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Cal Predine
StarKnight Security
37
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Posted - 2013.03.02 14:50:00 -
[1] - Quote
Corporations in Eve mirror just about every aspect of real-world companies, except one...
You have to pay to work for them. Yeah, bizarre.
There's currently a great thread raging on about whether, and how, eve-style taxation should be introduced to Dust. Now, I absolutely agree that the Dust side of corps need a way to raise funds, along with some mechanisms to spend those funds to further their goals, such as providing warfighting equipment and paying battle collateral. Corporations absolutely shouldn't have to rely upon player donations. No argument at all on that front.
But why taxation? We have most of the elements of a decent client/ employer/ employee economy already in place! The corps (employers) are already being paid by the Factions (client) for doing work. All we need is some mechanism for the CEO or financial officer to decide what percentage of that to retain for corporate use, and the rest is divided among battle participants (employees) - the algorithm to determine an individual's payment based upon performance is even pretty much in place already in Instant matches. And how about those instant matches? They're like private contracts - so don't expect your corp to provide you with equipment for them, and they should probably not be as lucrative as Corp missions, but hey - you get to keep all the cash!
On the face of it, this looks like a small and purely administrative difference - instead of money going to the player and the corp deciding how much to take, it goes to the corp, and they decide what their pay rates will be. Not so very different in implementation, right?
Now, what about when the corp wants to expand - perhaps they want to take over planets? They can post their own jobs, paid from corp funds, to mount the invasion. Maybe if they're not feeling wealthy, they can offer what many companies offer when they undertake new ventures - shares in that venture - a share of the profits in return for a share of the risk - if the new colony is a success, you stand to make big money! And if a colony you hold shares in is attacked, well, then you have a great incentive to go and fight hard to defend it... OK, so that's just an example, you can doubtless think of many better ones, but the point is by allowing corps to become the characters' employer literally as well as metaphorically, you move a step closer to providing tools which would allow Dust corps to really chart their own path to riches. It's a small first step on the way to letting corps set their own agendas, and recognise/ reward members who help further those agendas. Instead of just running endless missions for a faceless faction, and rewarding the guy who sucks up to the Personnel Director |
Jathniel
G I A N T
53
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Posted - 2013.03.02 20:58:00 -
[2] - Quote
Im not entirely sure what your point is... :(
Corp Missions are NOT lucrative for individual players. Players don't get paid for Corp Missions... That money goes straight to the Corporation's pocket. If one of it's mercs happen to take heavy monetary losses during the Corp mission, the Corp CAN, but is not required to, give him a portion of the earnings to subsidize his loss.
The idea of Corps needing to meet and match a contract amount (paying to work for someone) discourages, but does NOT prevent abuse. Abuse being; accepting someone's contract, just to deliberately fail and cost them territory. If players WISH to do this, they may, but it WILL cost them the ISK price of the contract. It's merely a mechanic to help prevent game breakage, like the red line. |
Jathniel
G I A N T
53
|
Posted - 2013.03.02 21:01:00 -
[3] - Quote
Since you mentioned real-life, I'd like to add that in a lot of countries, becoming an employee to deliberately sabotage the corporation you work for is considered "Corporate Espionage" and CAN often lead to HEAVY criminal charges.
Again, penalties in place to help prevent "system breakage". |
Jathniel
G I A N T
53
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Posted - 2013.03.02 21:14:00 -
[4] - Quote
What would be nice however, is if we could all get an ISK Account Management System. (IAMS)
Where we can configure it to direct earned money wherever we see fit.
Examples: 1. Automatically allocating a set %age or amount to donate to any of your Corp's accounts either by timer, or per pub match. 2. Automatically replenishing entire fittings, or specific items after a battle to an amount that you pre-determine. 3. Setting up multiple ISK accounts, where all this can be handled.
I'd love to see publicly-owned corporations in DUST, or investment accounts where earnings can be gained. . .
...going off on a tangent. Forgot, we can't even trade toothpicks to each other yet, much less talk about complex economic systems. |
Hagintora
Chatelain Rapid Response Gallente Federation
60
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Posted - 2013.03.02 21:24:00 -
[5] - Quote
Jathniel wrote:Im not entirely sure what your point is... :(
Corp Missions are NOT lucrative for individual players. Players don't get paid for Corp Missions... That money goes straight to the Corporation's pocket. If one of it's mercs happen to take heavy monetary losses during the Corp mission, the Corp CAN, but is not required to, give him a portion of the earnings to subsidize his loss.
The idea of Corps needing to meet and match a contract amount (paying to work for someone) discourages, but does NOT prevent abuse. Abuse being; accepting someone's contract, just to deliberately fail and cost them territory. If players WISH to do this, they may, but it WILL cost them the ISK price of the contract. It's merely a mechanic to help prevent game breakage, like the red line.
I think he meant FW Missions, not Corp Battles. His idea makes sense. Factions would pay the Corp directly for whatever mission they want done, and then the Corps would decide what percentage of that to keep in the Corp Account. The rest would be distributed to the participating Mercs in the same way it is now. Having a mechanic that Corps could "set and forget" could make managing easier. |
gbghg
L.O.T.I.S. Legacy Rising
445
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Posted - 2013.03.02 21:54:00 -
[6] - Quote
Jathniel wrote:What would be nice however, is if we could all get an ISK Account Management System. (IAMS)
Where we can configure it to direct earned money wherever we see fit.
Examples: 1. Automatically allocating a set %age or amount to donate to any of your Corp's accounts either by timer, or per pub match. 2. Automatically replenishing entire fittings, or specific items after a battle to an amount that you pre-determine. 3. Setting up multiple ISK accounts, where all this can be handled.
I'd love to see publicly-owned corporations in DUST, or investment accounts where earnings can be gained. . .
...going off on a tangent. Forgot, we can't even trade toothpicks to each other yet, much less talk about complex economic systems. I swear you're a font of good and interesting ideas, you should start charging for them. |
Jathniel
G I A N T
53
|
Posted - 2013.03.02 22:04:00 -
[7] - Quote
gbghg wrote:Jathniel wrote:What would be nice however, is if we could all get an ISK Account Management System. (IAMS)
Where we can configure it to direct earned money wherever we see fit.
Examples: 1. Automatically allocating a set %age or amount to donate to any of your Corp's accounts either by timer, or per pub match. 2. Automatically replenishing entire fittings, or specific items after a battle to an amount that you pre-determine. 3. Setting up multiple ISK accounts, where all this can be handled.
I'd love to see publicly-owned corporations in DUST, or investment accounts where earnings can be gained. . .
...going off on a tangent. Forgot, we can't even trade toothpicks to each other yet, much less talk about complex economic systems. I swear you're a font of good and interesting ideas, you should start charging for them.
Since you didn't like the post, I reckon you're trolling me. Stop it tickles! lol
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gbghg
L.O.T.I.S. Legacy Rising
445
|
Posted - 2013.03.02 22:09:00 -
[8] - Quote
Jathniel wrote:gbghg wrote:Jathniel wrote:What would be nice however, is if we could all get an ISK Account Management System. (IAMS)
Where we can configure it to direct earned money wherever we see fit.
Examples: 1. Automatically allocating a set %age or amount to donate to any of your Corp's accounts either by timer, or per pub match. 2. Automatically replenishing entire fittings, or specific items after a battle to an amount that you pre-determine. 3. Setting up multiple ISK accounts, where all this can be handled.
I'd love to see publicly-owned corporations in DUST, or investment accounts where earnings can be gained. . .
...going off on a tangent. Forgot, we can't even trade toothpicks to each other yet, much less talk about complex economic systems. I swear you're a font of good and interesting ideas, you should start charging for them. Since you didn't like the post, I reckon you're trolling me. Stop it tickles! lol Fixed |
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