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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Kourgg Smith
 Sovereign Army
 
 0
 
 
      | Posted - 2013.03.05 03:07:00 -
          [1] - Quote 
 Looking at the stats between the militia sub machine gun and the one given in the merc pack it seems they aren't any different. Why have two items the same with different names? it's intentionally misleading
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        |  Mithridates VI
 The Southern Legion
 
 239
 
 
      | Posted - 2013.03.05 03:12:00 -
          [2] - Quote 
 Yeah. What the hell, cosmetic differences?
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        |  Kourgg Smith
 Sovereign Army
 
 0
 
 
      | Posted - 2013.03.05 03:46:00 -
          [3] - Quote 
 
 Mithridates VI wrote:Yeah. What the hell, cosmetic differences? It doesn't even look different cosmetically
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        |  Mithridates VI
 The Southern Legion
 
 239
 
 
      | Posted - 2013.03.05 03:53:00 -
          [4] - Quote 
 Different names are a cosmetic difference.
 
 You feel slighted because your expectations were silly.
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        |  Kourgg Smith
 Sovereign Army
 
 0
 
 
      | Posted - 2013.03.05 03:56:00 -
          [5] - Quote 
 
 Mithridates VI wrote:Different names are a cosmetic difference.
 You feel slighted because your expectations were silly.
 I expected a differently named gun to be different in some aspect other than the name. That is a reasonable expectation.
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        |  Booby Tuesdays
 THE DOLLARS
 
 28
 
 
      | Posted - 2013.03.05 05:18:00 -
          [6] - Quote 
 
 Kourgg Smith wrote:Looking at the stats between the militia sub machine gun and the one given in the merc pack it seems they aren't any different. Why have two items the same with different names? it's intentionally misleading 
 Pretty sure the "Toxin" SMG from the Merc Pack has a higher clip capacity than the militia one. 80 bullets compared to 64 for the militia. Same damage and accuracy, just more bullets which come in handy. Also, as with all non-militia gear, lower CPU and PG requirements. It's a backup weapon anyways, nothing to build your character around. I could be mistaken, but that's what I remember seeing off the top of my head.
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        |  ladwar
 Dead Six Initiative
 
 6
 
 
      | Posted - 2013.03.05 06:24:00 -
          [7] - Quote 
 have you looked at the STD SMG, its the same as the toxin in every way.
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        |  Mithridates VI
 The Southern Legion
 
 239
 
 
      | Posted - 2013.03.05 09:12:00 -
          [8] - Quote 
 
 ladwar wrote:have you looked at the STD SMG, its the same as the toxin in every way. So we're discovering now that AUR items aren't meant to be statistically different from ISK ones?
 
 Hurrah.
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        |  Kraal Veldoon
 Reaper Galactic
 
 0
 
 
      | Posted - 2013.03.05 10:30:00 -
          [9] - Quote 
 There is a difference between the Toxin and a standard SMG.
 
 The toxin is a BPO you get wrapped up in the merc pack that you don't need to replace. The standard SMG isn't.
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        |  pegasis prime
 The Shadow Cavalry Mercenaries
 
 81
 
 
      | Posted - 2013.03.05 15:37:00 -
          [10] - Quote 
 The toxin has no skill requirements and is also a blueprint those two benifits I would think make it worth it as its at least as good as the first tier smg but its a bpo I love my toxin and get lots of kills when my hmg needs reloading I tight spots
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        |  Kourgg Smith
 Sovereign Army
 
 0
 
 
      | Posted - 2013.03.05 15:38:00 -
          [11] - Quote 
 
 Kraal Veldoon wrote:There is a difference between the Toxin and a standard SMG.
 The toxin is a BPO you get wrapped up in the merc pack that you don't need to replace. The standard SMG isn't.
 Right, so it should be called a Militia SMG bpo, not a toxin whatever.
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        |  Reav Hannari
 Red Rock Outriders
 Red Rock Consortium
 
 313
 
 
      | Posted - 2013.03.05 15:40:00 -
          [12] - Quote 
 
 pegasis prime wrote:The toxin has no skill requirements and is also a blueprint those two benifits I would think make it worth it as its at least as good as the first tier smg but its a bpo I love my toxin and get lots of kills when my hmg needs reloading I tight spots  
 These two things alone make it a great item to have. You could get the Merc Pack from Gamestop and get both the Toxin and Syndicate so you have a choice of colors. Nothing like a bright red SMG to show off on the battlefield.
 
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        |  skinn trayde
 On The Brink
 
 92
 
 
      | Posted - 2013.03.05 15:44:00 -
          [13] - Quote 
 
 Kourgg Smith wrote:Kraal Veldoon wrote:There is a difference between the Toxin and a standard SMG.
 The toxin is a BPO you get wrapped up in the merc pack that you don't need to replace. The standard SMG isn't.
 Right, so it should be called a Militia SMG bpo, not a toxin whatever.  
 
 if it had militia stats then yes, but it has standard (tier 1) stats, so not a militia unit but a special... also read the description, it uses doped rounds - hence "toxin"
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        |  M3DIC 2U
 RED COLONIAL MARINES
 Covert Intervention
 
 20
 
 
      | Posted - 2013.03.05 18:15:00 -
          [14] - Quote 
 doped rounds do slight damage that increases over time. So it does more dmg than MLT or STD and it's BPO. Good investment as a backup weapon.
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        |  Free Healing
 L.O.T.I.S.
 Legacy Rising
 
 238
 
 
      | Posted - 2013.03.05 19:31:00 -
          [15] - Quote 
 
 Statistics:
 Militia SMG Blueprint:
 
 Prerequisites: None
 BPO: Yes
 Damage: 21.0 HP
 RoF: 1000.0 RPM
 Accuracy Rating: 50.4
 Clip Size: 64
 Max. Ammo: 480
 Reload Time: 3.5s
 Meta Level: 0
 Color: Minmatar Standard
 AUR Price: 11,800 AUR
 ISK Price: 0
 
 Standard SMG:
 
 Prerequisites: SMG Operation I
 BPO: No
 Damage: 21.0 HP
 RoF: 1000.0 RPM
 Accuracy Rating: 50.4
 Clip Size: 80
 Max. Ammo: 480
 Reload Time: 3.0s
 Meta Level: 1
 Color: Minmatar Standard
 AUR Price: 0
 ISK Price: 2,800 ISK
 
 "Toxin" ICD-9 SMG:
 
 Prerequisites: None
 BPO: Yes
 Damage: 21.0 HP
 RoF: 1000.0 RPM
 Accuracy Rating: 50.4
 Clip Size: 80
 Max. Ammo: 480
 Reload Time: 3.0s
 Meta Level: 1
 Color: Toxin
 AUR Price: 0
 ISK Price: 0
 
 
 Differences:
 
 
 Militia > Standard:Pro:
 -Larger Clipsize
 -Shorter Reload
 Con:
 -Prerequisite Increased
 -Meta Level Increased
 -Not a BPO
 
 Standard > Toxin
 Pro:
 -No Prerequisite
 -Lower Meta Level
 -BPO
 -Special "Toxin" Skin
 Con:
 None
 
 Militia > Standard:
 
 Pro:
 -Larger Clipsize
 -Shorter Reload
 Special "Toxin" Skin
 Con:
 None
 
 The Stats do not lie.
 
 Keep the Faith
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        |  Vin Mora
 Sand Mercenary Corps Inc.
 
 0
 
 
      | Posted - 2013.03.06 13:18:00 -
          [16] - Quote 
 Question what is Meta Level, and how does that affect anything?
 
 Edit: I have also heard that the Toxin does decent damage (for an SMG) to vehicles. Might not be true though.
 
 @Free Healing: I was in a match against you the other day! I felt so bad having to gun down someone who has taught me so much on the forums
  , and is also a fellow LogiBro, well, LogiGal actually. | 
      
      
        |  Kaleid Quandda
 Red Rock Outriders
 Red Rock Consortium
 
 7
 
 
      | Posted - 2013.03.06 13:41:00 -
          [17] - Quote 
 Copied from the EvE Wiki:
 
 
 
 Quote:The Meta level of an item indicates its quality. The higher the number, the better the item often is.
 Tech I items have no Meta level displayed. They are considered to be of base quality.
 
 Tech II items have a Meta level of 5. They are the highest quality items that can be manufactured and sold by players.
 
 Certain faction or other items may have Meta levels higher than 5. Their attributes, however, may not always be better than those of the Tech II variant of the item.
 
 
 Basically the higher the meta level the better the weapon,suit,armor etc...
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        |  Sobriety Denied
 Universal Allies Inc.
 
 475
 
 
      | Posted - 2013.03.06 17:43:00 -
          [18] - Quote 
 
 ladwar wrote:have you looked at the STD SMG, its the same as the toxin in every way. 
 toxin is more effecient, and you never have to pay for it. the pay part is a small thing but the effeciency is whats important
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        |  Fox Gaden
 DUST University
 Ivy League
 
 184
 
 
      | Posted - 2013.03.06 17:53:00 -
          [19] - Quote 
 Larger clip and shorter reload time make the Toxin vastly better than the Militia SMG. The fact it cost nothing beyond the initial purchase makes it better than the Standard SMG.
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        |  Altina McAlterson
 TRUE TEA BAGGERS
 
 376
 
 
      | Posted - 2013.03.06 18:16:00 -
          [20] - Quote 
 Don't forget militia items also have increased fitting requirements.
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        |  Michael Cratar
 Red and Silver Hand
 Amarr Empire
 
 186
 
 
      | Posted - 2013.03.06 18:51:00 -
          [21] - Quote 
 
 Kourgg Smith wrote:Looking at the stats between the militia sub machine gun and the one given in the merc pack it seems they aren't any different. Why have two items the same with different names? it's intentionally misleading 
 It has a bigger clip than the militia. it is a shiny white'ish blue. It is not misleading because they didn't say that it was some special weapon (Assuming that is what you were stating as "misleading.").
 
 
 
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        |  GeneralButtNaked
 Burnwall Industries
 
 80
 
 
      | Posted - 2013.03.06 20:48:00 -
          [22] - Quote 
 Take the dragonfly suit.
 
 Equip your toxin twice.
 
 Equip militia drop uplink.
 
 ??????
 
 Profit.
 
 
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1088
 
 
      | Posted - 2013.03.06 20:55:00 -
          [23] - Quote 
 
 Booby Tuesdays wrote:Kourgg Smith wrote:Looking at the stats between the militia sub machine gun and the one given in the merc pack it seems they aren't any different. Why have two items the same with different names? it's intentionally misleading Pretty sure the "Toxin" SMG from the Merc Pack has a higher clip capacity than the militia one. 80 bullets compared to 64 for the militia. Same damage and accuracy, just more bullets which come in handy. Also, as with all non-militia gear, lower CPU and PG requirements. It's a backup weapon anyways, nothing to build your character around. I could be mistaken, but that's what I remember seeing off the top of my head. I don't think he means the toxin. The toxin is a BPO, a different color, and standard (not militia)
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        |  Booby Tuesdays
 THE DOLLARS
 
 31
 
 
      | Posted - 2013.03.06 22:39:00 -
          [24] - Quote 
 
 Scheneighnay McBob wrote:Booby Tuesdays wrote:Kourgg Smith wrote:Looking at the stats between the militia sub machine gun and the one given in the merc pack it seems they aren't any different. Why have two items the same with different names? it's intentionally misleading Pretty sure the "Toxin" SMG from the Merc Pack has a higher clip capacity than the militia one. 80 bullets compared to 64 for the militia. Same damage and accuracy, just more bullets which come in handy. Also, as with all non-militia gear, lower CPU and PG requirements. It's a backup weapon anyways, nothing to build your character around. I could be mistaken, but that's what I remember seeing off the top of my head. I don't think he means the toxin. The toxin is a BPO, a different color, and standard (not militia) 
 
 The "Toxin" is the only SMG in the aforementioned Merc Pack. Not sure what else the OP could be talking about...
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