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Regular Trooper
Rebelles A Quebec Orion Empire
5
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Posted - 2013.03.28 19:36:00 -
[1] - Quote
Ludvig Enraga wrote:I think part of the problem comes from the fact that SG was conceptualized as a scout weapon where fast scouts can close in fast and use SG at short range. Of course early on there were massive hit detection issues and I think they were somehow tied into how fast suits could move. So scout suit speed was nerfed. After that because scout suits were not able to perform at all in their capacity to close in on the enemy fast, I think CCP tweaked shotgun a bit to give it a better range. This fixed the problem with Shotgun scouts but gave Assault suits an unfair advantage if they used SG. I think the problem now is that Assault suit with SG is OP, not that SG in general is OP. Nicely said +1 |
Regular Trooper
Rebelles A Quebec Orion Empire
5
|
Posted - 2013.03.28 19:36:00 -
[2] - Quote
Val'herik Dorn wrote:Coleman Gray wrote:They shouldn't benefit from sharpshooter but thats about it. LOL really? So AR gets SS? HMG gets SS? but shotgun doesn't? That is a joke... SS increases the optimal range of all weapons in their respective catagory... you can't pick and choose just because you don't like getting killed by a weapon. I don't like getting gunned down by ARs when I'm outside of their normal range... so they shouldn't be affected by SS... same logic you are using. But turned to a different weapon. The shotgun with sharp shooter is nasty, but any other gun even without sharpshooter will out range it. Leveling up operations makes me more accurate by reducing spread so more of my pellets will hit at all ranges. Then leveling up SS lets me fire at slightly increased ranges. Even combined that's not really that overpowered anymore than the AR getting the same bonus. The Shotgun is not OP it excels in CQC where it can hit with most of its pellets (what a surprise). SS gives it a small increase in range in which to hit with its shells but even then to hit with all of their pellets to get the OHK it has to basically be practically on top of you. True |
Regular Trooper
Rebelles A Quebec Orion Empire
5
|
Posted - 2013.03.28 19:43:00 -
[3] - Quote
Lance 2ballzStrong wrote:The range they get, or rather how well the dmg carries over the range they get is ridiculous.
Except oakley and jane said me ppl have good kdr with shotty? |
Regular Trooper
Rebelles A Quebec Orion Empire
5
|
Posted - 2013.03.28 19:57:00 -
[4] - Quote
Lance 2ballzStrong wrote:Regular Trooper wrote:Lance 2ballzStrong wrote:The range they get, or rather how well the dmg carries over the range they get is ridiculous.
Except oakley and jane said me ppl have good kdr with shotty? before the last reset I had a 4 kd with scout shotty, and I started late with it. I was bored with my main toon, so I tried it. A 4 kd isn't anything to write home about, but it's not bad. oakley and jane use Assault suit + shotty, so that makes killing them harder to kill. I won't say the shotgun is OP, just the dmg over range is ridic. Because of SS, im MD player and you a solid heavy, how about AR range? |
Regular Trooper
Rebelles A Quebec Orion Empire
5
|
Posted - 2013.03.28 20:13:00 -
[5] - Quote
Garrett Blacknova wrote:The problem isn't with Sharpshooter.
As people have pointed out many times before (and I used to argue against them... sorry, guys), the problem is that Shotguns don't have a fast enough damage falloff.
Without Sharpshooter, this isn't noticeable, because the maximum range alone holds them back. When you skill it up significantly, then the lack of damage loss means they're still hitting really hard at longer range than they should be. If a brand new player dual-tanks their Militia Logistics suit, and brings the default SMG, they shouldn't be getting one-shotted from outside their max range by a Shotgun. At the moment, even a Militia HEAVY can be one-shotted with the right Shotgun fitting from outside their HMG or SMG's effective range. When your short-to-mid-range weapons are being outranged by a weapon that's intended for pure CQC, there's a problem.
At low levels, Shotguns are decent. With the falloff problem fixed, Shotguns will be decent again.
They still need to be dealing damage at longer range when you skill into Sharpshooter, but it can't be as much as it is now. To get max hitted by shotty with SS profencie 3 is it 11 f with adv SG and SG lvl5 , add this the fact you straff some pellet miss the target, i think its really decent like that, if you dont move against shotty lol your dead |
Regular Trooper
Rebelles A Quebec Orion Empire
5
|
Posted - 2013.03.28 20:16:00 -
[6] - Quote
Lance 2ballzStrong wrote:Garrett Blacknova wrote:The problem isn't with Sharpshooter.
As people have pointed out many times before (and I used to argue against them... sorry, guys), the problem is that Shotguns don't have a fast enough damage falloff.
Without Sharpshooter, this isn't noticeable, because the maximum range alone holds them back. When you skill it up significantly, then the lack of damage loss means they're still hitting really hard at longer range than they should be. If a brand new player dual-tanks their Militia Logistics suit, and brings the default SMG, they shouldn't be getting one-shotted from outside their max range by a Shotgun. At the moment, even a Militia HEAVY can be one-shotted with the right Shotgun fitting from outside their HMG or SMG's effective range. When your short-to-mid-range weapons are being outranged by a weapon that's intended for pure CQC, there's a problem.
At low levels, Shotguns are decent. With the falloff problem fixed, Shotguns will be decent again.
They still need to be dealing damage at longer range when you skill into Sharpshooter, but it can't be as much as it is now. True. As a heavy, with over 1000 ehp I get 2 shotted from 10-15m out. Shotguns are suppose to be strong, I dont think anyone is saying no, but dmg fall off... needs a tweak. Plus, the militia shotgun...WAY too strong for being militia. That's the only thing I can say is OP about SG. Agree with the fact militia SG is OP |
Regular Trooper
Rebelles A Quebec Orion Empire
6
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Posted - 2013.03.28 20:19:00 -
[7] - Quote
The big problem behind this is adv and proto heavy need a buff, and im not a heavy |
Regular Trooper
Rebelles A Quebec Orion Empire
6
|
Posted - 2013.03.28 20:28:00 -
[8] - Quote
Lance 2ballzStrong wrote:Regular Trooper wrote:The big problem behind this is adv and proto heavy need a buff, and im not a heavy yea that's another story for another thread lol. If we start that debate, then this thread would surely get derailed. Not really im agree when heavy said SG is OP because heavy are too weak, for the other class they said SG is OP i say LOL, but you dont answer my question , give me the name of good KDR shotty except oakley and jane? |
Regular Trooper
Rebelles A Quebec Orion Empire
6
|
Posted - 2013.03.29 08:25:00 -
[9] - Quote
Garrett Blacknova wrote:Ludvig Enraga wrote:I think that SG is perceived as OP more so than it actually is because when it kills it does so fast. As main SG scout i can tell you that it takes a lot of luck and effort to ambush red dots. There are countless times when I jump around a corner to ambush someone and instead I find that there is half a squad there that my radar never picked up. When you're turning the corner and finding a lot of enemies who you didn't pick up before trying to pounce, it's because their Scan Profile was low enough to hide them from your Scan Precision. If you're running an Assault, that's probably why. If you're running a Scout, either equip a module or train skills to improve your suit's Precision, and you'll light more targets up easier. That makes a Scout's life a LOT safer. You have about 20% better Scan Precision than an Assault, but only about 10% improvement on Profile. Quote:When SG shoot you from a long distance - yeah they can take 1/3 of your shields but they will never kill you from 15m away even if they land a few shots and returned fire from distance with any other weapon is sure death to the guy with the SG. I've had times where I go up against another Shotgunner, and I get one-shotted at a range where my Shotgun is literally dealing 0 damage. AT 15 - 20m range, if you don't have Sharpshooter trained, you can barely scratch ra target. At 20+, you won't even hit the target. With Sharpshooter maxed out, you can one-shot low-tier Assault suits at 15m. At 20+, you can two-shot them, and the one-shot range against even a decently-tanked Scout is pretty insane (although it's still only a Scout). Sorry sir nova but advanced SG with SS profencie 3 and SG lvl its 11ft for max damage, we tested it |
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