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Berserker007
Imperfects Negative-Feedback
212
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Posted - 2013.03.03 00:12:00 -
[1] - Quote
I have to agree with Blondie & Telc on this one Moejoe. Though i do agree we vets have a massive advantage versus new players since of our SP, however it is an "earned" skill, b/c we put time into the game to get (which if people stay will get as well).
If you look at our abilities now, figure if a new player starts now even w/o boosters they will have our setups in 2-3 months. At that point we'd have spec'd into new areas, however our core abilities will still be the same (more or less) so things will even out.
To the health advantage, since most of us are ARs ill take, look at the assault suit. Basic =300 and T2=330 ehp. If you do a full tank fit w/ maxing your passive skills, you'll roughly have 750ehp. Yes that is a ton of ehp, however that is w/ say close to 6mil sp. That is no different then a T1 heavy suit you get for 100k sp.
But as blondie & telc said, once we get more content (pve, null spec, better & bigger corp battles), the vets wont be pub stomping as much and will be entertained doing other features and competing against others that have the same setups |
Berserker007
Imperfects Negative-Feedback
212
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Posted - 2013.03.03 00:13:00 -
[2] - Quote
I have to agree with Blondie & Telc on this one Moejoe. Though i do agree we vets have a massive advantage versus new players since of our SP, however it is an "earned" skill, b/c we put time into the game to get (which if people stay will get as well).
If you look at our abilities now, figure if a new player starts now even w/o boosters they will have our setups in 2-3 months. At that point we'd have spec'd into new areas, however our core abilities will still be the same (more or less) so things will even out.
To the health advantage, since most of us are ARs ill take, look at the assault suit. Basic =300 and T2=330 ehp. If you do a full tank fit w/ maxing your passive skills, you'll roughly have 750ehp (at proto). Yes that is a ton of ehp, however that is w/ say close to 6mil sp. That is no different then a T1 heavy suit you get for 100k sp.
But as blondie & telc said, once we get more content (pve, null spec, better & bigger corp battles), the vets wont be pub stomping as much and will be entertained doing other features and competing against others that have the same setups |
Berserker007
Imperfects Negative-Feedback
212
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Posted - 2013.03.03 00:32:00 -
[3] - Quote
@Moejoe
If you do a setup w/ your desires hp modules this is what otd look like more or less
Vk.1 High: 4 extenders =120 Low: Armor rep Complex regulator Militia cpu upgrade
Take lv5 in both mechanics shield booster
So total shield = 401 " armor = 131
The problem is, you turn a proto suit into what a T2 suit is now w/ 2 complex extenders and max shield & mechanics skills. So your proto suit would easily be destroyed by an exile (as exiles take out current B-series nicely).
This would require another damage reduction, otherwise duvolle will rip through suits even easier. Hell hmg would become even deadlier as well. As now a militia heavy has more hp then u do, before u take passive skill affects into account |
Berserker007
Imperfects Negative-Feedback
213
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Posted - 2013.03.03 01:14:00 -
[4] - Quote
Moejoe Omnipotent wrote:Berserker007 wrote:@Moejoe
If you do a setup w/ your desires hp modules this is what otd look like more or less
Vk.1 High: 4 extenders =120 Low: Armor rep Complex regulator Militia cpu upgrade
Take lv5 in both mechanics shield booster
So total shield = 401 " armor = 131
The problem is, you turn a proto suit into what a T2 suit is now w/ 2 complex extenders and max shield & mechanics skills. So your proto suit would easily be destroyed by an exile (as exiles take out current B-series nicely).
This would require another damage reduction, otherwise duvolle will rip through suits even easier. Hell hmg would become even deadlier as well. As now a militia heavy has more hp then u do, before u take passive skill affects into account I'm sure you could add armor mods in there (there is a skill that upgrades CPU output). Whatever it takes to make this change work. Nerfing weapons isn't the only way to deal with it. You could buff the health on all dropsuits across the board. Also a T2 suit with 2 complex shields and max shield/mechanics skills would provide you with plenty of survivability.
Yes you could replace the regulator w/ armor mod, however shield suits should have massive shielding w/ faster regens so regulators help w/ that. Plus if you reduce the extender values, it makes rechargers even more worthless kinda, as u lose survivability, in that u have even less hp to recharge, so the recharger becomes somewhat useless.
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Berserker007
Imperfects Negative-Feedback
213
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Posted - 2013.03.03 01:37:00 -
[5] - Quote
Also, just have to say on side note, to those who think we IMPs all agree on everything; perfect way to see how we do disagree yet are polite & civil about showing our opinions |
Berserker007
Imperfects Negative-Feedback
214
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Posted - 2013.03.03 03:00:00 -
[6] - Quote
Doshneil Antaro wrote: IMO most proto wearers in pubs are just trying to compensate for other things,
So you are saying since people want to run good gear they are compensating for something? Take a good hard look at yr corp then, as last i check zdog takes out a mad or surya every since game again randoms or groups. The only difference is he loses multi tanks again good players consistently. Hell, if one of his tanks gets blown up he takes another or he leaves/hides ina corner. In the games. Ive played against him ive never seen him get a kill w/ a gun.
Now yes we have tankers too; but before you say something, think first; aspeople can turn that line u said on you just as easily (like i just did).
No matter the corp, people want to run their good gear simply b/c they can or want to.
Back on topic, i agree with u dubbs, yes sp helps, but a scrub is a scrub no matter the suit. However moejoe, reducing hp modules would only hinder gameplay in my mind, as most would run damage mods; and it becomes an cod style i see u first i win more often then not game |
Berserker007
Imperfects Negative-Feedback
214
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Posted - 2013.03.03 03:30:00 -
[7] - Quote
Doshneil Antaro wrote:Berserker007 wrote:Doshneil Antaro wrote: IMO most proto wearers in pubs are just trying to compensate for other things,
So you are saying since people want to run good gear they are compensating for something? Take a good hard look at yr corp then, as last i check zdog takes out a mad or surya every since game again randoms or groups. The only difference is he loses multi tanks again good players consistently. Hell, if one of his tanks gets blown up he takes another or he leaves/hides ina corner. In the games. Ive played against him ive never seen him get a kill w/ a gun. Now yes we have tankers too; but before you say something, think first; aspeople can turn that line u said on you just as easily (like i just did). No matter the corp, people want to run their good gear simply b/c they can or want to. Back on topic, i agree with u dubbs, yes sp helps, but a scrub is a scrub no matter the suit. However moejoe, reducing hp modules would only hinder gameplay in my mind, as most would run damage mods; and it becomes an cod style i see u first i win more often then not game Way to be narrow minded and completely ignoring the rest of my post and quoting only part of what I said like some crap journalist trying to start a fight. I don't hold it against anyone who uses proto gear in pubs, just laugh at them when I destroy them with my cheap gear. This is especially true for tankers, as I do well above average at fending off even destroying them.
I wasnt being a journalist in dissecting yr post to the part i quoted, i just havent seen u play so i couldnt confirm or deny yr statements. However, i could rebuttal that statement; so no i wasnt being narrow minded.
But yes, as u said and i have, suit isnt everything. Like my others be4 i went on vaca thursday, i was killing lots of people in neo proto suits. I think everything will even out in a month, as most will be in b-series at least, and speccing other areas |
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