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kiarbanor
S.e.V.e.N.
12
|
Posted - 2013.03.07 01:02:00 -
[1] - Quote
Anybody else compare these two suits? I know my pluses and minuses, but I'm curious what everyone else thinks. Very surprising Logi is 7.4 sprint, which is faster than Assault.
Right now I'm leaning 51 to 49 on Assault. I even built an Excel document to compare them...yeah, I know, I have problems.
Happy Gaming! |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2013.03.07 01:09:00 -
[2] - Quote
logi is a pretty good way to go it gives a 10% boost to hacking but they should give like a 10% boost to ammo for light weapon on assaults
hey im a tanker new but good |
Logi Bro
ZionTCD Legacy Rising
884
|
Posted - 2013.03.07 01:11:00 -
[3] - Quote
You're seriously leaning towards assault despite the fact the only two things it does better than logi is base health and a sidearm? You can make up for that base health with an armor plate in the extra low slot the logi has, so really just better in the aspect it has a sidearm and logi doesn't. Maybe I'm biased, being an only logistics player, but I don't see how you can compare the prototype models and see an advantage in assault. Comparing standard or advanced models there are clear advantages to certain aspects of each suit, but once you get to prototype, logi seems kinda overpowered and an obvious choice to me. |
Icy TIG3R
Universal Allies Inc.
0
|
Posted - 2013.03.07 01:14:00 -
[4] - Quote
Logi Bro wrote:You're seriously leaning towards assault despite the fact the only two things it does better than logi is base health and a sidearm? You can make up for that base health with an armor plate in the extra low slot the logi has, so really just better in the aspect it has a sidearm and logi doesn't. Maybe I'm biased, being an only logistics player, but I don't see how you can compare the prototype models and see an advantage in assault. Comparing standard or advanced models there are clear advantages to certain aspects of each suit, but once you get to prototype, logi seems kinda overpowered and an obvious choice to me.
No bias here
In the end, it's up to your playstyle. Wanna rambo it up and take people out? Go for Assault. Want to help friendlies, and be a tanked player? Go for Logi. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
138
|
Posted - 2013.03.07 01:15:00 -
[5] - Quote
Proto logi. 4 complex damage mods. 4 armor rep nano hives. 4 armor plates. proto weapon. nuff said. |
Logi Bro
ZionTCD Legacy Rising
885
|
Posted - 2013.03.07 01:20:00 -
[6] - Quote
BobThe843CakeMan wrote:Proto logi. 4 complex damage mods. 4 armor rep nano hives. 4 armor plates. proto weapon. nuff said.
4 armor plates? If you're using the good stuff that's a 10% decrease in speed per plate, totaling -40% speed, with only a roughly 450 bonus, and I say only 450 because a militia heavy could do better than that and still move fast enough to get out of the spawn point before the game ends.
Personally I would stack four complex shield extenders, one enhanced armor plate(that's the advanced one), two complex armor reppers, and a kinetic booster, and then nanite injector, nanohive, rep tool, and drop uplinks. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
138
|
Posted - 2013.03.07 01:21:00 -
[7] - Quote
Logi Bro wrote:BobThe843CakeMan wrote:Proto logi. 4 complex damage mods. 4 armor rep nano hives. 4 armor plates. proto weapon. nuff said. 4 armor plates? If you're using the good stuff that's a 10% decrease in speed per plate, totaling -40% speed, with only a roughly 450 bonus, and I say only 450 because a militia heavy could do better than that and still move fast enough to get out of the spawn point before the game ends. Personally I would stack four complex shield extenders, one enhanced armor plate(that's the advanced one), two complex armor reppers, and a kinetic booster, and then nanite injector, nanohive, rep tool, and drop uplinks. the key r the nano hives and the damage mods. heavys can't have armor repping nano hives. but i agree i would fit it differently but im not giving away my secret. :D. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2013.03.07 01:23:00 -
[8] - Quote
the thing about logi are you gonna be a logi or run around killing. seeing a red dot in distance that was wrecking your team then a downed teammate same distance but in opposite directions which one would you go for? pretty much are you gonna fit your logi to kill or to support the killers? you cant do both efficiently if you wanna kill go assault but if you want to support go logi |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2013.03.07 01:26:00 -
[9] - Quote
you could wreck people with a proto logi no doubt but its really what you want to do im just gonna go assault on my alt |
kiarbanor
S.e.V.e.N.
12
|
Posted - 2013.03.07 01:27:00 -
[10] - Quote
Logi Bro wrote:You're seriously leaning towards assault despite the fact the only two things it does better than logi is base health and a sidearm? You can make up for that base health with an armor plate in the extra low slot the logi has, so really just better in the aspect it has a sidearm and logi doesn't. Maybe I'm biased, being an only logistics player, but I don't see how you can compare the prototype models and see an advantage in assault. Comparing standard or advanced models there are clear advantages to certain aspects of each suit, but once you get to prototype, logi seems kinda overpowered and an obvious choice to me.
Yeah, I understand what you're saying, that's why I'm just leaning to Assault. My problem with Logi is that by the time you add that armor to even out the hit points, you've taken away some of the other Logi benefits. So, I add that armor or shield module to make up the 55 HP, there goes my CPU, PG, speed (if you add armor), and the extra module slot. Then it's just a choice between having three equipment or two...two weapons or one.
I know Logi has more stamina and stamina recovery. Assault has a shorter time for shields to kick in by .2 seconds (yipee). Are there any others I'm not thinking of? |
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kiarbanor
S.e.V.e.N.
12
|
Posted - 2013.03.07 01:33:00 -
[11] - Quote
Wako 75 wrote:the thing about logi are you gonna be a logi or run around killing. seeing a red dot in distance that was wrecking your team then a downed teammate same distance but in opposite directions which one would you go for? pretty much are you gonna fit your logi to kill or to support the killers? you cant do both efficiently if you wanna kill go assault but if you want to support go logi
And I completely agree, it all depends on what kind of merc I want to be. I was just trying to find the most balanced suit so I can actually attempt to do both, killing when necessary but then helping my team with reviving and repping at the same time. Both suits allow this, but I'm curious what everyone else is thinking.
Good conversation. |
Logi Bro
ZionTCD Legacy Rising
885
|
Posted - 2013.03.07 01:36:00 -
[12] - Quote
kiarbanor wrote:Logi Bro wrote:You're seriously leaning towards assault despite the fact the only two things it does better than logi is base health and a sidearm? You can make up for that base health with an armor plate in the extra low slot the logi has, so really just better in the aspect it has a sidearm and logi doesn't. Maybe I'm biased, being an only logistics player, but I don't see how you can compare the prototype models and see an advantage in assault. Comparing standard or advanced models there are clear advantages to certain aspects of each suit, but once you get to prototype, logi seems kinda overpowered and an obvious choice to me. Yeah, I understand what you're saying, that's why I'm just leaning to Assault. My problem with Logi is that by the time you add that armor to even out the hit points, you've taken away some of the other Logi benefits. So, I add that armor or shield module to make up the 55 HP, there goes my CPU, PG, speed (if you add armor), and the extra module slot. Then it's just a choice between having three equipment or two...two weapons or one. I know Logi has more stamina and stamina recovery. Assault has a shorter time for shields to kick in by .2 seconds (yipee). Are there any others I'm not thinking of?
Eh, scan profile/precision is slightly lower on logi suits and a ton more PG/CPU on the logi but those aren't huge advantages. |
Icy Tiger
Universal Allies Inc.
1063
|
Posted - 2013.03.07 01:40:00 -
[13] - Quote
kiarbanor wrote:Logi Bro wrote:You're seriously leaning towards assault despite the fact the only two things it does better than logi is base health and a sidearm? You can make up for that base health with an armor plate in the extra low slot the logi has, so really just better in the aspect it has a sidearm and logi doesn't. Maybe I'm biased, being an only logistics player, but I don't see how you can compare the prototype models and see an advantage in assault. Comparing standard or advanced models there are clear advantages to certain aspects of each suit, but once you get to prototype, logi seems kinda overpowered and an obvious choice to me. Yeah, I understand what you're saying, that's why I'm just leaning to Assault. My problem with Logi is that by the time you add that armor to even out the hit points, you've taken away some of the other Logi benefits. So, I add that armor or shield module to make up the 55 HP, there goes my CPU, PG, speed (if you add armor), and the extra module slot. Then it's just a choice between having three equipment or two...two weapons or one. I know Logi has more stamina and stamina recovery. Assault has a shorter time for shields to kick in by .2 seconds (yipee). Are there any others I'm not thinking of?
In the long run, you could create a completely beast logi, but the damage output total would be higher for Assault who could use a secondary SMG as well in firefights. And once damage mods are fixed, those stacked mods won't help much. 3 max. |
Greasepalms
Ahrendee Mercenaries Legacy Rising
71
|
Posted - 2013.03.07 01:54:00 -
[14] - Quote
logis have a larger frame than assaults. Something to keep in mind |
Winscar Shinobi
Better Hide R Die
74
|
Posted - 2013.03.07 01:55:00 -
[15] - Quote
4x 10% damage mods, 4x 12% sprint mods, shotty, 4x armor rep nanohives.
Glass cannon troll class. |
Scheneighnay McBob
Bojo's School of the Trades
1088
|
Posted - 2013.03.07 01:56:00 -
[16] - Quote
Logis are always better than assaults |
Gunner Nightingale
Internal Error. Negative-Feedback
307
|
Posted - 2013.03.07 01:58:00 -
[17] - Quote
Despite the speed increase they still have lower strafe speeds than assault another thing to consider. |
The dark cloud
Seraphim Initiative. CRONOS.
1089
|
Posted - 2013.03.07 02:35:00 -
[18] - Quote
lol since when became logis OP? They where allways the bottomline. And having no sidearm can be fatal, i cant say how many times a SMG saved my butt cause ive run out of ammo in a firefight. Another thing is assaults can go AV and still be aible to defend themself with a sidearm while the logi gets screwed hard. And people forget that logis seem to have allmost the same big hitbox like heavys and i dont really call that a "advantage". Another factor is that a squad of proto assaults wont need a logi due to the 2 equipment slots. Basically 2 guys have nano hives and injectors and the other 2 have repair tools and injectors. Perfect squad balance right there without a logi. |
crazy space 1
ZionTCD Legacy Rising
907
|
Posted - 2013.03.07 02:37:00 -
[19] - Quote
logi has a better sprint than scouts btw |
Red Dot 24601-HA
S.e.V.e.N.
38
|
Posted - 2013.03.07 02:57:00 -
[20] - Quote
What about the mobility of the logi? I know the lower tier suits can't jump and climb as well as the assualt suits. Is that still an issue with the proto tier suits? |
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rebecca watson
Universal Allies Inc.
43
|
Posted - 2013.03.07 03:23:00 -
[21] - Quote
crazy space 1 wrote:logi has a better sprint than scouts btw
Only the logi vk.1 which there is no aurum varient for, and assumes many (all?) lowslots are devoted to kinetic sprinting mods. This is making a huge hit box run fast, hardly what it was intended for, but a valid point nonetheless.
logisuits 10% bonus to hacking speed: Is this true? I remember hearing this but when i tried to look up the stats I couldnt verify it...
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rebecca watson
Universal Allies Inc.
43
|
Posted - 2013.03.07 03:28:00 -
[22] - Quote
At the proto level, there is a lot of versatility in both the assault and logi suit, so it's best to have different layouts for different situations. Going proto assault is most likely the best bet, especially if you play for getting kills.
The proto logi suit is very fun to play around with different fits, but that lack of a sidearm is devestating especially when you've chosen to skill into Mass Drivers with it There are some hilarious things you can do with that suit though. |
Swarm Spammer
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.03.07 03:49:00 -
[23] - Quote
rebecca watson wrote:[quote=crazy space 1]logisuits 10% bonus to hacking speed: Is this true? I remember hearing this but when i tried to look up the stats I couldnt verify it...
Yes. Wish I had a link to show you, but I can't find it anymore. You can feel the difference when hacking though. |
Buzzwords
Deadly Blue Dots RISE of LEGION
425
|
Posted - 2013.03.07 03:58:00 -
[24] - Quote
the logi VK.1 is definitely interesting.
i think it's worth noting that while it can catch up to the assault VK.1 in total health, it's ratio is going to be skewed heavily towards armor, which does not regenerate on it's own. generally speaking 1 point of shields is more valuable than one point of armor, given that you don't get to pick what the enemy will be shooting at you.
that and the assault VK.1 (both prototypes actually) picks up a second equipment slot, so the logi doesn't bring as much to the table (relatively speaking) as you might think at first.
plus the loss of the sidearm hurts any AV potential of the logi suit.
still, for me, 3 equipment is kinda the "sweet spot" so i'll probably build up to a logi VK.1 sooner or later. i won't miss the fourth equipment slot from the base model, and the speed helps counter out the "necessary" armor plates to get it not feeling so squishy. |
Kane Fyea
Tritan-Industries Legacy Rising
80
|
Posted - 2013.03.07 03:59:00 -
[25] - Quote
The only logi's that kill me most of the time are the ones that use MD's. |
kiarbanor
S.e.V.e.N.
12
|
Posted - 2013.03.07 05:14:00 -
[26] - Quote
The dark cloud wrote:lol since when became logis OP? They where allways the bottomline. And having no sidearm can be fatal, i cant say how many times a SMG saved my butt cause ive run out of ammo in a firefight. Another thing is assaults can go AV and still be aible to defend themself with a sidearm while the logi gets screwed hard. And people forget that logis seem to have allmost the same big hitbox like heavys and i dont really call that a "advantage". Another factor is that a squad of proto assaults wont need a logi due to the 2 equipment slots. Basically 2 guys have nano hives and injectors and the other 2 have repair tools and injectors. Perfect squad balance right there without a logi.
I never thought of the size of the suit when it comes to a "hit box." Good call.
And I guess another thing to account for is the versatility of the suits. I mean, if you want to unlock a prototype, you're going to have to focus on one of the four. So, which one can be the most versatile.
Even after this great discussion, I'm still leaning toward Assault because of that extra weapon slot. |
Beren Hurin
OMNI Endeavors
207
|
Posted - 2013.03.07 05:27:00 -
[27] - Quote
As for the Proto assaults equipping injectors and repair tools, I'm wondering if they will be able to have the CPU for anything above standard equipment and still fit advanced+ modules/weapons, whereas the vk1 logi will basically be 2 assaults in one for equipment, don't forget the force multipliers that mines are. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1169
|
Posted - 2013.03.07 08:45:00 -
[28] - Quote
That topic has a good point. There are many flaws regarding the assault suit compared to high tier logi suits. The side arm itself is a very low compensation compared to logi suits with at least 2 equip slots, 20% more PG\CPU, and better speed and movement than assault.
How in hell can a logistic end up being a better solution to be a fast DPS character than an assault ? Logi can pretty much do everything and there's definitely something to be done so the assault suit doesnt end up being fully useless.
Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo. |
trollsroyce
Seraphim Initiative. CRONOS.
188
|
Posted - 2013.03.07 09:25:00 -
[29] - Quote
Laurent Cazaderon wrote:That topic has a good point. There are many flaws regarding the assault suit compared to high tier logi suits. The side arm itself is a very low compensation compared to logi suits with at least 2 equip slots, 20% more PG\CPU, and better speed and movement than assault.
How in hell can a logistic end up being a better solution to be a fast DPS character than an assault ? Logi can pretty much do everything and there's definitely something to be done so the assault suit doesnt end up being fully useless.
Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo.
This. Logi proto is harshly overpowered, being the go-to sniper and assault that swaps sidearm for repair tool. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 09:27:00 -
[30] - Quote
Laurent Cazaderon wrote: Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo.
sidearm matters when you carry a swarm launcher, mass driver or any other weapon that cant be use in close combat well. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1170
|
Posted - 2013.03.07 10:03:00 -
[31] - Quote
Jack McReady wrote:Laurent Cazaderon wrote: Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo.
sidearm matters when you carry a swarm launcher, mass driver or any other weapon that cant be use in close combat well.
Agreed. But an AR dude DPS oriented is better off with a logi suit on every aspects : fitting, slots, equipment, etc... Which is odd.
And even before the vk1 vs vk1. The Logi b-serie is already better imo to go AR DPS than the assault B-serie. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
3
|
Posted - 2013.03.07 11:12:00 -
[32] - Quote
Until they fix hit detection, this is a bad comparison.
The logi Headshot box is bigger than the assault, negating a lot of the suits inherent bonuses in combat |
Logi Blade
Forty-Nine Fedayeen Minmatar Republic
13
|
Posted - 2013.03.07 11:26:00 -
[33] - Quote
So its more LOGIcal to use the assault or not? |
Noc Tempre
Imperfects Negative-Feedback
1209
|
Posted - 2013.03.07 11:36:00 -
[34] - Quote
Laurent Cazaderon wrote:Jack McReady wrote:Laurent Cazaderon wrote: Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo.
sidearm matters when you carry a swarm launcher, mass driver or any other weapon that cant be use in close combat well. Agreed. But an AR dude DPS oriented is better off with a logi suit on every aspects : fitting, slots, equipment, etc... Which is odd. And even before the vk1 vs vk1. The Logi b-serie is already better imo to go AR DPS than the assault B-serie.
That's because the assault a-series is the dps suit. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 11:36:00 -
[35] - Quote
Laurent Cazaderon wrote:Jack McReady wrote:Laurent Cazaderon wrote: Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo.
sidearm matters when you carry a swarm launcher, mass driver or any other weapon that cant be use in close combat well. Agreed. But an AR dude DPS oriented is better off with a logi suit on every aspects : fitting, slots, equipment, etc... Which is odd. And even before the vk1 vs vk1. The Logi b-serie is already better imo to go AR DPS than the assault B-serie. sure you can, but there are alot of drawbacks doing it. if you have reload in a firefight, you die. Assault can swap to sidearm and get ahead. you hitbox is larger and the strafe speed is slower too.
or you can do, what the logi suit is more effective at, namely logistics by using a mass driver and staying back dealing AOE splash damage, setting up spawn points, repairing, providing armor and reviving. your teammates will thank you, be more effective and it will also earn you alot more WP than just going into "I kill u all" mode.
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Stinker Butt
UnReaL.
109
|
Posted - 2013.03.07 11:47:00 -
[36] - Quote
lol. it's not everyday that I see posts which claim logi's are OP. I guess it was just a matter of time.
I think any prototype suit is pretty badass, except heavy. If you need 3 equipment slots, then go with logi. if you don't like the big hit box, choose scout (still has 3 equip). If you need a sidearm, and don't need all of the equipment, go with assault. it depends on your play style. Success in this game is more about tactics than your suit, so take your tactics into consideration and choose accordingly.
If you choose poorly, it's not the end of the world. It just means you needs to play for a few more weeks to build up the other suit. |
Beren Hurin
OMNI Endeavors
208
|
Posted - 2013.03.07 13:09:00 -
[37] - Quote
I don't know if I've seen it much, but keep in mind that the Logi's strafe is like half the assault. So, 1v1 proto logi v assault, especially in an AR match, the assault should almost always win. The logi will not be the goto damage dealer, he will just be much faster and survivable of a combat medic. If he has 4 equipment slots to prioritize, he should be spending most of his time thinking of where the best uplink spots are, or figuring out who needs ammo, or repairs, or what spots to deny vehicle access with mines.
Some people are saying a repair tool on proto assaults would be good, I think that's one of the dumbest things you could do for them. Thinking in terms of healing is fundamentally different than combat. Flipping back and forth could be really difficult. |
EnIgMa99
Imperfects Negative-Feedback
232
|
Posted - 2013.03.07 21:00:00 -
[38] - Quote
having no sidearm makes logi ultra weak, makes it a dumb class |
Patoman Radiant
ZionTCD Legacy Rising
55
|
Posted - 2013.03.07 21:13:00 -
[39] - Quote
No right answer exists on what is the best.
Some would sacrifice sidearm for more equipment, others would want one less thing of equipment for more mobility.
The only balancing should be having the total number of slots the same with each class of same tier.
Personally the lack of a sidearm realy hurts a logi with any weapon that isn't a do everything one like a AR. Especially if you use a swarm for a main weapon, |
xxMemphis
Couch Potato GAMers
1
|
Posted - 2013.03.07 21:35:00 -
[40] - Quote
Love the Logi but yes the hit detection is larger with it....so like many have said.....what do you want to do? The CPU/PG question is a good one...not sure how that will pan out later in some of that stuff as you can cap a logi pretty easy and assault will have even less. My main is a logi and I love it but my alt has a MUCH better kdr. I do not use mass drivers or any of those other cheap guns (talking to those using them because they cannot aim not the ones using them for what they are intended). So, the lack of a side arm is not huge for me. The hacking speed I can say I honestly never even noticed.
Basically it would breakdown like this for me....
If you run out of ammo mid fight and have to reload alot, like to kill others, want to help others but not just watch the fight, want to have a light tank with out skilling into a bunch of stuff...choose Assault
If you want to be a tank, like all the gadgets you can carry, want to be a jack of all trades...choose logi
they are not that different really and you can make them very similar so your not wasting much.... and like was said play a few weeks longer and do both |
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King Kobrah
SyNergy Gaming
39
|
Posted - 2013.03.07 22:48:00 -
[41] - Quote
assault vk1 gets 100 more base shield than a logi vk1, which in my mind, automatically makes the assault vk1 more powerful. more shields, better mobility because you don't need to stack armor plates for HP, better strafe speed, sidearm use, and a smaller hitbox on the head and body makes the assault vk1 ideal for killing anything. shield regulators can be put into low slots to make an assault vk1 survive even longer in battle, and assault vk1 also has 1 less second shield recharge delay, which makes regulators that much more useful.
a logi is expected to carry at least nanohives and an injector, which doesn't leave you a lot of room for anything else you want to put in there, which will most likely be a repair tool. an assault isn't expected to contribue with equipment, so you can carry whatever you want, like hives and some uplinks, or remote explosives and proximity mines. |
Zahle Undt
Tritan-Industries Legacy Rising
21
|
Posted - 2013.03.07 22:52:00 -
[42] - Quote
Logi Bro wrote:BobThe843CakeMan wrote:Proto logi. 4 complex damage mods. 4 armor rep nano hives. 4 armor plates. proto weapon. nuff said. 4 armor plates? If you're using the good stuff that's a 10% decrease in speed per plate, totaling -40% speed, with only a roughly 450 bonus, and I say only 450 because a militia heavy could do better than that and still move fast enough to get out of the spawn point before the game ends. Personally I would stack four complex shield extenders, one enhanced armor plate(that's the advanced one), two complex armor reppers, and a kinetic booster, and then nanite injector, nanohive, rep tool, and drop uplinks.
Vk. 1 only has the 3 equipment slots |
The dark cloud
Seraphim Initiative. CRONOS.
1096
|
Posted - 2013.03.08 06:35:00 -
[43] - Quote
Beren Hurin wrote:As for the Proto assaults equipping injectors and repair tools, I'm wondering if they will be able to have the CPU for anything above standard equipment and still fit advanced+ modules/weapons, whereas the vk1 logi will basically be 2 assaults in one for equipment, don't forget the force multipliers that mines are. Well before open beta i had a Vk.1 with maxed out CPU/PG, had a proto nano hive and injector at the same time. And that without a big penalty. I was still able to stack up multiple shield extenders, a GEK and a SMG. Its not that hard to fit a proto suit properly when you have max PG/CPU. |
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