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RINON114
B.S.A.A.
30
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Posted - 2013.03.07 06:51:00 -
[1] - Quote
People are, in general, quite lazy or they don't have the time. I am not one of these people but I do know many of them. Fast track is a good idea. |
RINON114
B.S.A.A.
30
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Posted - 2013.03.07 10:30:00 -
[2] - Quote
Chinduko wrote:I would love to see a respec or reallocation of skill points. People will make a ton of mistakes with SP so offering this would help. Good idea! +1
Also I was thinking, when they bring in certificates then players could be presented with a choice of basic certificates to begin with, much like they are with the current "classes". The certificates would the automatically purchase and train the relevant skills to complete the certificate, giving the simplest basic course of how skills work.
This could obviously be done for advanced certificates too. Just pick the profession you want and follow the yellow brick road. |
RINON114
B.S.A.A.
36
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Posted - 2013.03.13 09:27:00 -
[3] - Quote
Red Dot 24601-HA wrote:RINON114 wrote:Chinduko wrote:I would love to see a respec or reallocation of skill points. People will make a ton of mistakes with SP so offering this would help. Good idea! +1 Also I was thinking, when they bring in certificates then players could be presented with a choice of basic certificates to begin with, much like they are with the current "classes". The certificates would the automatically purchase and train the relevant skills to complete the certificate, giving the simplest basic course of how skills work. This could obviously be done for advanced certificates too. Just pick the profession you want and follow the yellow brick road. Edit: I think this is where PvE would definitely improve the state of things. The game could begin with you just being alone in one of the maps, a timer in the corner and some text on the screen: "Two minutes until enemy reinforcements arrive". As a new player you are shown the intro skill screen (what type of player are you) and you shoot stuff right away. The first round is easy and you can destroy everything in minutes. A supply depot is dropped next to you and you are told by a mysterious voice to hack it, so you do. Now access fittings and restock ammo or give another class a go. Fight off another wave and you get told to escape. Call for aerial support and high tail it to a pre-determined exit zone in your fast as hell LAV. There you go CCP, I just wrote your tutorial for you :) It actually sounds a lot like the tutorials in MAG. Just without the PvE. The main thing that confuses people though is the skills and their function and dropsuit fittings. These need a good in depth tutorial or training program to help people understand it better. The SP tutorial would come after that first PvE engagement and as soon as you return to merc quarters.
You are stuck in the starting position and the lady voice says "Earning skill points in battle allows you to train skills. Open your neocom and select 'character-skills' to view your skillset."
From there she could tell you to choose one and tell you the benefits of all the starting skills that each player can begin with and let you go from there.
If you are making an alt then the game should recognise you already have one character and ask if you want to skip it, just so we aren't spending half an hour locked into something we may have already done twice. |
RINON114
B.S.A.A.
39
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Posted - 2013.03.14 06:35:00 -
[4] - Quote
Cross Atu wrote:Buster Friently wrote:As I mentioned in my first post in this thread, I'm pretty sure I saw some dev comment that Certifications were coming. I think this should help with the "How should I train" kind of questions at least. I have been unable to locate the link but I believe you are correct regarding certifications. If the descriptions on the Certs are clear and there is a list of "recommended certifications" provided by in game prompts linked to the 'class' selection of the player I think that will help quite a bit in providing new players with the information they need at the times they need it. 0.02 ISK Cross ps ~ I fully support the concept of doing more for the new player experience, the game is good but for some of those not already accustomed to CCPs level of complexity it can be a rough climb up that learning curve. On a related note having a militia version of all gear so that new players can try stuff out before pumping their SP into permanent skill selections would also be a boon to new players. EDIT: I like the ideas expressed by RINON114 (and the quotes) in post #42 Thanks and +1. New players need the most love as we need to make them want to stick around. This game will die quickly of we can't do this.
It's something that has been mentioned before and probably announced as coming soon, but some tutorial gameplay is definitely needed. If you want the steep learning curve just throw players straight into a PvE or even PvP battle and THEN teach them all the number crunching skills and market stuff.
The tutorial we have now is not good enough, although it's certainly in-depth and explains everything very well, it isn't suited to somebody who just wants to play.
I also thoroughly support the idea of class based certificate selection as a pop up option that is shown at the start of the game. |
RINON114
B.S.A.A.
41
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Posted - 2013.03.15 04:33:00 -
[5] - Quote
Gorgoth24Reborn wrote:I think this idea would really improve new player reception to the game. End of tutorial? Pick one of these skill paths to auto-train.
I know EVE has a certificate system that is SUPPOSED to do a similar thing, but I've been playing EVE for ~5 years~ and haven't met a player who seriously considers the certificate planner as a valuable tool in skill planning. A far more structured system like the one described would, I think, be far superior then adding a certificate system like the one in EVE to Dust.
+1 I think the point for Dust would be simply something for new players to aim for, a goal if you wish. I had the goal when playing EVE to fly the Megathron, granted I never got there but it meant I was focused. That is what new players need.
As for the links to certificates, thanks. I can't check it out on my phone for some reason but I'll take a look later. This still does not really solve many problems though as anybody interested enough to watch the tutorials (which they would do before signing into or finding the forums) would know how to train skills and not really have need of certificates as they have been presented here.
We really just need an interactive tutorial that gives players a simple, fun and hands on experience. Then they can get into the nitty gritty skill system and go searching for more answers once we have them hooked. |
RINON114
B.S.A.A.
42
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Posted - 2013.03.16 05:28:00 -
[6] - Quote
Red Dot 24601-HA wrote:I guess the PvE environment would be perfect for a tutorial that includes action and excitement. The new player makes his character and then is transported via dropship to the surface of a planet with a rogue drone infestation. Battle commences and they are taught all kinds of new and interesting things!
Agreed. I can't wait for some PvE news! |
RINON114
B.S.A.A.
46
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Posted - 2013.03.18 04:11:00 -
[7] - Quote
Red Dot 24601-HA wrote:With a PvE tutorial you could actually run the player through the diferent classes with supply depots. They could start as an assualt and move into position fighting the first few drones and securing a supply depot. They could then be promted to switch to a logi and repair a turret installation set up a drop link and a nano hive. Fight a few drones and then be promted to switch to a heavy with an hmg to fight a big hoard of weak drones. Maybe switch over to the forge gun or swarm launcher for a queen drone. Then possibly be over run and be prompted to change to a scout to make your escape or call in an orbital or lav. It would cover a good bit of the different types of gameplay. However when it comes to skills and character progression a certificate or path system would be the best route. That is exactly what should happen. Combine this with the ideas in this thread and we have an idea worth presenting to CCP. |
RINON114
B.S.A.A.
63
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Posted - 2013.03.22 08:37:00 -
[8] - Quote
slypie11 wrote:I hate the people who say "oh, we have to keep it complicated so we can keep the idiots and the CoD players out". To me that's just cruel and selfish. I almost passed this game by. I had seen trailers for it a while back, but didn't even know it had been released in open beta until recently. When I first went on, I was completely lost. I would have given up, but after an hour or two, I sort of got the hang of it. And I am a CoD player (at my friend's house anyway). And I'm 13. It's just infuriating how many stereotypes there are surround people's "gaming background" and age in this game. Stereotypes usually exist for a reason and it's good you're not too much a part of it. You've still upheld the part of stereotype by starting the post "I hate..." but I can let that go because you posted well.
We could use more teenagers like you. |
RINON114
B.S.A.A.
67
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Posted - 2013.03.22 10:32:00 -
[9] - Quote
slypie11 wrote:I hate the people who say "oh, we have to keep it complicated so we can keep the idiots and the CoD players out". To me that's just cruel and selfish. I almost passed this game by. I had seen trailers for it a while back, but didn't even know it had been released in open beta until recently. When I first went on, I was completely lost. I would have given up, but after an hour or two, I sort of got the hang of it. And I am a CoD player (at my friend's house anyway). And I'm 13. It's just infuriating how many stereotypes there are surround people's "gaming background" and age in this game. Stereotypes usually exist for a reason and it's good you're not too much a part of it. You've still upheld the part of stereotype by starting the post "I hate..." but I can let that go because you posted well.
We could use more teenagers like you. |
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