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Cross Atu
Conspiratus Immortalis
822
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Posted - 2013.03.14 02:52:00 -
[1] - Quote
Buster Friently wrote:As I mentioned in my first post in this thread, I'm pretty sure I saw some dev comment that Certifications were coming. I think this should help with the "How should I train" kind of questions at least.
I have been unable to locate the link but I believe you are correct regarding certifications. If the descriptions on the Certs are clear and there is a list of "recommended certifications" provided by in game prompts linked to the 'class' selection of the player I think that will help quite a bit in providing new players with the information they need at the times they need it.
0.02 ISK Cross
ps ~ I fully support the concept of doing more for the new player experience, the game is good but for some of those not already accustomed to CCPs level of complexity it can be a rough climb up that learning curve. On a related note having a militia version of all gear so that new players can try stuff out before pumping their SP into permanent skill selections would also be a boon to new players.
EDIT: I like the ideas expressed by RINON114 (and the quotes) in post #42 |
Cross Atu
Conspiratus Immortalis
832
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Posted - 2013.03.21 21:40:00 -
[2] - Quote
RINON114 wrote:Red Dot 24601-HA wrote:With a PvE tutorial you could actually run the player through the diferent classes with supply depots. They could start as an assualt and move into position fighting the first few drones and securing a supply depot. They could then be promted to switch to a logi and repair a turret installation set up a drop link and a nano hive. Fight a few drones and then be promted to switch to a heavy with an hmg to fight a big hoard of weak drones. Maybe switch over to the forge gun or swarm launcher for a queen drone. Then possibly be over run and be prompted to change to a scout to make your escape or call in an orbital or lav. It would cover a good bit of the different types of gameplay. However when it comes to skills and character progression a certificate or path system would be the best route. That is exactly what should happen. Combine this with the ideas in this thread and we have an idea worth presenting to CCP.
Sounds good, a PvE intro to the way battlefield roles work would really help players become grounded before they start spending ISK and SP. I think that would help improve the new player exprience and lead to greater retention.
I'm all for keeping Dust as it's own entity, I don't think it needs to be watered down for "mass appeal" but I also don't see any harm done to the nature of the game by making new player orientation a more robust offering. In short don't make it easier to play dust by oversimplifying dust, Make dust easier to play by providing strong tutorials, PvE intros etc. to ensure a robust system for our new player experience. A complex game adds depth and fun value, driving new players away at the door does not.
0.02 ISK Cross
ps ~ for those who care I play EVE and everyone I know in EVE agrees that the new player experience is one of the weakest links in the game, it would be great if D514 could buck that trend. |
Cross Atu
Conspiratus Immortalis
833
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Posted - 2013.03.22 04:26:00 -
[3] - Quote
Red Dot 24601-HA wrote:I agree 100%!!
I would hate for CCP to simplify things or make the game idiot compatible. I am just looking for ways to make the game easier to get started in. I tried EVE once with the free trial and was pretty overwhelmed by it. I wasn't willing to spend a monthly subscription on a game I didn't fully understand.
Your story is one I have (unfortunately) encountered all to frequently during my time in EVE (and I'm not even what's considered a veteran player upstairs in the attic ). There are reasons why EVE is complex even in it's intro and to give CCP their due they are still improving the new player experience even now, but there's no doubt it's one of the weak elements of the game.
Dust has a much better chance to do this right in that at present it does not have so much content build in, the complexity is there but the diversity is still maturing and that makes this moment opportune for establishing a strong and dynamic set of tools in game for teaching new players the ropes without getting them tied in knots.
What the in game introduction resources fundamentally need to do is provide a player with the grounding and tools needed to play the game in a stable way until either A) they master things on their own or B) they become part of a Corp/other community of players who will help them learn in a more effective way. As an additional note to point B if those same tools (such as PvE) made mentoring friends who are new to the game easier and more effective that would be a real boon for the player communities and groups which seek to provide such training and support.
Thanks for posting this thread and +1 again for your work in it.
Cheers, Cross
ps ~ if you ever decide you'd like to give flying another try shoot me a mail in game and I'll be happy to help walk you through some things sky side the more reasonable, conversant individuals in New Eden (space or ground let alone both ) the better in my opinion. |
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