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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
gbghg
L.O.T.I.S. Legacy Rising
547
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Posted - 2013.03.07 22:17:00 -
[1] - Quote
Bojo The Mighty wrote:Rework 1st Person Mode: No one uses it for a reason.
1st person needs to reflect 1st person in many other games, even our LAVs have proper first person! Dropship camera needs to be replaced with a cockpit view and not-so tunnel vision. A wider viewing angle and hopefully the ability to rotate camera without rotating the dropship. It's the future, so I'm sure cameras are all over the dropships, so having TV Monitors withing the cockpit to televise a window would be appropriate (So when you look down, you will see the ground via a monitor just above your lap.
I'll be back with some more. This is minor but first thing off the top of my head. 1st person DS flying sucks. agreed, i looked at it once and just switched back instantly, the field of view is way to small, you can't see any of the hazards around your dropships, and i'm guessing that it would be pretty hard to judge distance from the ground if you ever tried landing in 1st person view |
gbghg
L.O.T.I.S. Legacy Rising
549
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Posted - 2013.03.07 23:39:00 -
[2] - Quote
re-read the thread and i didn't see this so i'm going to post it here, it's a possible addition to the countermeasures that i've seen other pilots post about.
Threat detection passive sensor modules and/or skills that allow you to detect incoming AV threats.
I'm thinking along the lines of some kind of sensor modules that allow you to detect the charge up of a forge gun or the missile lock of a swarm launcher before the missiles are launched. you could have multiple tiers offering things like wider range, quicker detection eg standard module allows you to detect a forge gun when it's at 75% of its charge, advanced at 50% etc, and in the swarm launchers case it would just tell you as soon as it's locked on because i can't see a way of applying a similar system to them.
for the skills you could tie them in with the existing scanning skills or create a unique subset for vehicles which would unlock advanced modules, offer passive bonuses to things like scan radius, module effectiveness etc
this is just a rough idea so please add to it |
gbghg
L.O.T.I.S. Legacy Rising
563
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Posted - 2013.03.08 22:16:00 -
[3] - Quote
hey vyzion I made an independent thread for people to expand on my suggestion so this one doesn't get cluttered https://forums.dust514.com/default.aspx?g=posts&t=62798&find=unread |
gbghg
L.O.T.I.S. Legacy Rising
565
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Posted - 2013.03.08 22:48:00 -
[4] - Quote
woops fixed now |
gbghg
L.O.T.I.S. Legacy Rising
567
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Posted - 2013.03.09 13:58:00 -
[5] - Quote
Here's the link to the ph/CPU thread https://forums.dust514.com/default.aspx?g=posts&t=62875&find=unread |
gbghg
L.O.T.I.S. Legacy Rising
570
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Posted - 2013.03.10 10:56:00 -
[6] - Quote
bump |
gbghg
L.O.T.I.S. Legacy Rising
571
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Posted - 2013.03.10 11:33:00 -
[7] - Quote
Maybe the pilot community is burnt out from complaining and can't be bothered to dig through F/S to complain |
gbghg
L.O.T.I.S. Legacy Rising
672
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Posted - 2013.03.16 20:48:00 -
[8] - Quote
Clearly CCP has a sense of humour, lots of rather well thought out threads asking for buffs to dropships and their wp generation and we get a nerf to the single most useful module, the afterburner. |
gbghg
L.O.T.I.S. Legacy Rising
691
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Posted - 2013.03.18 00:33:00 -
[9] - Quote
oh yes we forget to add "raise the flight ceiling" |
gbghg
L.O.T.I.S. Legacy Rising
697
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Posted - 2013.03.18 22:16:00 -
[10] - Quote
Eris Ernaga wrote:Certain roles and fittings earn different amount of war points for example a sniper wont make that many war points because kills alone don't earn that much. However an assault will make a lot of war points because he is front line and ends up hacking a lot of objectives on top of scoring kills. Logis get a moderate amount of points for close range kills, repairs and revives, and objective hacks. Drop ships unfortunately don't have a good income of war points so I can understand why you are complaining but why do drop ships deserve more war points?It's a fact that a tank probably makes the most war points in a game over any thing else in the game but should it nerfed because of this? I believe drop ships hit points and usefulness should be increased but why do they deserve more war points snipers aren't getting any as well? If you wanna make a lot of war points get a tank blow up installations put a defend order on your tank and score RDV kills and vehicle kills. 1) A dropships job is in the name to transport and drop troops off where they are needed, we currently get no WP for doing this, our designated and designed job. This is ******** and counter to game design and common sense, a sniper get wp for killing enemies and wounding them (assist points) this is his role on the battlefield, a tank gets wp for killing infantry installations and enemy vehicles, this is his job on the battlefield, a dropship drops troops off and has them spawn into the dropship this is his job and he gets no points for this. He does however get points when his gunners get kills, thus tempting him to use his dropship as a gunship a role it is not designed or suited for.
2)Where in this thread does it suggest tanks should be nerfed?
3)We want to get wp for being pilots, not tankers.
and on a side note please use punctuation. |
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gbghg
L.O.T.I.S. Legacy Rising
698
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Posted - 2013.03.19 14:26:00 -
[11] - Quote
Vyzion Eyri wrote:v0.55
Feedback is always welcome! Thanks for the support, guys. I'm worried this thread will become redundant because the next major update to DUST might already include a new system that will make dropship pilots very happy (I have faith in CCP), but it was nevertheless very fun creating this thread and constantly expanding it. This thread becoming redundant would mean it's done it's jobs, but knowing CCP there will probably still be some things about dropships we can complain about |
gbghg
L.O.T.I.S. Legacy Rising
698
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Posted - 2013.03.19 20:36:00 -
[12] - Quote
feedback from skihids on afterburners https://forums.dust514.com/default.aspx?g=posts&t=62202&p=1 |
gbghg
L.O.T.I.S. Legacy Rising
698
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Posted - 2013.03.19 21:28:00 -
[13] - Quote
Vyzion Eyri wrote:I think that's the wrong link :P kitten i swear i double checked that link, anyway its fixed now |
gbghg
L.O.T.I.S. Legacy Rising
698
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Posted - 2013.03.19 21:28:00 -
[14] - Quote
And stupid double post |
gbghg
L.O.T.I.S. Legacy Rising
789
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Posted - 2013.03.23 17:09:00 -
[15] - Quote
Vyzion Eyri wrote:v0.65 Added "Landing Skids" to features. Added link to Hunter Junko's ENCDCU idea to countermeasures. Added Squad-oriented WP System __ Squad-oriented WP System Making the dropship a part of the squad
Whilst we have discussed numerous systems which provide incentive to pilots, we have forgotten the incentive to keep squad members thinking about where a dropship is, how long it takes to get them out, how soon it can provide covering fire, etc. Teammates currently do not see the dropship as the rapid infantry transport it is. They see it as a flying brick which shoots, and they want to shoot from a flying brick because that's cool. This should not be the case. Therefore;
- Infiltration WP: If a squad member performs any action which is detrimental (hacking enemy installations, NULL cannons, kills, assists) to the enemy one minute after being deployed by a dropship, they gain an extra 25% WP.
- Infiltration Assist WP: Pilots gain half the amount (12.5%) of WP that is gained by Infiltration WP.
- Full Fury WP: If a full squad (bar the pilot) deploys from a dropship within 5 seconds of each other, all members gain 20WP.
Note: the squad must be deployed WITHIN 70M (inside AR range) of an enemy installation/letter/mercenary to gain Full Fury WP.
Full Fury WP has a cap of 100WP, which resets every minute.
- The Messenger: Pilots gained 75% of WP gained from Full Fury WP.
___
Lol. I've been getting bored making up objective names; hence 'full fury' and 'the messenger'. I feel they're sufficiently appropriate.
Also, the Landing Skids feature hasn't really been developed by me much. If there's anything to add, post here and it'll be added.
what about "squad drop" and "deliverer" for the names |
gbghg
L.O.T.I.S. Legacy Rising
923
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Posted - 2013.03.30 19:48:00 -
[16] - Quote
bump |
gbghg
L.O.T.I.S. Legacy Rising
1031
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Posted - 2013.04.04 18:02:00 -
[17] - Quote
Bojo The Mighty wrote:I can't think of anything rightly.....so I'll tell the story of how my 6000HP+ DS was destroyed
I caved into Shouper of BHD, and deployed a DS in Manus Peak Ambush...never again. They deployed a Tank and a forge gunner. Safest spot to rest was in the redzone. Never again... Forge gun was biggest problem. He was on a roost, and we were trying to stay out of sight of the HAV. In the end the two of them caught me when I was doing mad loops around the map. Crashed down in redzone. Gbghg and Shoup bit down on cyanide pills while I ran out of the redzone to get slaughtered in a second by like four people. That sucked, getting caught in the redzone with 4 people shooting at us, no way were they getting points from me, sides i was in a miltia/bpo fit |
gbghg
L.O.T.I.S. Legacy Rising
1031
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Posted - 2013.04.04 19:19:00 -
[18] - Quote
Had a decent match the other day, where I actually got a good gunner, we killed a militia tank who had parked next to a supply depot, and then bugged out before his teammates could get AV on us, and we proceeded to spawn camp an objective, my gunner got about 5-6 kills before some guy with an assault forge gun started shooting at us, took me down in 3 shots before I could get even halfway back to our redline, still it was some decent shooting on his part. |
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