely on stealth and lure tactics to score kills. If you keep your guard up, think like a scout, deny him flanking or cover and be unpredictable, you will make a scout's life a lot harder.
And on top of that, when in a 1 v 1 with a scout shotgunner in his optimal range, the best advice is to just dodge as much as possible and keep firing. Plus mass drivers are really effective. |
mollerz
s1ck3r Corp
132
|
Posted - 2013.04.12 08:47:00 -
[38] - Quote
Blackie 71 wrote:zyljan wrote:I don't think my shotgun scout has gonads. She's very bashful though. Every time I try to look at her front side in the merc quarters, she turns away.. She either likes showing me her butt, or she doesn't want me to see her front. Nice side boob though. If Zylajn gets to have side boobs, then I demand the ability to make my male char eat a lot of twinkies and get fat so that I can have side moobs.
You should go for what my cousin calls the triple threat..
The muffin top, the fupa, and the reverse camel toe. |
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