Mobius Wyvern
BetaMax.
1225
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Posted - 2013.03.02 17:01:00 -
[1] - Quote
Vaerana Myshtana wrote:This is not official; it is me running wild with stuff that CCP has hinted/said and imagining a system that I think would be cool. DistrictsCCP has said that districts are hexagonal, and possibly about 200km in radius. They have also said that the heightmaps for battlefields are about 5km square. We know that each district will have only one kind of Surface Infrastructure (SI)- mining, manufacturing, etc. We also know that some districts are planned to have supplemental emplacements, which IGÇÖm calling Secondary Surface Infrastructure (SSI) as opposed to Primary Surface Infrastructure (PSI). This is all from the Seeding the Universe talk: http://www.youtube.com/watch?v=pNmCRti9dFMWardsCCP has already hinted that Districts might have Wards, based on the Gribakir and Fetalis maps that used to be in rotation. This suggests that there can be multiple battlefields in a District. RimThese are purely my own invention, being small, outlying areas at the edge of districts. This is a picture of what I think a District might look like under this system: http://imgur.com/Oa1NWycPrimary Surface InfrastructureOne Ward in each District hosts its Primary Surface Infrastructure. These include resource extraction, manufacturing, and something called a Surface Command Center (SCC) which is limited to one per planet and is tied to an Orbital Command Center (OCC). Each of these should be upgradeable with upgrading tied to some skill or other and costing lots of ISK.
- Surface Command Center GÇô Planetary Defense Hub
- Resource Extraction GÇô
-> Noble Metals (Garentium, Taplinum) -> Base Metals (Magazinium, Ulaminium) -> Heavy Metals (Iradium, Arunium) -> Proteins (Vegeproteins, Carnaproteins) -> Biofuels (Hydrocarbon Fuels, Carboniferous Fuels) -> Aqueous Liquids (Water, Hydrogen Fuels), and so on.
- Manufacturing GÇô
-> Light Manufacturing (Weapons, Modules) -> Medium Manufacturing (Dropsuits, Vehicle Modules) -> Heavy Manufacturing (Vehicles, Installations)
Secondary Surface InfrastructureThese can be placed in the remaining six Wards of a district. The specific example given in the talk was an anti-ship cannon that attacked EVE ships that were near the OCC. However, there are many other types of SSI possible, from production enhancements and warehouses to spaceports and defensive bastions. Each of these should be upgradeable with upgrading tied to some skill or other and costing lots of ISK.
- Spaceport GÇô Three levels (Launchpad, Spaceport, Major Spaceport) each with improved ability to move goods and services off-world.
- Orbital Emplacement GÇô Three levels (Skywatch, Skyguard, Skyfire) each with improved levels of damage against ships in the DistrictGÇÖs skybox.
- Bastion GÇô Three levels (Redoubt, Fortress, Citadel) each creating a reinforced Defender position in a Ward that must be captured to take the district.
- Refinery GÇô Three levels (Basic, Standard, Advanced) permitting conversion of raw materials into useful minerals/inputs for manufacturing- each level improves efficiency.
- Harvester GÇô Three levels (Basic, Standard, Advanced) improving raw material yield for a Resource Extraction PSI.
Factories GÇô Three levels (Basic, Standard, Advanced) improving efficiency of a Manufacturing PSI.
Tertiary Surface InfrastructureMy own invention, these are smaller constructs that fit into the six Rim locations of a district. Each of these should be upgradeable with upgrading tied to some skill or other and costing lots of ISK.
- Warehouse GÇô Three levels (Basic, Standard, Advanced) allowing storage of more materials, finished goods, etc. in the District.
- Transit Hub GÇô Three levels (Basic, Standard, Advanced) allowing easier movement of goods from District to District across the surface.
- Bombard Emplacement GÇô Three levels (Firebolt, Firestorm, Firelord) that enable improved Precision Strikes on the planetGÇÖs surface even without a War Barge.
- ECM Emplacement GÇô Three levels (Haze, Shadow, Umbra) that limit the scale of Attacker deployments in the District.
- ECCM Emplacement GÇô Three levels (Candle, Lantern, Sunbeam) that reduce the effectiveness of enemy planetary ECM Emplacements.
- AA Emplacement GÇô Three levels (Cloudwatch, Cloudguard, Cloudfire) that prevent the deployment of Attacker MCC (1), Installations (2), Aircraft (3) in the district.
- Forward Base GÇô A special type of TSI that can only be built by Attackers who win control of a Rim space. A Forward Base replaces the DefendersGÇÖ TSI and enables the Attacker to bypass the effects of ECM and AA Emplacements in the district.
See, I like this because it contains several similar ideas to what I put forward in a thread of my own. +1 from me. |