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howard sanchez
Conspiratus Immortalis
450
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Posted - 2013.03.04 20:16:00 -
[1] - Quote
What should be done to allow pilots to be competive in earning war points, and thereby skill points, in dust? Why wont CCP allow +25 WP per team spawn from on board CRUs?
What other approaches can be balanced and viable besides just "+ assist" points from gunners causing dmg or kills?
Does CCP actually have a plan for making piloting a viable role?
This is just ONE more example of how the Dev's silence, lack of communication, feedback, promised blogs and updates are slowly strangling the potential growth of this game.
CCP, wake up! Tell us something, anything, about what's going on. What you have planned. Quit with the empty promises, the "Soon", the lack of information.
Everyone else, what can be done to keep piloting alive and well? |
Mithridates VI
The Southern Legion
230
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Posted - 2013.03.04 20:19:00 -
[2] - Quote
I thought this was going to be a thread about piloting but it's actually a thread using pilot to get all "BAWWW THE DEVS DON'T SEND ME CHRISTMAS CARDS."
There are other threads about piloting, so this one can be safely ignored. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
611
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Posted - 2013.03.04 20:20:00 -
[3] - Quote
Some time ago they were talking about giving pilots (and I assume you mean dropship pilots) ways to earn better SP. One of which is the obvious points for people spawning in their CRU. Another they mentioned is if a player drops from your dropship and then completes an objective (may it be a hack or a kill or blowing up an installation) within a certain timeframe after the drop, the pilot would get assist points for that.
I forget what else was talked about off hand, but I assure you that CCP is aware of the point problem for Dropship pilots. |
howard sanchez
Conspiratus Immortalis
450
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Posted - 2013.03.04 20:26:00 -
[4] - Quote
Thanks for the feedback, Pokey. I like that idea about hack assists after deploys out of the dropship. Do you think that was a CCP idea or just mentioned by a player?
And to the first respondent, if you believe that CCP is providing enough information about the game to beta testers, good for you. I disagree and I'll be damned if I'll let thier silence or your trolling stop me from saying so.
I really do like the hack assist idea. That would allow dropships to be..well, DROPships. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
612
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Posted - 2013.03.04 20:34:00 -
[5] - Quote
howard sanchez wrote:Thanks for the feedback, Pokey. I like that idea about hack assists after deploys out of the dropship. Do you think that was a CCP idea or just mentioned by a player?
And to the first respondent, if you believe that CCP is providing enough information about the game to beta testers, good for you. I disagree and I'll be damned if I'll let thier silence or your trolling stop me from saying so.
I really do like the hack assist idea. That would allow dropships to be..well, DROPships.
Actually I think those point rewards were SUPPOSED to be added along with the Triage and Guardian points Logis get for using repair tools. And yes it was a dev that talked about it, though I dont have the original post on hand I'm afraid. |
Nguruthos IX
Kameira Lodge Amarr Empire
42
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Posted - 2013.03.04 20:45:00 -
[6] - Quote
Call in 700K ISK ship. The following happens:
~RDV crashes into wall, dies. ~Deploys vehicle on ground. It rolls everrr so slightly. Crushes me. Idiot blueberry comes over and jacks ship. Drives it straight into wall. It dies. ~Flying near a wall or ground, swarm launcher destabalizes ship and it bumps into a wall with less than a newton of force. It explodes on contact. It dies. ~RDV deploys vehicle onto of dropship. It dies. ~Flying RDV spawns right into dropship. it dies. ~RDV deploys dropship on slightly uneven terrain. It immediately topples over and gets 100% stuck sideways unable to lift off after 10 minute struggle. AV comes, fires, it dies. ~Flying overhead at full speed, after burners. Speced AV fires forgegun. 1 shot, instant kill. it dies. ~Flying around, 100 more RDV's fly into dropship unexpectedly and unavoidably fast. It dies. ~RDV flys in for drop off, AV has a full couple minutes to fire at defenseless DS as it floats around like a drunken stripper teasing you with the ship. It dies before deploying. ~Flying around, enemy team decides to have a 1-2 people use swarms. Effectively forces ship to fly like maniac doing *%&^ all for the remaining 10 minutes. It probably dies. ~Enemy team decides to pull out one forge gun. Ship is worthless. Try to dodge the easiest to aim gun in the game for next 10 minutes to save ship. Die. ~Land ship to pick up a gunner for those measly assist points either -Nobody gets in -Somebody gets in and get's shot out because unlike tank our turrets AND passengers can be assassinated in vehicle -Somebody get's in and AFK's in the turret slot. Dropship now 100% useless. NO EJECT BUTTON. Fail. ~Uses cpu/PG/ISK expensive CRU to spawn in people. Get no points, half team AFK's in ship. NO EJECT BUTTON! Losing the match. AV shoots down and get's +700k isk destruction. +7 kills. Match over.
Shall I continue?
For all the CRAP drop-ship pilots have to put up with, some simple things that would fix a good deal of it would be:
1. Vehicle locks and seat eject controls. I need skills to call in the ship but any idiot can mosey on over, hop in, and fly it without them? An enemy has to at least hack the vehicle. Why does it not have a bloody key for ignition?! If I call it in, I want to be able to fly it before someone else takes it off attempt their rendition of Sept. 11. Its horrible but that's all I can think of when a pilot jack's a passenger vehicle with no skill OR INTENTION of being able to pilot and land it effectively, but instead broadsides a structure. These unlicensed vehicle thief's are all terrorists. Locks for driver seat, eject controls for AFKing noobs.
2. RDV's collision needs eliminated. Either the damage needs removed or something needs drastically done about their flight paths.
3. +25 points for CRU. Comeon. Its bugged now? Fix it please, it's killing any pilots chances of paying for another BS DS death.
4. Need some counter to being 1 shot by certain forge guns. It's the sniper equivalent to blowing up a million dollar aircraft. A little unbalanced if you ask me.
5. Reduce vehicle collision damage. I understand before it was nonexistent and people used DS like banshies in Halo sweeping the floor with reds. Then you adjusted the collision too high, making the slightest bump as unforgiving as a forge gun blast to the backside. Surely there is a point where collision damage prevents using DS like a LAV and yet also allows the occasional flying near terrain or structures. (currently too dangerous due to AV impact wobble).
5. Free / militia / unskilled AV needs seriously balanced. It's a joke right now that within a moment an entire team can swap to free AV fits and guarantee your demise. |
Nguruthos IX
Kameira Lodge Amarr Empire
42
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Posted - 2013.03.04 20:46:00 -
[7] - Quote
Also years ago there was some dev blog about drop-ships having a cloaking mechanism. Any chance of that coming to fruition soon?
And not Soon (tm) but the real kind of soon :( |
Pokey Dravon
OSG Planetary Operations Covert Intervention
613
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Posted - 2013.03.04 20:48:00 -
[8] - Quote
Sounds like a lot of your complaints stem from the RDV, which I agree is piloted by blind cats.
RDVs really need to just drop it straight down, none of this coming in at an angle crap and exploding half the time if you're anywhere near an obstacle. |
Jonny RIC0
ROGUE SPADES
43
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Posted - 2013.03.04 20:51:00 -
[9] - Quote
Absolutely everything Nguruthos IX said is painfully true.
+1.
I am not even going to attempt to fly a dropship with the game in its current state. |
Nguruthos IX
Kameira Lodge Amarr Empire
48
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Posted - 2013.03.04 21:52:00 -
[10] - Quote
Pokey Dravon wrote:Sounds like a lot of your complaints stem from the RDV, which I agree is piloted by blind cats.
RDVs really need to just drop it straight down, none of this coming in at an angle crap and exploding half the time if you're anywhere near an obstacle.
Yes I'd say most of the time ship-deaths are result of RDV shenanigans. Of course if it would have had the chance to be born, it likely would have died to any of the other issues right after.
However I feel very cheated during these events.
It might be fun for someone else to watch but paying near a million ISK to watch a blind cat total my vehicle before I can get inside it is the ultimate fail. Watching that train wreck ensue activates mixed emotions of facepalm/rage/despair. |
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Texs Red
SVER True Blood Unclaimed.
0
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Posted - 2013.03.04 22:06:00 -
[11] - Quote
+1
When I first started playing Dust I thought the dropship was an awesome concept and was excited to one day fly one but once i realized how easily they can be killed and how little impact they have on the battle for that high of a cost it really turned me away. I would love to become a dropship pilot but right now there is little incentive other than nostalgia to invest in it. |
gbghg
L.O.T.I.S. Legacy Rising
519
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Posted - 2013.03.04 22:09:00 -
[12] - Quote
I wonder if we should make a new law because my 430k isk dropship rarely has close encounters with the RDV kind, whereas your 700+ds seems to have lots. Maybe something along these lines "the more expensive a vehicle is, the more likely it is that something will go wrong with the RDV deploying it" |
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