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Hana-Maru
DUST University Ivy League
17
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Posted - 2013.03.05 16:21:00 -
[1] - Quote
drop ship or orbitally seeded AV mine fields.
these exist in the real world so why can we see them in dust?
they wouldnt have to be insta-kill damage Vs anything larger than a LAV unless you plowed right through the entire field. they could be easily countered by using explosive or other splash dmg weapons to clear a path, once discovered.
discuss? |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
15
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Posted - 2013.03.05 16:48:00 -
[2] - Quote
butterfly bombs- i like it. +1 |
Alcare Xavier Golden
DUST University Ivy League
39
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Posted - 2013.03.05 20:45:00 -
[3] - Quote
I could see a lack of friendly fire recognition making this marginally self balancing (unless you have a team that simply HATES all vehicles)...
But assuming IFF functionality (which doesn't appear to be there yet) is supported, what limiting factor would you suggest on the asset? We don't want the capability to carpet a significant amount of the map driving the virtual emimination of vehicular support. In otherwords, both team spamming the map with these mines resulting in net imobility of both side's vehicles...and thus leaving the sniper tank the only viable vehicle choice...
Don't get me wrong, I like the idea...but these are fast paced matches we have today...you'd either have to limit the number of assets on the field or their area of effect so that they remain tactical and balanced in nature and not a spamfest cureall for teams that don't want to deal with vehicles.
For example, I'd like to see an AV sniper rifle that would even be effective against tanks...but I would expect very small clip sizes and a slow rate of fire to compensate for that capability similar to the forge. |
Ulysses Knapse
Nuevo Atlas Corporation
84
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Posted - 2013.03.05 20:54:00 -
[4] - Quote
We already have proximity explosives, why do we need this? |
Casius Hakoke
Fenrir's Wolves
6
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Posted - 2013.03.05 20:55:00 -
[5] - Quote
I drive tanks in almost every match I play with my corp and I think this is a really good idea, but it would have to implemented very carefully like Alcare Xavier Golden said in his post. Right now I don't really run into proximity mines much, and when you do there pretty easy to avoid if you aren't hauling *** across the map, this would be a real good way to lock down strategic areas of the map to help and prevent vehicals from sneaking up on your installations that your team currently holds. |
Halador Osiris
Dead Six Initiative
53
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Posted - 2013.03.05 20:58:00 -
[6] - Quote
Alcare Xavier Golden wrote:In otherwords, both team spamming the map with these mines resulting in net imobility of both side's vehicles...and thus leaving the sniper tank the only viable vehicle choice... This here is proof that life sucks so bad for dropship pilots that people forget dropships exist. |
Alcare Xavier Golden
DUST University Ivy League
39
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Posted - 2013.03.05 21:19:00 -
[7] - Quote
Halador Osiris wrote:Alcare Xavier Golden wrote:In otherwords, both team spamming the map with these mines resulting in net imobility of both side's vehicles...and thus leaving the sniper tank the only viable vehicle choice... This here is proof that life sucks so bad for dropship pilots that people forget dropships exist. *shrugs* I love dropships for transport and it's fun to man a turret...but I haven't seen the DS effectively used as a damage multiplier yet...I consider the tanks more effective for damage because the pilot controls not only the movement but the weapon as well so isn't having to compensate for random movment. |
Lonnar
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.03.05 21:25:00 -
[8] - Quote
Well, as Ulysses Knapse said before me "We already have Proximity Mines so why do we need these"
Legit, it sounds as if you're asking for a set of floating prox mines specifically for aerial vehicles ... and I don't think I need to remind you that Dropships are currently underused and underpowered as hell. I honestly don't think we pilots need another thing to worry about when flying our birds. It's bad enough we have to deal with swarms, forge guns, and turret installations ON TOP of the fact our impact damage is off the charts. A small bump can cause our ship to explode! This also ties in with how the damn things fly too. It's a somewhat awkward hunk of metal to be flying around and it takes a lot of practice in order to not only fly these birds properly, but also effectively.
So all in all ... although your idea is sound in theory, it might just cause more problems all around. |
CPL Bloodstone
SVER True Blood Unclaimed.
16
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Posted - 2013.03.05 22:22:00 -
[9] - Quote
I like this idea. However, the mine field must be able to be expeneded when a friendly drives over them. Doesn't do any damage to them though. As a pilot i could appreciate giving me something else to do besides screaming at the noobs in my gunner chairs and watching half the team shoot militia swarms at me. Could give a tactical advantage and could create choke points. |
Hana-Maru
DUST University Ivy League
21
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Posted - 2013.03.05 22:28:00 -
[10] - Quote
Lonnar wrote:Well, as Ulysses Knapse said before me "We already have Proximity Mines so why do we need these"
Legit, it sounds as if you're asking for a set of floating prox mines specifically for aerial vehicles ... and I don't think I need to remind you that Dropships are currently underused and underpowered as hell. I honestly don't think we pilots need another thing to worry about when flying our birds. It's bad enough we have to deal with swarms, forge guns, and turret installations ON TOP of the fact our impact damage is off the charts. A small bump can cause our ship to explode! This also ties in with how the damn things fly too. It's a somewhat awkward hunk of metal to be flying around and it takes a lot of practice in order to not only fly these birds properly, but also effectively.
So all in all ... although your idea is sound in theory, it might just cause more problems all around.
It would be ground based but aerialy (spelling?) delivered field. Maybe something 50'x50' in size with some scatter.
Delivering it from a dropship would give them a little more utility and provide a chance to shoot down the delivery method. |
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gbghg
L.O.T.I.S. Legacy Rising
528
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Posted - 2013.03.05 22:51:00 -
[11] - Quote
Alcare Xavier Golden wrote:Halador Osiris wrote:Alcare Xavier Golden wrote:In otherwords, both team spamming the map with these mines resulting in net imobility of both side's vehicles...and thus leaving the sniper tank the only viable vehicle choice... This here is proof that life sucks so bad for dropship pilots that people forget dropships exist. *shrugs* I love dropships for transport and it's fun to man a turret... but I haven't seen the DS effectively used as a damage multiplier yet...I consider the tanks more effective for damage because the pilot controls not only the movement but the weapon as well so isn't having to compensate for random movment. You don't see them because we aren't damage multipliers, we're force multipliers. To draw a comparison with suits the HAV is a heavy suit allowing you to take and deal a ridiculous amount of dps, while the dropship would be more like the logi, it's main role is supporting it's team not trying to kill all enemies. But back to the op
I like the idea but how would it be accomplished? would there be some kind of markings or HUD showing where the mines will land? what kind of limit will there be on the amount of fields? how large would these minefields be? will the dropship be mobile when deploying them or will it have to be stationary? what's to stop a team spawning a couple of mine laying dropship's and covering the enemy spawn in them, preventing them from deploying vehicles? will these mines also be anti infantry? |
Hana-Maru
DUST University Ivy League
21
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Posted - 2013.03.06 00:41:00 -
[12] - Quote
gbghg wrote:I like the idea but how would it be accomplished? would there be some kind of markings or HUD showing where the mines will land? what kind of limit will there be on the amount of fields? how large would these minefields be? will the dropship be mobile when deploying them or will it have to be stationary? what's to stop a team spawning a couple of mine laying dropship's and covering the enemy spawn in them, preventing them from deploying vehicles? will these mines also be anti infantry?
- drop from drop ship. - scatter would be determined by air speed, direction of travel , altitude and, attitude of the delivery vehichle. (think along the lines of how a body travels when leaving a moving dropship.) dropping from a higher altitude would result in a larger field but with a decreased chance of a vehicle making contact with one. -limits could be set by only allowing 2 or 3 rounds per module fitted to the drop ship and not replenishable. -the mines would only be triggered by vehicles, so covering an opponent's spawn area wouldnt do much good since infantry could quickly clear them, once discovered, with gun fire, grenades or other splash damage weapons. |
kyan west
D3ath D3alers RISE of LEGION
18
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Posted - 2013.03.06 01:41:00 -
[13] - Quote
How about dropships get unguided bombs? |
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