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BASSMEANT
ZionTCD Legacy Rising
110
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Posted - 2013.02.26 12:56:00 -
[1] - Quote
so in this game we can make rail guns that fire huge blasts, laser rifles that actually have some sort of internal power supply that is smaller then a volkswagon bus, drop ships and tanks that are death dealing chunks of metal...
but we can't figure out how to make smoke grenades?
really?
those are outta our technological capability?
c'mon man.
make smoke grenades.
Peace B |
J Lav
Lost-Legion
28
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Posted - 2013.02.26 13:11:00 -
[2] - Quote
Smoke would totally make the snipers less aggravating, and the ridiculous amount of open space more manageable. |
Jack Boost
Zarena Family
194
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Posted - 2013.02.26 13:30:00 -
[3] - Quote
Use MD or normal grenades... few sec of 'smoke screen' |
John Welbot
BurgezzE.T.F Orion Empire
0
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Posted - 2013.02.26 13:33:00 -
[4] - Quote
Smoke grenades lasts longer, the regular ones just explodes for a sec, and albeit they are a distraction, they are hardly doing the same job smoke grenades could. |
KingBabar
Seraphim Initiative. CRONOS.
444
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Posted - 2013.02.26 14:30:00 -
[5] - Quote
Like the framerate drop on the maps with smoke effect wasn't enough.... |
James TrendalI
BetaMax.
2
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Posted - 2013.02.26 14:40:00 -
[6] - Quote
Frame rate would end the game for alot of people.
But i agree smoke grenades could be really effective. |
Vaerana Myshtana
Bojo's School of the Trades
206
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Posted - 2013.02.26 14:42:00 -
[7] - Quote
It is worth noting that there was a testing item called a "Miasma Grenade" that came up in one of the DB dumps.
That suggests that they are working on something like a smoke or gas grenade, but that it is totally not ready for prime time. |
Vaerana Myshtana
Bojo's School of the Trades
206
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Posted - 2013.02.26 14:46:00 -
[8] - Quote
In a completely different vein, I could see an advanced version of Sticky Foam in a grenade.
Basically it could just explode into a solid mass that traps mercs, blocks line-of-sight, but allows bullets to pass through.
If if gets hit with explosives, it could just go poof and disappear. |
Pilgrim Plymco
Better Hide R Die
12
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Posted - 2013.02.26 15:53:00 -
[9] - Quote
BASSMEANT wrote:so in this game we can make rail guns that fire huge blasts, laser rifles that actually have some sort of internal power supply that is smaller then a volkswagon bus, drop ships and tanks that are death dealing chunks of metal...
but we can't figure out how to make smoke grenades?
really?
those are outta our technological capability?
c'mon man.
make smoke grenades.
Peace B
Did someone say smoke grenades!!!!!!!!!!!!!!!!!!!!!!!!!!!! :P
How are you old friend? (sorry forums, had to say hi to Bassmeant, haven't seen him online for over a year) |
Hex Amine
Dead Six Initiative
5
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Posted - 2013.02.26 16:54:00 -
[10] - Quote
TACNET + Scanning negates any effect this would have. I can sit behind the burning fixtures on certain maps and snipe through the opaque smoke they emit because enemies light up when I pass my scope over them. It would be even less effective in a close quarters firefight since people are sprinting all over the place, waving their sights back and forth until they scan someone.
However, if you're suggesting that the smoke grenades would also create some kind of profile dampening field as well as just obscuring sight (cloud of radar scrambling nanites?), that would make sense. Perhaps higher level versions could even obscure OMS pods and vehicles (though I'm not sure what use that would be.) |
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Vaerana Myshtana
Bojo's School of the Trades
209
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Posted - 2013.02.26 16:58:00 -
[11] - Quote
Hex Amine wrote:TACNET + Scanning negates any effect this would have. I can sit behind the burning fixtures on certain maps and snipe through the opaque smoke they emit because enemies light up when I pass my scope over them. It would be even less effective in a close quarters firefight since people are sprinting all over the place, waving their sights back and forth until they scan someone.
However, if you're suggesting that the smoke grenades would also create some kind of profile dampening field as well as just obscuring sight (cloud of radar scrambling nanites?), that would make sense. Perhaps higher level versions could even obscure OMS pods and vehicles (though I'm not sure what use that would be.)
Actually, many modern military "smoke" grenades do exactly that. They contain chemicals that interfere with thermal imaging:
http://en.wikipedia.org/wiki/Smoke_screen#Infrared_smokes
I would be very surprised if the New Eden versions didn't mess with TacNet. |
Hex Amine
Dead Six Initiative
5
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Posted - 2013.02.26 17:19:00 -
[12] - Quote
(from the wiki)
Quote:A dry powder fire extinguisher is said to be a good improvised system for production of aerosol effective even in far infrared.
Can anyone say Tremors 2? |
BASSMEANT
ZionTCD Legacy Rising
117
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Posted - 2013.02.26 18:25:00 -
[13] - Quote
what's up plym?
yeah i flipped over to bf3, then started messing with grimlands all while dodging in and out of entropia...
gotta say it's good 2 see the vets like you showing up.
gives the game hope.
Peace B |
Pilgrim Plymco
Better Hide R Die
12
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Posted - 2013.03.01 15:29:00 -
[14] - Quote
BASSMEANT wrote:what's up plym?
yeah i flipped over to bf3, then started messing with grimlands all while dodging in and out of entropia...
gotta say it's good 2 see the vets like you showing up.
gives the game hope.
Peace B
Yeah I've been a bit on the fence about dust but the last few months i've been playing more nights than i'm not ;).
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Rainn Ender
L.O.T.I.S. Legacy Rising
2
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Posted - 2013.03.01 19:07:00 -
[15] - Quote
if this can be done with little to no detriment on framerate then i'm 200% for it! be great for landing a dropship for evac |
Cade Orion
Tronhadar Free Guard Minmatar Republic
28
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Posted - 2013.03.01 20:11:00 -
[16] - Quote
+1 on this, I was just thinking about this the other day. |
BASSMEANT
ZionTCD Legacy Rising
136
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Posted - 2013.03.01 21:27:00 -
[17] - Quote
still on the fence myself.
takes a couple steps forward, stumbles sideways. kinda wandering in circles. feels familiar?
have to squad up some night
Peace B |
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