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Hagintora
Chatelain Rapid Response Gallente Federation
67
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Posted - 2013.03.05 14:06:00 -
[1] - Quote
What do you feel the Command Structure of Dust should be? Do you think it should stay as simple as possible, with just Squad Leaders, and a Field Commander? Do you think it should expand to include District and Planetary Commanders?
Also what Orders do you think the various Commanders should be able to give, and what role do you see them playing in the larger Dust experince of FW and Plantary Conquest? |
Reiki Jubo
Amarr Templars Amarr Empire
63
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Posted - 2013.03.05 14:24:00 -
[2] - Quote
planetary comm district comm mcc commander field commander squad leader |
Vrain Matari
ZionTCD Legacy Rising
428
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Posted - 2013.03.05 14:50:00 -
[3] - Quote
Reiki Jubo wrote:planetary comm district comm mcc commander field commander squad leader ...with voice and text comms that mirror this command structure and can be modified beyond that. |
Hagintora
Chatelain Rapid Response Gallente Federation
67
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Posted - 2013.03.05 14:52:00 -
[4] - Quote
Vrain Matari wrote:...with voice and text comms that mirror this command structure and can be modified beyond that.
Damn fine point, sir. Any command structure is absolutely useless without the ability to communicate within it. |
The Dragon Ascendant
Destruction Initiative Enterprise
114
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Posted - 2013.03.05 14:56:00 -
[5] - Quote
Completely decentralised command structure, with fully autonomous cells acting independantly without oversight. Compartmentalised information. If every unit is a commander in his own right, it is impossible to destabilise the command structure.
Be the master of the unorthodox, your enemies shall tremble in fear. Also it helps if your name is Alpharius Omegon. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
38
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Posted - 2013.03.05 14:58:00 -
[6] - Quote
Vrain Matari wrote:Reiki Jubo wrote:planetary comm district comm mcc commander field commander squad leader ...with voice and text comms that mirror this command structure and can be modified beyond that.
dpad would be useful for navigating between comms |
Hagintora
Chatelain Rapid Response Gallente Federation
67
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Posted - 2013.03.05 15:22:00 -
[7] - Quote
How about this:
Squad Leader: In command of 1-5 Squad Members
Team Commander: In command of 4 Squads
Field Commander (MCC): In command of 1-4 Teams
District Commander: In command of 4-6 MCC's
Region Commander: In command of 3-5 Districts
Planetary Commander: In command of 3-5 Regions
I'd have the Team Commander on the ground with his squads, but not in a squad himself. Add all of this up and you could get up to 30,000 Mercs fighting on a single planet. I think. Now, what kind of orders should each commander be able to give? Calling in installations and various kinds AoE strikes are fine, but can/should they interact with rest of the forces in play like Squad Leaders do? |
Garrett Blacknova
Codex Troopers
1857
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Posted - 2013.03.05 15:24:00 -
[8] - Quote
Warbarge Captain
District Commander MCC Commander Field Commander
Squad Leader
Squad level is dealt with by the Squad Leader. Obviously. They set orders, and squad members follow them for WP bonuses (both to the leader and the follower). This is the level we see right now.
District level is where you have someone in charge of the whole team on the battlefield. This person may be on board the District's MCC, or they may be a ground-level Field Commander.
Planetary command level is controlled by the Captain of a Warbarge, directing and coordinating efforts across multiple districts. |
gbghg
L.O.T.I.S. Legacy Rising
524
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Posted - 2013.03.05 15:48:00 -
[9] - Quote
Meh every Corp will do things differently, even if we all have access to the same system, no point having 4-5 layers of command if you've only got a couple hundred mercs. I can see things being done like this
Planetary commander Region/district commander Field commander(MCC based) Squad leaders(I can see this structure being very flexible with squads jumping through multiple commands as needed)
but squads are going to be the most important unit in battles, of any size. Good squad leaders will be the single most important thing in any command structure |
Hagintora
Chatelain Rapid Response Gallente Federation
67
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Posted - 2013.03.06 09:42:00 -
[10] - Quote
gbghg wrote:Meh every Corp will do things differently, even if we all have access to the same system, no point having 4-5 layers of command if you've only got a couple hundred mercs. I can see things being done like this
Planetary commander Region/district commander Field commander(MCC based) Squad leaders(I can see this structure being very flexible with squads jumping through multiple commands as needed)
but squads are going to be the most important unit in battles, of any size. Good squad leaders will be the single most important thing in any command structure
I agree that Squads, and Squad Leadrers, will be the most important thing on the field. The question is, since we will be able to have mutilple battles going on per District, and multiple Districts per planet, should the command structure extend to encompass these fights as well? Yes, Corps might only have a few hundred Mercs in them, but we also (so I hear) will have the ability to form Allinaces. Those Aliiances will make it possible to bring more Mercs, and equipment, to bear when taking over Districs and planets by allowing Corps to pool their resources. So if you have multiple fights going on inside a District, each with their own MCC, who's coordinating the those fights? Who chooses the area in the District to attack? If you have an Alliane, and are attacking multiple Districts at once, who chooses which Disctict to attack next, and so on? Should the people in charge of coordinating these attacks, with District and Planetary Conquest in mind, have the ability to affect the fights happening on the ground? And if so, in what ways?
I agree that Corps should be able to do their own thing, but as it stands, all Corps operate in an identical fashion when it comes to combat. Every Corp has squads, and Squad Leaders, and every Corp will have a Commander playing an RTS game (effectively) who will be inside the MCC. This true throughout all Corps, so the question remains: How far should the Command Structure of Dust go? And what purpose will each Command serve when it comes to actually affecting the flow of battle on the ground? |
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trollsroyce
Seraphim Initiative. CRONOS.
184
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Posted - 2013.03.06 10:53:00 -
[11] - Quote
The endgame district warfare requires, IMHO, a slightly more complex command structure.
Corp leadership has planetary command focus.
Field commander is the equivalent of EVE FC, taking people to fights and arranging for allied synergy. This is a skillpoint role, the more SP in field command the more squad commanders can be designated. FC operates from the war barge.
Tactical commander (player made role, not in game) helps FC by calling tactics and support on field.
MCC's are plentiful per combat and operate as assets for TC. They can join and leave fight from orbit, but they can be webified down by hostiles to destroy.
Squad commanders (amount of them capped by FC skillpoints) have squad command, and each can have orbital support by individual linked ships.
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Vaerana Myshtana
Bojo's School of the Trades
307
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Posted - 2013.03.06 15:55:00 -
[12] - Quote
If I had to guess... and I like to guess:
- Squad Leader (Leadership Skill) - One member per point of Leadership
- Platoon Commander (Platoon Command Skill) - One Squad per point of PComm.
- Company Commander (Company Command Skill) - One Platoon per point of CComm.
- Battalion Commander (Battalion Command Skill) - One Company per point of BComm.
- Division Commander (Division Command Skill) - One Battalion per... you guessed it, point of DComm.
- Army Commander (Army Command Skill) - One Division... yada... yada...
Why the skills? Because there will be bonuses (Unit Boosters) that can be treed down from the head honcho.
For instance:
Leadership Enhancement Skills
- Armored Warfare Skill - 2% more Armor for members per skill level.
- Information Warfare Skill - 2% larger Scan Radius per skill level.
- Logistics Warfare Skill - 2% more Ammunition Capacity per skill level.
- Siege Warfare Skill - 2% more Shield per skill level.
- Skirmish Warfare Skill - 2% more Stamina per skill level.
Command Suit Equipment:
- Clone Conservation Warfare Link - Nanite Injectors repair 10% more Armor.
- Covert Ops Warfare Link - 3% smaller Scan Profile.
- Damage Control Warfare Link - 2% better Cycle Time and Cooldown on repair modules.
- Rapid Deployment Warfare Link - 3% better Respawn Time.
- Rapid Repair Warfare Link - 2% better Armor Repair & Shield Recharge rates.
- Sensor Integrity Warfare Link - 2% better Scan Precision and Scan Radius.
Anyway, I wouldn't be surprised if they were heading in a direction something like this.
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first sgt cotman
501st LEGION CLONE TROOPER
0
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Posted - 2013.03.06 23:22:00 -
[13] - Quote
I like all the ideas |
Hagintora
Chatelain Rapid Response Gallente Federation
70
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Posted - 2013.03.07 06:03:00 -
[14] - Quote
I usually don't do this, but I'm giving this one a bump without really adding anything of worth to the thread. Mainly because I feel that when CCP finally releases the Commander Suits, and we have more in the way of a Command Structure, this will become an important topic. So I just want to keep it in the public eye; keep people thinking about what they would like/want from certain Leadership Roles. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
36
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Posted - 2013.03.07 08:25:00 -
[15] - Quote
Alliance leader FC team Warbarge captain battle commander/MCC operator squad leader
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