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immortal ironhide
SyNergy Gaming
80
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Posted - 2013.03.05 23:31:00 -
[1] - Quote
BulletSnitcheZ wrote:
Not necessarily. If i equip 2-3 PowerGrid Upgrade units on a shield tank, i'd be able to use much better defensive modules while sacrificing some of my offensive capabilities (damage mods).
Also, I think you're overlooking the fact that many vehicles/modules haven't even been released yet. For example, while your Armor tank might be highly ineffective against my Railgun Tank, a Heavy Aircraft vehicle equipped with blaster turrets might be able to get close enough to kill me or distract me long enough for you to move in for the kill.
Another example would be the Plasma AV weapons that have yet to be released, they're supposed to be very effective against shield tanks. We could even talk about the fact that maps are eventually going get larger, which would surely effect gameplay/tactics. In the future, we might even able to traverse an entire planet, who knows?
Anyway, i just think you should look more towards teamwork/strategy first before you say that something is completely imbalanced. Like i said before, this is not call of duty, don't expect your tank fitting to be adaptable to every situation.
again...where did he say anything his tank fitting being adaptable in every situation?
EVERY tank will be better once the rail damage is fixed and taken down to where it SHOULD be. A 300% increase in damage is absolutely ********.
Should reread ALL of Mavado's threads then rethink ur responses. And LOL at thinking he doesnt know about teamwork, pretty sure before broken dmg mods and ****** up rail damage me and mav had some of the best teamwork for AV. |
immortal ironhide
SyNergy Gaming
80
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Posted - 2013.03.06 00:45:00 -
[2] - Quote
BulletSnitcheZ wrote:immortal ironhide wrote:
EVERY tank will be better once the rail damage is fixed and taken down to where it SHOULD be. A 300% increase in damage is absolutely ********.
Should reread ALL of Mavado's threads then rethink ur responses. And LOL at thinking he doesnt know about teamwork, pretty sure before broken dmg mods and ****** up rail damage me and mav had some of the best teamwork for AV.
Sometimes, in order to achieve balanced gameplay, game developers choose to buff certain weapons instead of nerfing others. This is what i think should be done in this situation. Perhaps CCP could introduce a specialized module that protects against Railgun Turrets or maybe they could release armor tanks that give better damage reduction against Railgun Turrets. The possibilities are endless. As of right now, Armor Tanks equipped with Blaster turrets are quite strong. They can mow through infantry personnel in a heartbeat. At close to mid range, the only tank that can destroy a good Armor tank is a another good armor tank. If Railguns can't kill tanks in 4 - 5 shots from long-range with 2 or 3 damage mods, please tell me what they'd be good for. P.S. I like how you and movado ignore key parts of my argument to suit your invincible armor tank agenda
i run shield tanks...try again bud.
i can 2-3 shot ANY tank right now...that is not right. And i have taken out blaster madrugars in CQC with my railgun since i can land 2-3 shots faster than they can drain my shields. Currently shield tanks > all since you can have defense AND damage mods.
and nowhere did a nerf get mentioned. just a return the the VALUE THAT THE MATH CALCULATES FOR THE DAMAGE. This is not a nerf. This is fixing erronous coding or a glitch in the game. Nerfing would be saying that the base damage should be dropped, or the damage bonus from skills should be dropped.
I run solely railguns aswell and have not lost to a blaster tank since i got advanced rails, even ones that get the drop on me, which is absolutely broken. |
immortal ironhide
SyNergy Gaming
80
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Posted - 2013.03.06 01:27:00 -
[3] - Quote
BulletSnitcheZ wrote:immortal ironhide wrote:
i run shield tanks...try again bud.
i can 2-3 shot ANY tank right now...that is not right. And i have taken out blaster madrugars in CQC with my railgun since i can land 2-3 shots faster than they can drain my shields. Currently shield tanks > all since you can have defense AND damage mods.
and nowhere did a nerf get mentioned. just a return the the VALUE THAT THE MATH CALCULATES FOR THE DAMAGE. This is not a nerf. This is fixing erronous coding or a glitch in the game. Nerfing would be saying that the base damage should be dropped, or the damage bonus from skills should be dropped. I run solely railguns aswell and have not lost to a blaster tank since i got advanced rails, even ones that get the drop on me, which is absolutely broken.
I'm highly suspicious of these supposed 2 - 3 shot kills with advanced proto railguns. When i was first using advanced Railguns with double Damage mods, my turret sometimes overheated while shooting Madrugars, and by then, it would have already armor repped itself back to full hp. If you can even get close enough to kill an armor tank from close range with a railgun, the enemy team must be downright incompetent =/ Once again, if you don't think railguns should be able to kill tanks with 4 - 5 shots from long-range, please tell me what they'd be good for. What else would be able to stop an armor tank from destroying everything on the battlefield?
where did i say railguns shouldnt be able to kill tanks in 4-5 shots? im saying that being able to 2-3 shot a tank is ********. can 1 shot a miltia tank.
and how to stop an armor tank? that is easy. AV nades, swarms, forges, orbitals, dropships, crashing lavs into it, another armor tank. plenty of ways to stop a tank, just use teamwork. |
immortal ironhide
SyNergy Gaming
81
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Posted - 2013.03.06 13:53:00 -
[4] - Quote
BulletSnitcheZ wrote:Mavado V Noriega wrote: Just stop breathing. Srsly. u are not a tanker and if u are u are a newbie who only was around from the current broken mechanics and not from before so u dont know anything other than this current broken system. Arguing with u is like arguing with ignorance itself.
The fact still remains that you shouldn't be able to take even 6 shots from a prototype railgun tank equipped with 3 damage mods. With tank gameplay as imbalanced as it is right now, a change like this would only swing things in favor of armor tanks equipped with blaster turrets. Armor tanks already dominate everything from close - mid range and for some reason you want your Surya to survive 7 prototype Railgun shots from long-range? Please tell me how this would bring balanced tank vs tank gameplay to DUST 514. There's no need for you to result to to name calling and insults, it doesn't really do anything other than to expose how weak of an argument you have. You continually gloss over my counterpoints by saying childish things like "stop breathing" or "you're just a newbie". Go post this thread in the Technical support section, because as far as i'm concerned, this issue should not effect tank vs tank gameplay as it is right now.
Tank gameplay is imbalanced right now because railguns > all other turrets.
You realize that a Sagaris is capable of taking 6 shots from a Proto railgun by the currently damage they SHOULD be doing?
Fixing the turrets will make tank fights entertaining again, instead of who shoots first wins. If you think that is fun for tank fights then im sorry. When did you start playing the beta by the way?
And how would this issue not effect tank v tank gameplay? The reason tankers hide in hills and redlines is becuase they cant let another tank get even 1 shot on them or they are dead. |
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