|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 15:53:00 -
[1] - Quote
What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:10:00 -
[2] - Quote
Vermaak Doe wrote:They're already easy to spot, they glow for crying out loud They glow for the whole 0.06 seconds they are in the air. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:12:00 -
[3] - Quote
XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see.
This is neither a buff or a nerf, it's an addition. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:16:00 -
[4] - Quote
Spkr4theDead wrote:Baal Omniscient wrote:What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults. You do realize there's a giant trail of superheated gas as the slug leaves the barrel, right? Hell, when I'm looking at the map view, I see sniper rounds after they leave the barrel. It's still nerfing the forge gun. Stop crying to get heavies nerfed to irrelevancy or go back to Call of Duty. Yay, the first CoD reference of the thread. First page too. Adding tracers to a gun that hits for over 2000 damage has nothing to do with likening this game to CoD. This game is and will never be like CoD, which is why I like it.
Get some new material, that remark is getting ungodly stale. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:29:00 -
[5] - Quote
Vermaak Doe wrote:Baal Omniscient wrote:Vermaak Doe wrote:They're already easy to spot, they glow for crying out loud They glow for the whole 0.06 seconds they are in the air. And the other 4 while charging Agreed, but it's not hard for forge gunners to hide behind a corner while charging a round, we see it all the time. I'm not set on the time either, I'd be fine with it being anything from 0.5 seconds up to a max of 3, I was just giving some parameter ideas for discussion since I'm bored.
@ the person who said the explosion gave them away, it gives away their general direction, but not their height and is not precise at all on direction. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:36:00 -
[6] - Quote
GeneralButtNaked wrote:I don't think that this would be a good idea.
It would seem that having a tracer from a sniper is sensical, because the sniper can relocate rather quickly to avoid counter fire.
Having a fat suit be traced back creates a situation where you pop out, get one shot off and eat a tank round. Now I am sure that vehicle people would love it, but it wouldn't be balanced. But AV players are supposed to be protected by their squad, so a tracer wouldn't be that bad for people who use them only when in a squad. It would only be a problem to people who are running solo, and pulling out a forge gun is NEVER a good idea when running solo unless you have ninja skills with an SMG/pistol in a fat suit.
And as I said before, the tracer could be shorter than I mentioned in the the OP, hell a .5 second tracer would be fine, just something to show a huge super-heated round had just come from the general direction.
Just to be clear here, I have no issue with forge guns. I love them. I just think they need some love from the devs too. It would feel SO much more satisfying to fire off a shot if it had a pretty blue tracer trailing out behind it. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:42:00 -
[7] - Quote
Arbor Viridanus wrote:Baal Omniscient wrote:XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see. This is neither a buff or a nerf, it's an addition. You can claim it's not a nerf all you want, but adding a tracer to make it easy to find the Forge Gunner is a nerf. It WOULD be if the forge gun didn't get something in return, which it DOES. There are SEVERAL uses for a tracer from the forge gunners perspective. Not the least of which is the fact that it can be used to help with lining up shots on a weapon that has no ADS view. It would make it easier to see exactly where your shot landed after the explosion clears so that you can adjust your aim accordingly for your next shot, which I see as a HUGE bonus. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:48:00 -
[8] - Quote
GeneralButtNaked wrote:Baal Omniscient wrote:But AV players are supposed to be protected by their squad, so a tracer wouldn't be that bad for people who use them only when in a squad. It would only be a problem to people who are running solo, and pulling out a forge gun is NEVER a good idea when running solo unless you have ninja skills with an SMG/pistol in a fat suit. And as I said before, the tracer could be shorter than I mentioned in the the OP, hell a .5 second tracer would be fine, just something to show a huge super-heated round had just come from the general direction. Just to be clear here, I have no issue with forge guns. I love them. I just think they need some love from the devs too. It would feel SO much more satisfying to fire off a shot if it had a pretty blue tracer trailing out behind it. EDIT: Or the red and black one I mentioned in the OP I wasn't insinuating that you didn't like the forge gun, I just don't think it really adds to the weapon in a meaningful manner, while at the same time adding a negative where one is not needed. From my perspective as a heavy, I don't need a tracer, so it would seem to only benefit the people I am shooting at. I agree that a cool looking visual would be satisfying on some level, but I would not want a fancy visual that might cost me a fitting. I can understand that... how about a time delay on the tracer and a bigger muzzle blast animation then? Perhaps it only lights up at around 100 meters? And I want static sparks that fizzle out around the barrel for .5 seconds after firing! |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:54:00 -
[9] - Quote
XXfootnoteXX wrote:Baal Omniscient wrote:Arbor Viridanus wrote:Baal Omniscient wrote:XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see. This is neither a buff or a nerf, it's an addition. You can claim it's not a nerf all you want, but adding a tracer to make it easy to find the Forge Gunner is a nerf. It WOULD be if the forge gun didn't get something in return, which it DOES. There are SEVERAL uses for a tracer from the forge gunners perspective. Not the least of which is the fact that it can be used to help with lining up shots on a weapon that has no ADS view. It would make it easier to see exactly where your shot landed after the explosion clears so that you can adjust your aim accordingly for your next shot, which I see as a HUGE bonus. I get what youGÇÖre saying, I simply donGÇÖt agree with it. This is actually a weapon I am familiar with, by no means a subject matter expert though. It is easy enough to judge your shot from the explosion. This is a straight shot weapon; there is no curve, drop or anything to take into consideration. You shoot at the tank and there is an explosion to the left, aim right. Now, I am not saying cosmetically it wouldnGÇÖt look good, I think it would look great if done right. I just donGÇÖt agree with your argument that forge gunners would get something useful out of it, the only benefit would come to the tankers. Now, if you changed it so forge guns charged faster, but had the tracer, then I think it would be a fair trade. I could see that, but you couldn't buff the charge time by too much without breaking the assault forge guns since the operation skill itself decreases the charge time for it.... perhaps a 10% drop in charge time for basic and breach, 5% drop for assault forge guns. |
|
|
|