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BASSMEANT
ZionTCD Legacy Rising
110
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Posted - 2013.02.26 12:32:00 -
[1] - Quote
any chance you guys are planning on working with Sony and combining the merc quarters with a portal to playstation Home?
is there going to be a 514 ps home zone that we can enter in and out of from within 514?
it sure would go a long way toward the mmo thing you guys were claming which really hasn't shown up yet.
Give us a buncha military style emotes, like stand at attention, salute, at ease, etc. and let the non 514 players in Home into the 514 section so that it is a mix of civilians and mercs. let the mercs wear the last dropsuit they had on or assign their "fave" suit to be their Home suit. it would allow for face to face interaciton between corps and mercs and could actually promote 514 as the civies see all these mercs walking around looking badass and think to themselves "i wanna look like THAT! how do i do it?"
"well, son... first you download 514..."
Peace B |
DJINN leukoplast
Hellstorm Inc League of Infamy
289
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Posted - 2013.02.26 12:37:00 -
[2] - Quote
PS Home... LOL
Dust will get it's MMO roots when planets can be taken over and conquered without consent. As it stands right now, Dust is simply a FPS with RPG elements, nothing more. And no amount of PS Home integration (LOL ) will change that. |
BASSMEANT
ZionTCD Legacy Rising
110
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Posted - 2013.02.26 12:42:00 -
[3] - Quote
at the moment it's a PFPS = persistant first person shooter.
seeing as this is a sony exclusive and seeing as the mmo element is missing then the logical progression would be for sony to chop out a section of home that could be entered via the merc quarters door.
go through there, load and walk into a giant world of mercs and civvies.
imagine the civvies seeing a clan in the middle of a private meeting where the clan is all standing at attention in formation in the public area. would look pretty cool seeing everyone in their gear. would prolly be a pretty good selling point for those out of the loop when it comes to 514.
if we are waiting for CCP to do WIS then i think we will be waiting a while.
i thought the eve players were asking for this a couple years ago.
sony has it up and running now. just gotta dump some graphic/animation work on it.
Peace B |
Zacaria Zen
Bragian Order Amarr Empire
2
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Posted - 2013.02.26 12:47:00 -
[4] - Quote
my idea of an MMOFPS is having more than 24 players battling it out at any one time. |
Vermaak Doe
SVER True Blood Unclaimed.
392
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Posted - 2013.02.26 12:47:00 -
[5] - Quote
What kind of mercenary stands at attention?
Lol ps home |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2013.02.26 12:54:00 -
[6] - Quote
Vermaak Doe wrote:What kind of mercenary stands at attention?
Lol ps home
Not even the ANZACs would salute to the British Army officers in WWII.
<-- Australian. |
Coleman Gray
Coalition Of Goverments
47
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Posted - 2013.02.26 12:54:00 -
[7] - Quote
This sir, is a bloody brilliant idea! |
DJINN leukoplast
Hellstorm Inc League of Infamy
289
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Posted - 2013.02.26 12:55:00 -
[8] - Quote
BASSMEANT wrote:at the moment it's a PFPS = persistant first person shooter.
Persistent?
Care to define that meaningless term in regards to this game?
Dust is a FPS with RPG elements (skill upgrades), that's it right now.
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BASSMEANT
ZionTCD Legacy Rising
110
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Posted - 2013.02.26 13:03:00 -
[9] - Quote
it's persistant in the sense that the wars you fight will be have a long term daily effect on the game environment. or that changes to your character will change the environment that others are playing in.
it's not even close to an mmo.
it's not massive.
it's not multiplayer enough to be Multiplayer. need platoon vs platoon minimum to be approaching the Multiplayer part. that's 32 v 32 minimum.
it is online. so i'll give ya that one.
but i'd suggest "passive skill pointing" as prime example of "persistant FPS" not mmo.
even if you are offline, you are still skilling up. and those changes you make with the points you earned while offline will effect the next match you play in, either with new gear or better stats = more dead guys. and when they implement more, things like losing districts while offline would be persistant elements as well. things take place "persistantly" whether you are there or not.
514 is not a real mmo.
sitting in merc quarters like a lab rat actually goes so far against the Massive in mmo as to almost be a lie at this point. even a window that looks out into space and shows some form of "life" taking place would be a step in the right direction.
so the easiest thing to do is just make a 514 zone in home and make it accessible from 514. and make 514 accessible via that home section and it should start to "feel" more like an mmo.
calling it a FPS with RPG elements is pretty friggin vague. EVERY game has RPG elements in some watered down form or another.
this is the first time most of the console players have seen this leveling system. pc players have been doing this kind of leveling for years. console? pff not even close. and this isn't even close to the normal grinding that's required. even this is watered down.
i would say it's a FPS with an MMO skilling system, but there is no RPG... you mean role playing? c'mon man. there is no role playing here. actually that's not entirely true but for the sake of discussion, nobody here is role playing anything. maybe best supporting actor in the "useless codboi mode" award. but no real roleplaying.
naw it's a PFPS. persistant first person shooter.
Peace B |
Snaps Tremor
Tritan-Industries Legacy Rising
41
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Posted - 2013.02.26 13:12:00 -
[10] - Quote
Home's original remit was to be exactly what you suggest, a portal for games that can be hopped in and out of. If you've ever used Home, you'll know that it ended up as something completely different. Home takes longer to load than most full games, which completely negates the point of loading it up from a different game. It's not a suitable hub for anything except itself.
That's not to say they couldn't flesh out Dust's presence in Home with maybe a clubhouse or a few outfits/decoration items. It's an easy replacement for public spaces in Dust itself, especially since we don't have any complex faces or customisation to replicate from the main game. Also, looking at the average markup on cosmetic Home crap, they'd probably make a significant chunk of scratch back from them. |
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Muscaat 514
EVE Markets
14
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Posted - 2013.02.26 13:32:00 -
[11] - Quote
BASSMEANT wrote:at the moment it's a PFPS = persistant first person shooter.
seeing as this is a sony exclusive and seeing as the mmo element is missing then the logical progression would be for sony to chop out a section of home that could be entered via the merc quarters door.
Or, you know, that whole EVE thing they're working on integrating with...
That is where the MMO part comes in. When actions in DUST have effects that are felt across the board. This (probably) isn't going to be an MMOFPS in the sense of 512v512 battles or whatever; it's the ability for the actions of a small group to have repercussions not just dirtside but topside too, affecting hundreds of thousands of players - that's what I'm excited about, as a long-term EVE Online player and someone who's enjoyed shooting people in the face thus far. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.26 14:21:00 -
[12] - Quote
DJINN leukoplast wrote:BASSMEANT wrote:at the moment it's a PFPS = persistant first person shooter.
Persistent? Care to define that meaningless term in regards to this game? Dust is a FPS with RPG elements (skill upgrades), that's it right now. Even in this core-mechanics-barebones-testbed program(that we're calling DUST for sake of convenience) our actions are persisent in the New Eden universe.
We've changed faction warfare soverignty more than once and have been the cause of 3000+ ship fleet battles representing significant real loss. Huge, vastly powerful alliances are thinking differently now and beginning to contemplate changes to their roadmaps, representing shifts to the flow of ISK, resources and real dollars.
This is already more persistance than has been achieved in the vast majority of all the MMOs published to date. But it's absolutely trivial in comparison to what is coming to New Eden, and the driving force will be us. |
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