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Lance 2ballzStrong
SyNergy Gaming
1015
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Posted - 2013.03.28 19:39:00 -
[1] - Quote
The range they get, or rather how well the dmg carries over the range they get is ridiculous.
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Lance 2ballzStrong
SyNergy Gaming
1015
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Posted - 2013.03.28 19:54:00 -
[2] - Quote
Regular Trooper wrote:Lance 2ballzStrong wrote:The range they get, or rather how well the dmg carries over the range they get is ridiculous.
Except oakley and jane said me ppl have good kdr with shotty?
before the last reset I had a 4 kd with scout shotty, and I started late with it. I was bored with my main toon, so I tried it. A 4 kd isn't anything to write home about, but it's not bad.
oakley and jane use Assault suit + shotty, so that makes killing them harder to kill. I won't say the shotgun is OP, just the dmg over range is ridic. |
Lance 2ballzStrong
SyNergy Gaming
1015
|
Posted - 2013.03.28 20:11:00 -
[3] - Quote
Garrett Blacknova wrote:The problem isn't with Sharpshooter.
As people have pointed out many times before (and I used to argue against them... sorry, guys), the problem is that Shotguns don't have a fast enough damage falloff.
Without Sharpshooter, this isn't noticeable, because the maximum range alone holds them back. When you skill it up significantly, then the lack of damage loss means they're still hitting really hard at longer range than they should be. If a brand new player dual-tanks their Militia Logistics suit, and brings the default SMG, they shouldn't be getting one-shotted from outside their max range by a Shotgun. At the moment, even a Militia HEAVY can be one-shotted with the right Shotgun fitting from outside their HMG or SMG's effective range. When your short-to-mid-range weapons are being outranged by a weapon that's intended for pure CQC, there's a problem.
At low levels, Shotguns are decent. With the falloff problem fixed, Shotguns will be decent again.
They still need to be dealing damage at longer range when you skill into Sharpshooter, but it can't be as much as it is now.
True. As a heavy, with over 1000 ehp I get 2 shotted from 10-15m out. Shotguns are suppose to be strong, I dont think anyone is saying no, but dmg fall off... needs a tweak.
Plus, the militia shotgun...WAY too strong for being militia. That's the only thing I can say is OP about SG.
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Lance 2ballzStrong
SyNergy Gaming
1015
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Posted - 2013.03.28 20:21:00 -
[4] - Quote
Regular Trooper wrote:The big problem behind this is adv and proto heavy need a buff, and im not a heavy
yea that's another story for another thread lol. If we start that debate, then this thread would surely get derailed. |
Lance 2ballzStrong
SyNergy Gaming
1015
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Posted - 2013.03.29 01:36:00 -
[5] - Quote
Regular Trooper wrote:Lance 2ballzStrong wrote:Regular Trooper wrote:The big problem behind this is adv and proto heavy need a buff, and im not a heavy yea that's another story for another thread lol. If we start that debate, then this thread would surely get derailed. Not really im agree when heavy said SG is OP because heavy are too weak, for the other class they said SG is OP i say LOL, but you dont answer my question , give me the name of good KDR shotty except oakley and jane?
there are good shotgunners around, it's just they're the best at what they do. |
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