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zeek1227 zeek1227
Blitzkrieg Co.
172
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Posted - 2013.03.03 17:43:00 -
[1] - Quote
since when is the hmg supposed to be able to shoot through walls? I was in a building and a heavy came in i immediatly retreated from the spray and still had over half my life once i was outside but bullets continued to hit me through the building wall i was very irritated to say the least any one else see this? |
Iron Wolf Saber
BetaMax.
2955
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Posted - 2013.03.03 17:44:00 -
[2] - Quote
blasters do this too but only if they're very thin.
I have confirmed this as being on the SHOOTER side as should you. |
RuckingFetard
Better Hide R Die
25
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Posted - 2013.03.03 17:50:00 -
[3] - Quote
Lag? |
zeek1227 zeek1227
Blitzkrieg Co.
172
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Posted - 2013.03.03 17:51:00 -
[4] - Quote
Iron Wolf Saber wrote:blasters do this too but only if they're very thin.
I have confirmed this as being on the SHOOTER side as should you. what u talking about? when i see bullets fly through a wall i don't need to try lol besides i was just asking if anyone else noticed |
IRuby Heart
DIOS EX.
377
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Posted - 2013.03.03 17:52:00 -
[5] - Quote
zeek1227 zeek1227 wrote:since when is the hmg supposed to be able to shoot through walls? I was in a building and a heavy came in i immediatly retreated from the spray and still had over half my life once i was outside but bullets continued to hit me through the building wall i was very irritated to say the least any one else see this?
Happens all the time, it really gets me frustrated. Glad I'm not the only one with this issue. |
zeek1227 zeek1227
Blitzkrieg Co.
172
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Posted - 2013.03.03 17:53:00 -
[6] - Quote
IRuby Heart wrote:zeek1227 zeek1227 wrote:since when is the hmg supposed to be able to shoot through walls? I was in a building and a heavy came in i immediatly retreated from the spray and still had over half my life once i was outside but bullets continued to hit me through the building wall i was very irritated to say the least any one else see this? Happens all the time, it really gets me frustrated. Glad I'm not the only one with this issue. wish you were only one lol yeah it wasn't cool |
Coleman Gray
Coalition Of Goverments
71
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Posted - 2013.03.03 18:11:00 -
[7] - Quote
Not just HMG's it's a bug in the game I think where players have been able to shoot through walls when a wounded target gets in cover, tho it could just be a case of lag since it doesn't happen often to me |
Anarchide
Greedy Bastards
15
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Posted - 2013.03.03 18:14:00 -
[8] - Quote
Mercs gets shot at with weapons that goes through shield and armor with ease, so I guess it's fair to assume that a simple wall will stop 100% of everything.
As saw a similar bug on CounterStrike in the CS_ASSAULT map; bullets went right through the metal-sheated walls... Go figure!
;D |
undeadsoldier90
UnReaL.
154
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Posted - 2013.03.03 18:25:00 -
[9] - Quote
zeek1227 zeek1227 wrote:since when is the hmg supposed to be able to shoot through walls? I was in a building and a heavy came in i immediatly retreated from the spray and still had over half my life once i was outside but bullets continued to hit me through the building wall i was very irritated to say the least any one else see this?
it is lag..... you might think you are behind said wall... but in reality you are still barely in front of it.....
You want to talk annoying? how about the HMG bullets that curve around corners? those are fun lol. |
zeek1227 zeek1227
Blitzkrieg Co.
172
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Posted - 2013.03.03 18:28:00 -
[10] - Quote
undeadsoldier90 wrote:zeek1227 zeek1227 wrote:since when is the hmg supposed to be able to shoot through walls? I was in a building and a heavy came in i immediatly retreated from the spray and still had over half my life once i was outside but bullets continued to hit me through the building wall i was very irritated to say the least any one else see this? it is lag..... you might think you are behind said wall... but in reality you are still barely in front of it..... You want to talk annoying? how about the HMG bullets that curve around corners? those are fun lol. wesley gibson must play this game lol |
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Anarchide
Greedy Bastards
15
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Posted - 2013.03.03 18:29:00 -
[11] - Quote
http://m.youtube.com/#/watch?v=0T6ANbL3SMw&desktop_uri=%2Fwatch%3Fv%3D0T6ANbL3SMw&gl=FR |
Scheneighnay McBob
Bojo's School of the Trades
1075
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Posted - 2013.03.03 18:32:00 -
[12] - Quote
I'm more suspicious about the lone heavy who just happened to turn around at the exact moment I came up behind them. Only scouts with the right modules have that good of scanning. |
Coleman Gray
Coalition Of Goverments
71
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Posted - 2013.03.03 19:02:00 -
[13] - Quote
undeadsoldier90 wrote:zeek1227 zeek1227 wrote:since when is the hmg supposed to be able to shoot through walls? I was in a building and a heavy came in i immediatly retreated from the spray and still had over half my life once i was outside but bullets continued to hit me through the building wall i was very irritated to say the least any one else see this? it is lag..... you might think you are behind said wall... but in reality you are still barely in front of it..... You want to talk annoying? how about the HMG bullets that curve around corners? those are fun lol.
Hey, you know how hard it is for us heavies to heat seeking technology into our bullets? it's hard, their small and many. Show the finished product of our labour some respect!
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Bald Crusader Two
Kang Lo Directorate Gallente Federation
3
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Posted - 2013.03.03 19:02:00 -
[14] - Quote
Anarchide wrote:Mercs gets shot at with weapons that goes through shield and armor with ease, so I guess it's fair to assume that a simple wall will stop 100% of everything.
As saw a similar bug on CounterStrike in the CS_ASSAULT map; bullets went right through the metal-sheated walls... Go figure!
;D That wasn't a bug, it was by design.
The walls and roof of the warehouse were simply corrugated iron and projectiles passed through accordingly. This also extended to the air ducts.
The terrorists could increase their chances through use of sound and/or prediction of a counter-terrorist's location. However, simply blasting away could cause a distraction useful to the opposition.
Overall a challenging map. |
Anarchide
Greedy Bastards
15
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Posted - 2013.03.03 19:16:00 -
[15] - Quote
oh the irony!
Bad pun apart, the M249 did a great job at this. That map was my favorite.
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2013.03.03 19:55:00 -
[16] - Quote
I'm getting some M.A.G. deja vu here. |
Disturbingly Bored
Universal Allies Inc.
102
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Posted - 2013.03.03 19:56:00 -
[17] - Quote
Scheneighnay McBob wrote:I'm more suspicious about the lone heavy who just happened to turn around at the exact moment I came up behind them. Only scouts with the right modules have that good of scanning.
As a heavy who watches his scanner like a hawk, not so.
Any player a few feet behind you shows up as a very faint symbol on your map. It's hard to see, but any time I've been ganked in the back, the symbol has been there, I just wasn't paying close enough attention.
I usually spot it with just enough time to spin around and spray lead. Happens at least once a match. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
412
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Posted - 2013.03.03 22:59:00 -
[18] - Quote
Scheneighnay McBob wrote:I'm more suspicious about the lone heavy who just happened to turn around at the exact moment I came up behind them. Only scouts with the right modules have that good of scanning.
Unmoving scout 22 unmoving heavy 30
Unmoving heavy 30 versus moving scout 45.
Moving increases your profile/being detected level and running increases it even more.
Unmoving heavy versus running arrogant shotgun scout??
The skills are there for a reason. And I have yet to see an unmoving shotgun scout.
Game working as intended.
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Panther Alpha
Blueberries United
74
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Posted - 2013.03.03 23:07:00 -
[19] - Quote
I think is most likely to be related with the hitboxes, they seem to be HUGE in Dust 514.
CCP should really downside them a bit. |
Vrain Matari
ZionTCD Legacy Rising
423
|
Posted - 2013.03.03 23:28:00 -
[20] - Quote
Yup, lag. Happens all the time.
If you notice any lag in a match at all it pays to start ducking for cover earlier than you normally would. I've seen my armor takr damage a full two seconds after being shot. |
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Trevor K
Sanmatar Kelkoons Minmatar Republic
33
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Posted - 2013.03.03 23:35:00 -
[21] - Quote
This has been going on for some time. It has to do with 2 main issues: lag & incorrect positioning of hit box, imo. |
Vrain Matari
ZionTCD Legacy Rising
424
|
Posted - 2013.03.04 13:32:00 -
[22] - Quote
Trevor K wrote:This has been going on for some time. It has to do with 2 main issues: lag & incorrect positioning of hit box, imo. Re: the hitbox. There's a thread here somewhere....anyway a guy who beta-tested another game recalled how hitboxes would lead or lag what the character was doing on the HUD, and how players learned to exploit this(based on what direction the player was moving) pretty quickly.
It's a different game, but may be a similar issue. |
Free Beers
Internal Error. Negative-Feedback
1139
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Posted - 2013.03.04 17:28:00 -
[23] - Quote
we have tested this in our internal scrims.
If a heavy sticks his gun right into a box with a red on the other side the red still get hit by spray.
Also on the coms socket a heavy can stick his gun into the wall by the win B objective and still hit you.
This is because you techincally shoot through you eyes. This the meaning of "head glitching" where the only think visible is your head yet you are still able to shoot.
CCP has known about this since the summer and hasn't made any changes to it. My last thread on this was moved to technical and considered a bug.
This has nothing to do with lag as there are many walls and structues that can be randomly shot through.
Explosive is the worst I have been damaged when a mass drive hits the other sides of double stack boxes before. Again this was tested internally not just pub talk |
Beren Hurin
OMNI Endeavors
198
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Posted - 2013.03.04 17:45:00 -
[24] - Quote
If suits shoot through their eyes, I wonder where tank turrets shoot from... Especially when they are in the 3rd person view. I know I've had bullets curve over hills or something. Fracking annoying when I KNOW i could finish them off after getting them in armor and then retreating to cover with AV grenades. I've been dropped too many times because of this. |
Mark Burkhart
UnReaL.
0
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Posted - 2013.03.04 18:04:00 -
[25] - Quote
its as easy as saying LLLLLAAAAAGGGGGG!!!!!. For real though why is it always the HMG is the issue???? i have had this problem with lasers and ARs hiting me when im behing said wall and die thinking im behind cover, its nothing but the stuped lag.... welcome to beta? granted the game be on singulaity its still in BETA and some lag i guess is ok.
ook at other pl who cant even play a single match without haveing to restart the game every single time they end a match. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
265
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Posted - 2013.03.04 19:11:00 -
[26] - Quote
Mark Burkhart wrote:its as easy as saying LLLLLAAAAAGGGGGG!!!!!. For real though why is it always the HMG is the issue???? i have had this problem with lasers and ARs hiting me when im behing said wall and die thinking im behind cover, its nothing but the stuped lag.... welcome to beta? granted the game be on singulaity its still in BETA and some lag i guess is ok.
ook at other pl who cant even play a single match without haveing to restart the game every single time they end a match. I think it has to do with the fact that an HMG 3 feet away on the other side of a wall that can still hit you is a lot more dangerous than a laser or an AR at any range since the HMG sprays and the AR you actually have to see your target to aim at it. |
Nomed Deeps
The Exemplars
91
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Posted - 2013.03.04 19:58:00 -
[27] - Quote
APD Seriously, I've seen HMG users often glitch their barrels through thin surfaces. For your situation though, it does sound to be based around lag. |
Winscar Shinobi
Better Hide R Die
70
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Posted - 2013.03.04 20:05:00 -
[28] - Quote
Free Beers wrote:we have tested this in our internal scrims.
If a heavy sticks his gun right into a box with a red on the other side the red still get hit by spray.
Also on the coms socket a heavy can stick his gun into the wall by the win B objective and still hit you.
This is because you techincally shoot through you eyes. This the meaning of "head glitching" where the only think visible is your head yet you are still able to shoot.
CCP has known about this since the summer and hasn't made any changes to it. My last thread on this was moved to technical and considered a bug.
This has nothing to do with lag as there are many walls and structues that can be randomly shot through.
Explosive is the worst I have been damaged when a mass drive hits the other sides of double stack boxes before. Again this was tested internally not just pub talk
This. Players shoot through their eyes. So despite an HMG firing from the hip, the game sees every bullet fire from the eyes. |
Vrain Matari
ZionTCD Legacy Rising
428
|
Posted - 2013.03.05 04:39:00 -
[29] - Quote
Free Beers wrote:we have tested this in our internal scrims.
If a heavy sticks his gun right into a box with a red on the other side the red still get hit by spray.
Also on the coms socket a heavy can stick his gun into the wall by the win B objective and still hit you.
This is because you techincally shoot through you eyes. This the meaning of "head glitching" where the only think visible is your head yet you are still able to shoot.
CCP has known about this since the summer and hasn't made any changes to it. My last thread on this was moved to technical and considered a bug.
This has nothing to do with lag as there are many walls and structues that can be randomly shot through.
Explosive is the worst I have been damaged when a mass drive hits the other sides of double stack boxes before. Again this was tested internally not just pub talk Maybe a separate issue to the OP's, maybe not, but good info nonetheless, thanks for sharing the in-house research. |
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