RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
138
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Posted - 2013.03.01 06:28:00 -
[1] - Quote
Honestly I just want to RAGE Flame this posting. Several games - spawned into the blue dot death pit. Guys falling left and right and i keep spawning in the middle! Broken! Sure I'm a little sore from losing each time, at least the random spawns gave a mechanic of flow to the system of spawning and tactically opened up an new avenue of attack.
Sure, if i was on the winning side - slaying hundreds is always fun but it still shows the error of the setup - especially when the calculation relies on random blue dots. Broken spawn system... still. This is worse than before. at least last time i just planned on cooking a grenade when I spawned in order to deal with the attackers, but now i don't even get cover - except for that small moment where the enemy is reloading.
not cool |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
139
|
Posted - 2013.03.02 20:29:00 -
[2] - Quote
Playing the new mode for a bit now and I have a few other observations to offer.
First, the battles are missing the ebb and flow of warfare that they once had, the movement of battles to new areas around the maps. Sadly There begins an inherent clustering to the battle, and the two sides are essentially entrenched. While a random player or two might escape to the sidelines it seems to be a rule that once the shooting starts in an area it stays in the same place for the duration of the battle or one entire group is wiped out. At that time a new random spawn is chosen - where all the new clones then cluster and again entrench themselves. Gone are the days of searching for battles, stragglers, posies or even for cover, better placement, tactical advantages, finding teammates to group with, etc. No more do I need to watch my back or try to find enemies or teammates. Enemies spawn across from me, teammates spawn beside me.
The randomness and varied placement of the older system helped create variations to the battles, movement, excitement, clustering of small groups and more map wide battles - which i believe were preferable as they made the participant be aware of surrounding, realizing that anyone could be around the corner or spawn somewhere close. Now there is no worry. Once the "camp" has been established neither side seems to move, regardless of the benefit or disadvantage of the positioning as spawning keeps them entrenched to the same space. Ambush feels like a grind and not as exciting as it used to be.
Second, while i like the initial spawn outside of the battle area it is a one time deal, no chance to spawn there again. The locked in spawning of forced camaraderie in death and life (forced spawning with teammates whether they live or die) restricts positioning. Other players have offered ideas of more random spawns, choosing where you would like to spawn, or dropping in from the sky with a general area of placement, I feel that all of these ideas could be incorporated in some fashion for a better experience.
The randomness of the old spawning gave the player independence. You either had to survive until you found your team or use your new surrounding to position yourself as a lone wolf. Now I have no choice to be apart from the group. It is not so bad that I CAN spawn with my group but I hate being FORCED to spawn with them. When they are being slaughtered my spawning and subsequent death will not help them, I would not choose to spawn there. From observations on the battle map and also from my experience on the ground I would certainly be able to make an educated decision of where I would like to spawn, or at the very least a good place not to spawn. Even if my choice resulted in my death at least it was my choice to begin with. Currently I am forced to spawn with the group - winning or losing - it should still be my choice.
An option to choose to spawn with a group or a random placement would even be better than the current situation. I thank CCP for the effort of creating a program, running the calculations, and working to make ambush better. I still feel that there is still work to be done to make the spawning better. I think the new system system is part of it but should not be the whole of it. There is work to be done, it is still incomplete. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
139
|
Posted - 2013.03.03 01:56:00 -
[3] - Quote
BGoat wrote:I posted this in another thread, but it really belongs here:
There seems to be too much weight being put on spawning near squad/teammates. So much so, that it completely overwhelms the piece of the formula that is supposed to take into account enemy infantry, vehicle and installation proximities. ...
I really think if the CCP Devs can translate those priorities into the proper weightings in the spawn point formula, the system will work great.
I can certainly agree with this. |