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Brush Master
HavoK Core
186
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Posted - 2013.03.04 18:29:00 -
[1] - Quote
I have seen some players confused over the WP gain on the repair tool, what is the time frame, how many point can you get in xx time frame, is there cap and so on.
Personally I am fine with the limits and I am making an assumption that the fix that was implemented was just a hot fix and way to stop abuse from the previous builds. When you are repairing someone, especially a heavy that has taken a lot of armor damage, you get a good amount of satisfaction of reward for staying with that heavy till he is repaired.
However, after you are done with the heavy, you turn to the guy beside him, he has damage as well, you repair him and you see no feedback from the system. The feeling is, well, disappointment? boredom? you understand the reasons why but you still want to have the feeling of gain.
I would like to see the repair system upgraded to a diminishing returns over time layout. Where you see +25 for the first couple repairs, but as it reaches the timeframe cap the wp gain reduces to +10, +5, +2, +1 and at the cap +1 is the lowest it would go. Over time, the cap increase / the wp cool down goes back down and the process starts again.
What are the benefits? well Logis are going to always feel like they are getting something, which is very important for anything that someone does. Hack a point, get wp, destroy something, get wp, heal something, I want the system to at least acknowledge the fact that something is being done and it's contributing to the success of the team.
I am sure it's not an easy request, but please consider it for a future release.
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Brush Master
HavoK Core
190
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Posted - 2013.03.04 23:28:00 -
[2] - Quote
Thrillhouse Van Houten wrote:Good gravy! I have often wondered if I was witnessing a bug or some kind of repair cap.
Is there also a maximum to how much repaired health gives triage WP to anyone? I have noticed that a heavy who has been repaired several times by others often doesn't give me any WP if he keeps getting hurt. I'd like to see the diminishing returns in this situation. As a new logi helping the guy out, I feel like I get shafted because he gave WP to others when they healed him but none to me.
You most likely did not heal for long enough or he reach max hp before it counted your points. I always assumed if 2 logis were healing someone, both would get wp for their own heals but off the top of my head, I have never really tested the situation. |
Brush Master
HavoK Core
191
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Posted - 2013.03.05 02:28:00 -
[3] - Quote
Wolfica wrote:i dont feel like there should be a cap, i think for every 8 hp that are healed you should get 1 wp. this may not seam like a lot but say for a scout at the 190hp you could get up to 23 wp but healing a heavy thats almost dead and takes forever who has 750hp or more you can get around 100 wp. i like this idea more because alot of times as playing a heavy ill get logi's that heal you for 2 secounds to get their wp and then leave but im still at half health.
Not a bad idea. Either way we are all looking for constant system feedback and encouragement to keep doing it. I would like the level of the repair tool to effect the cap. There is very little reason for players to advance the tool. |
Brush Master
HavoK Core
240
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Posted - 2013.03.13 13:04:00 -
[4] - Quote
Doshneil Antaro wrote:The abuse was from people repping the mcc from a drop ship the whole match. We can not get wp from repping vehs and instalations because of this, which I accept. My issue is that Im not allowed to play this game as I wish without being punished for it. Logis trade bad ass weopens for uber repair items, and we do so willingly. I feel that this cap prevents me from playing this in a true support class style. Keeping people alive is just as important as killing the enemies, yet they would never put a diminishing return on getting WP's from kills.
Yes, we need to feel like we are always getting something, even if it is diminishing returns over a time frame. |
Brush Master
HavoK Core
250
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Posted - 2013.03.14 13:02:00 -
[5] - Quote
Val'herik Dorn wrote:Another thing that annoys me when i'm running as a logi is that if i use a higher tiered rep i get less points because they repair faster and more per cycle so i actually get less WP than i would with a lower tier mod.
So if i'm trying to cap out i run a less efficient mod so i can get more points. i would rather run the higher tier mod but aside from healing that heavy slightly faster. there is no benefit. I'll run the fancy stuff in a corp match where I won't get SP for participating so i have no reason to worry about my WP per SP but it makes me feel like i need to be less effective to maximize my WP/SP gain.
Yes, totally annoying. Proto tool with 2 locks ons rules but you get less reward, definitely doesn't make sense but if we keep hammering them on it, it will change |
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