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Free Beers
Internal Error. Negative-Feedback
1119
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Posted - 2013.03.02 08:18:00 -
[1] - Quote
While I give credit to CCP for finally getting rid of that trash spawn system I think this one is worse.
Things stand out to me that have to be corrected
-Being the random blue that spawns in middle of reds at beginning of match is **** please fix CCP
-Killing a group reds and they spawn right on top of you again
-Getting killed to just be spawned right back in group of reds that just killed you.
-I know maps are bad and getting changed but once players have figured out spawning in system they know where to be to force spawning. On the bowl map you can be at 3 points and force the reds to spawn out in open and be farmed
-Spawning in on in the middle of a gun fight and being farmed
I have to say this isn't about me QQing. Yes i have died less to spawn ins and thats a plus. I have just noticed that once we flip a spawn we basically just farm reds the rest of the match. Since the spawning mechanism puts a group of reds together to spawn its easier to spawn camp.
1)kill 2)Flip spawn 3)farm 4)Flip spawn 5)farm
I know this can't be fun and having been on the other side a few times its just brutal. When a match is 2 blobs moving around fighting each other I think its great. Once one of the teams gets spawn flipped it normally get onsided and ugly in a hurry.
The part I will QQ about is when I get spawned in on reds or reds get spawned in on me. This happens a lot on plateau map. Its a big enough map that we shouldn't be spawning in all around the center of it.
I feel like I am dying much more to the spawning mechanics now then before. While I don't die in the start of the match now I die more because of the spawning. Old spawn system you would get one red to spawn in on you and you had a chance. Now you will get a group of reds. I have been on the other side too and spawned in behind a group of reds and and killed 5 with a nade.
The spawning direction is better but now game play is more centered around tatically controlling spawn points. Frankly, I think we want a real ambush game mode not called Spawn Control.
Last thing if I used aurum gear (and I don't) I would be pissed the **** off if ccp gave us this spawn system. Dying to something like the above would make me ask for a aurum refund. It's not a player controlled action or game play. If ccp spawns you in middle of reds I don't think ccp allowed for fair use of your aurum gear.
CCP said starting last summer "spawns are fine, use uplinks" and didn't do much if anything to improve the spawning till recently. Sometimes effort is there but the results are not. At this rate of improvement it will be in beta for another 2 years.
tired. bed. |
Free Beers
Internal Error. Negative-Feedback
1123
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Posted - 2013.03.02 16:38:00 -
[2] - Quote
Tectonious Falcon wrote:Sontie wrote:Oh Noes! My KDR! I have had no problem so far myself. It DOES get us really close to intense firefights, but I have not died while spawning so far.
On skim junction, there was a huge firefight the entire ambush round in the center structure right across from the supply depot. Most people spawned a bit away from the "front" though they might have died to flanking maneuvers. I never understood why people like you are so obsessed with k/dr. I mean, none of us were talking about it, so I'm nt sure why you brought it up
My kdr is fine and it keeps going up.
If you really read my post you will see I say this makes it easier for me to farm dumb ass. So for my kdr this new spawning system is awesome. So yeah I am here to say there is some improvement but here is whats broke. I die less at start and less to the other team shooting me in a gun fight. I die more by being spawned on by red groups at random and get it death loops where i spawn over and over again into red blobs.
My problem is I want to play ambush and have good fights I dont want to this game mode to be about camping and fliping spawns.
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Free Beers
Internal Error. Negative-Feedback
1124
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Posted - 2013.03.02 23:27:00 -
[3] - Quote
Rannici wrote:i was going to post the same thing. but you nailed all the points i was going to make more eloquently than i could have.
of course i'm on the other side of the equation. my k/d ratio is going down because i keep spawning next to 5 reds at the start of the match. and yes, it is pissing me off.
...especially when i'm used to killing that poor unfortunate red that would spawn next to me in the old system.
it's gotten to the point now that if i see a red spawn in front of me, i won't even shoot him. i will just turn and run as fast as i can. not because i'm afraid of him. but because i know the game is going to spawn 5 of his buddies around his ass.
also, i'm sure tankers like zdowwwg are orgasming every other match. when they can lock down a cru and know that even if someone chooses NOT to spawn on it, they will still be locked into their neutron blaster death trap.
when i press R on my keyboard to respawn i expect that to be RANDOM dammit.
we played against a stacked team and zdog they knew the spawns and wrecked us. Like I said all you have to know is how the spawning works on a map and its over. I think we got 5 kills that match. The reds and zdog just camped the spawn areas. I'm not QQing about that because 95% of the time I am doing the camping.
as for the rest yeah you see the same thing I do |
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