Lonnar
KILL-EM-QUICK RISE of LEGION
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Posted - 2013.03.04 00:09:00 -
[1] - Quote
Why does this sound like a lot of QQing?
No offence to the people who've posted some really solid feedback, but there's something that a lot of people seem to be missing here.
I'm no FPS expert. I've disliked this genre of game since it's creation and to be perfectly honest, I still don't care for the FPS genre much. But there are a number of reasons why DUST has become one of the few exceptions to this distaste of mine.
To start, there's the scope of the game. I'm well aware that this is still in Beta, and that a large portion of the content promised to us is missing. There are bugs left right and center and there's a constant flow of feedback and changes running through the system. But the sheer size of the project CCP has set up for themselves is immense, and worth sticking around to watch.
I can understand that from the point of view of a FPS vet, a 20% buff to HP can really make the difference in a fire fight, but isn't that the point? Correct me if I'm wrong but, that guy running around with 20% more HP than I am and we're both running the same suit probably doesn't have the same level of versatility as I do.
Take this for example
Although I don't have the skills yet, I intend to make a Logi kit that uses boosters to my hacking ability. In any Skirmish or Ambush OMS map, I become an asset to my team due to the fact I can hack something faster than the other logi with 20% more HP than I do. But that's what sets us apart. While my 20% more HP counterpart can do his duty as a Heavy supporter, I can do my job and hack everything for my team's benefit.
As for player retention, someone here said it. The problem isn't SP or Mod related. It's a lack of knowledge problem. This is a FPS game first. As such it's naturally going to attract players who are already familiar with the genre. They're going to play a few rounds, wonder why they're getting stomped on so bad and then there's only two things they can possibly do from that point. They can either research ways to fulfill their role on the battlefield and still close some of the power gap, or they can be complete sissies and give up.
For those who give up, alright that's good for them. The game is weeding out the players who we probably wouldn't want to squad up with anyway. For the players that stay, perfect. We just got a new player who's at least somewhat willing to put in some effort into giving this game a chance.
If everyone takes damage mods and HP boosters (either Shield Extenders or Armor Plates), How is that going to help them when a Scout with Profile Dampeners holding a shotgun comes up from behind and blasts them before they have a chance to react? All that beefed up HP won't save you from an enemy you can't see until it's too late. What's going to happen when they're trying to respawn on a NULL Cannon and it gets hacked before they can spawn because of hacking speed boosters? How is extra HP going to save them from an equally beefed up player?
My point is, when someone's dumping SP into HP and damage, of course they're going to he harder to kill, but that doesn't mean they're good at everything else. Find a different tactic to take on the beefier suits, or simply stay away from them. There isn't a damn thing you can do about it except play the odds and try to outwit them. |