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Garrett Blacknova
Codex Troopers
2174
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Posted - 2013.03.28 20:07:00 -
[1] - Quote
The problem isn't with Sharpshooter.
As people have pointed out many times before (and I used to argue against them... sorry, guys), the problem is that Shotguns don't have a fast enough damage falloff.
Without Sharpshooter, this isn't noticeable, because the maximum range alone holds them back. When you skill it up significantly, then the lack of damage loss means they're still hitting really hard at longer range than they should be. If a brand new player dual-tanks their Militia Logistics suit, and brings the default SMG, they shouldn't be getting one-shotted from outside their max range by a Shotgun. At the moment, even a Militia HEAVY can be one-shotted with the right Shotgun fitting from outside their HMG or SMG's effective range. When your short-to-mid-range weapons are being outranged by a weapon that's intended for pure CQC, there's a problem.
At low levels, Shotguns are decent. With the falloff problem fixed, Shotguns will be decent again.
They still need to be dealing damage at longer range when you skill into Sharpshooter, but it can't be as much as it is now. |
Garrett Blacknova
Codex Troopers
2176
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Posted - 2013.03.28 20:47:00 -
[2] - Quote
Regular Trooper wrote:Lance 2ballzStrong wrote:Garrett Blacknova wrote:The problem isn't with Sharpshooter.
As people have pointed out many times before (and I used to argue against them... sorry, guys), the problem is that Shotguns don't have a fast enough damage falloff.
Without Sharpshooter, this isn't noticeable, because the maximum range alone holds them back. When you skill it up significantly, then the lack of damage loss means they're still hitting really hard at longer range than they should be. If a brand new player dual-tanks their Militia Logistics suit, and brings the default SMG, they shouldn't be getting one-shotted from outside their max range by a Shotgun. At the moment, even a Militia HEAVY can be one-shotted with the right Shotgun fitting from outside their HMG or SMG's effective range. When your short-to-mid-range weapons are being outranged by a weapon that's intended for pure CQC, there's a problem.
At low levels, Shotguns are decent. With the falloff problem fixed, Shotguns will be decent again.
They still need to be dealing damage at longer range when you skill into Sharpshooter, but it can't be as much as it is now. True. As a heavy, with over 1000 ehp I get 2 shotted from 10-15m out. Shotguns are suppose to be strong, I dont think anyone is saying no, but dmg fall off... needs a tweak. Plus, the militia shotgun...WAY too strong for being militia. That's the only thing I can say is OP about SG. Agree with the fact militia SG is OP With damage falloff increased, I don't think the Militia Shotgun would still be OP.
And if it is, not by much. I think the falloff should be adressed first - ONLY the falloff, nothing else. If Militia Shotgun is still OP, drop it back to 4 or 5 shots per reload instead of 6. |
Garrett Blacknova
Codex Troopers
2195
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Posted - 2013.03.29 03:22:00 -
[3] - Quote
Ludvig Enraga wrote:I think that SG is perceived as OP more so than it actually is because when it kills it does so fast. As main SG scout i can tell you that it takes a lot of luck and effort to ambush red dots. There are countless times when I jump around a corner to ambush someone and instead I find that there is half a squad there that my radar never picked up. When you're turning the corner and finding a lot of enemies who you didn't pick up before trying to pounce, it's because their Scan Profile was low enough to hide them from your Scan Precision. If you're running an Assault, that's probably why. If you're running a Scout, either equip a module or train skills to improve your suit's Precision, and you'll light more targets up easier. That makes a Scout's life a LOT safer. You have about 20% better Scan Precision than an Assault, but only about 10% improvement on Profile.
Quote:When SG shoot you from a long distance - yeah they can take 1/3 of your shields but they will never kill you from 15m away even if they land a few shots and returned fire from distance with any other weapon is sure death to the guy with the SG. I've had times where I go up against another Shotgunner, and I get one-shotted at a range where my Shotgun is literally dealing 0 damage. AT 15 - 20m range, if you don't have Sharpshooter trained, you can barely scratch a target. At 20+, you won't even hit the target. With Sharpshooter maxed out, you can one-shot low-tier Assault suits at 15m. At 20+, you can two-shot them, and the one-shot range against even a decently-tanked Scout is pretty insane (although it's still only a Scout). |
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