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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1170
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Posted - 2013.03.07 10:03:00 -
[31] - Quote
Jack McReady wrote:Laurent Cazaderon wrote: Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo.
sidearm matters when you carry a swarm launcher, mass driver or any other weapon that cant be use in close combat well.
Agreed. But an AR dude DPS oriented is better off with a logi suit on every aspects : fitting, slots, equipment, etc... Which is odd.
And even before the vk1 vs vk1. The Logi b-serie is already better imo to go AR DPS than the assault B-serie. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2013.03.07 11:12:00 -
[32] - Quote
Until they fix hit detection, this is a bad comparison.
The logi Headshot box is bigger than the assault, negating a lot of the suits inherent bonuses in combat |
Logi Blade
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.03.07 11:26:00 -
[33] - Quote
So its more LOGIcal to use the assault or not? |
Noc Tempre
Imperfects Negative-Feedback
1209
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Posted - 2013.03.07 11:36:00 -
[34] - Quote
Laurent Cazaderon wrote:Jack McReady wrote:Laurent Cazaderon wrote: Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo.
sidearm matters when you carry a swarm launcher, mass driver or any other weapon that cant be use in close combat well. Agreed. But an AR dude DPS oriented is better off with a logi suit on every aspects : fitting, slots, equipment, etc... Which is odd. And even before the vk1 vs vk1. The Logi b-serie is already better imo to go AR DPS than the assault B-serie.
That's because the assault a-series is the dps suit. |
Jack McReady
A.C.M.E Corp
75
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Posted - 2013.03.07 11:36:00 -
[35] - Quote
Laurent Cazaderon wrote:Jack McReady wrote:Laurent Cazaderon wrote: Cause yeah, a sidearm wont matter when everybody starts going for reload proficiency, capacity profiency and runs proto with its own hive so he never runs out of ammo.
sidearm matters when you carry a swarm launcher, mass driver or any other weapon that cant be use in close combat well. Agreed. But an AR dude DPS oriented is better off with a logi suit on every aspects : fitting, slots, equipment, etc... Which is odd. And even before the vk1 vs vk1. The Logi b-serie is already better imo to go AR DPS than the assault B-serie. sure you can, but there are alot of drawbacks doing it. if you have reload in a firefight, you die. Assault can swap to sidearm and get ahead. you hitbox is larger and the strafe speed is slower too.
or you can do, what the logi suit is more effective at, namely logistics by using a mass driver and staying back dealing AOE splash damage, setting up spawn points, repairing, providing armor and reviving. your teammates will thank you, be more effective and it will also earn you alot more WP than just going into "I kill u all" mode.
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Stinker Butt
UnReaL.
109
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Posted - 2013.03.07 11:47:00 -
[36] - Quote
lol. it's not everyday that I see posts which claim logi's are OP. I guess it was just a matter of time.
I think any prototype suit is pretty badass, except heavy. If you need 3 equipment slots, then go with logi. if you don't like the big hit box, choose scout (still has 3 equip). If you need a sidearm, and don't need all of the equipment, go with assault. it depends on your play style. Success in this game is more about tactics than your suit, so take your tactics into consideration and choose accordingly.
If you choose poorly, it's not the end of the world. It just means you needs to play for a few more weeks to build up the other suit. |
Beren Hurin
OMNI Endeavors
208
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Posted - 2013.03.07 13:09:00 -
[37] - Quote
I don't know if I've seen it much, but keep in mind that the Logi's strafe is like half the assault. So, 1v1 proto logi v assault, especially in an AR match, the assault should almost always win. The logi will not be the goto damage dealer, he will just be much faster and survivable of a combat medic. If he has 4 equipment slots to prioritize, he should be spending most of his time thinking of where the best uplink spots are, or figuring out who needs ammo, or repairs, or what spots to deny vehicle access with mines.
Some people are saying a repair tool on proto assaults would be good, I think that's one of the dumbest things you could do for them. Thinking in terms of healing is fundamentally different than combat. Flipping back and forth could be really difficult. |
EnIgMa99
Imperfects Negative-Feedback
232
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Posted - 2013.03.07 21:00:00 -
[38] - Quote
having no sidearm makes logi ultra weak, makes it a dumb class |
Patoman Radiant
ZionTCD Legacy Rising
55
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Posted - 2013.03.07 21:13:00 -
[39] - Quote
No right answer exists on what is the best.
Some would sacrifice sidearm for more equipment, others would want one less thing of equipment for more mobility.
The only balancing should be having the total number of slots the same with each class of same tier.
Personally the lack of a sidearm realy hurts a logi with any weapon that isn't a do everything one like a AR. Especially if you use a swarm for a main weapon, |
xxMemphis
Couch Potato GAMers
1
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Posted - 2013.03.07 21:35:00 -
[40] - Quote
Love the Logi but yes the hit detection is larger with it....so like many have said.....what do you want to do? The CPU/PG question is a good one...not sure how that will pan out later in some of that stuff as you can cap a logi pretty easy and assault will have even less. My main is a logi and I love it but my alt has a MUCH better kdr. I do not use mass drivers or any of those other cheap guns (talking to those using them because they cannot aim not the ones using them for what they are intended). So, the lack of a side arm is not huge for me. The hacking speed I can say I honestly never even noticed.
Basically it would breakdown like this for me....
If you run out of ammo mid fight and have to reload alot, like to kill others, want to help others but not just watch the fight, want to have a light tank with out skilling into a bunch of stuff...choose Assault
If you want to be a tank, like all the gadgets you can carry, want to be a jack of all trades...choose logi
they are not that different really and you can make them very similar so your not wasting much.... and like was said play a few weeks longer and do both |
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King Kobrah
SyNergy Gaming
39
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Posted - 2013.03.07 22:48:00 -
[41] - Quote
assault vk1 gets 100 more base shield than a logi vk1, which in my mind, automatically makes the assault vk1 more powerful. more shields, better mobility because you don't need to stack armor plates for HP, better strafe speed, sidearm use, and a smaller hitbox on the head and body makes the assault vk1 ideal for killing anything. shield regulators can be put into low slots to make an assault vk1 survive even longer in battle, and assault vk1 also has 1 less second shield recharge delay, which makes regulators that much more useful.
a logi is expected to carry at least nanohives and an injector, which doesn't leave you a lot of room for anything else you want to put in there, which will most likely be a repair tool. an assault isn't expected to contribue with equipment, so you can carry whatever you want, like hives and some uplinks, or remote explosives and proximity mines. |
Zahle Undt
Tritan-Industries Legacy Rising
21
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Posted - 2013.03.07 22:52:00 -
[42] - Quote
Logi Bro wrote:BobThe843CakeMan wrote:Proto logi. 4 complex damage mods. 4 armor rep nano hives. 4 armor plates. proto weapon. nuff said. 4 armor plates? If you're using the good stuff that's a 10% decrease in speed per plate, totaling -40% speed, with only a roughly 450 bonus, and I say only 450 because a militia heavy could do better than that and still move fast enough to get out of the spawn point before the game ends. Personally I would stack four complex shield extenders, one enhanced armor plate(that's the advanced one), two complex armor reppers, and a kinetic booster, and then nanite injector, nanohive, rep tool, and drop uplinks.
Vk. 1 only has the 3 equipment slots |
The dark cloud
Seraphim Initiative. CRONOS.
1096
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Posted - 2013.03.08 06:35:00 -
[43] - Quote
Beren Hurin wrote:As for the Proto assaults equipping injectors and repair tools, I'm wondering if they will be able to have the CPU for anything above standard equipment and still fit advanced+ modules/weapons, whereas the vk1 logi will basically be 2 assaults in one for equipment, don't forget the force multipliers that mines are. Well before open beta i had a Vk.1 with maxed out CPU/PG, had a proto nano hive and injector at the same time. And that without a big penalty. I was still able to stack up multiple shield extenders, a GEK and a SMG. Its not that hard to fit a proto suit properly when you have max PG/CPU. |
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