S Park Finner
BetaMax.
89
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Posted - 2013.03.01 15:04:00 -
[1] - Quote
Thinking of the objectives of the system...
- Provide engaging game play for DUST 514 players
- Tie into motivators in DUST 514 and EVE.
Some motivators for corporations / EVE players
- Territory
- Resources
- ISK
- Battles in space
- Nuke them from orbit
and for DUST 514
While trying to maintain mechanisms that don't exclude smaller corporations and individuals from participation.
So I'm suggesting a package of mechanisms
- Adopt the sovereignty mechanics tying districts to sovereignty suggested so far
- (Eventually) have districts (planets / systems / whatever) represent resources significant to player activity
- (Eventually) create mechanisms for district owners to add drone defenses to fight along side defending players GÇô but at a price in Skill Points and ISK
- Do not allow territory change unless attackers or defenders field an entire team from a single corporation
- Do not allow territory change unless the GÇ£Loyalty PointsGÇ¥ of a district have dropped below a threshold for the defender and risen to a threshold for an attacker.
- Any corporation can set an attack order on a district at any time but for a price proportional to the investment the defender has in the district. If the loyalty point thresholds have not been met the attack can not result in ownership change but...
- For the defender, successful attacks will result in lost loyalty points and ISK
- For the contracting attacker, successful attacks will result in gained loyalty points and ISK
- For the attacker, successful attacks will result in loot, and ISK proportional to the contract on the district
- For the defender, unsuccessful attacks will result in gained loyalty points, ISK and loot
- For the contracting attacker, unsuccessful attacks will result in lost loyalty point and ISK
- For the attackers, unsuccessful attacks will result in lost equipment and ISK
- Where a contracting corporation does not field the team themselves (or to a contracted third party) the battle is open to the public
- In corporation battles WP for kills are proportional to the difference in the skill levels of the killer and the killed with higher killing lower getting less than the standard and lower killing higher getting more.
How it would play out...
- A new district might have just Rogue Drones and any corporation that sets a contract and fields a team can take it if they kill off the drones
- Once held, a corporation can invest in drone defenses to help defend it and may improve the district with various facilities. They start out with 100% loyalty
- A contracting attacker can set a contract with any value but it's impact on loyalty if won will be less than if the value is too low
- The attacker can not field a team an take the district until it's loyalty points have dropped to some threshold
- Contract battles GÇô either with public players, contracted third parties and/or the contracting attacker whittle down and build up loyalty points until the threshold is reached
- At that time the GÇ£killing blowGÇ¥ contract can be scheduled and the owner must accept and schedule the battle within some time frame or the district is forfeit
- Note that multiple corporations could be building up loyalty points attacking a district and if they achieved an attacker's threshold when the defender's threshold was reached multiple attackers might be vying for the same district. It could open up the possibility for multi-way battles in the future
- Winning a district gives the new owner 100% loyalty but the attackers (if there are several) get to keep (some or all of) their loyalty points so pressure is kept on and battles continue to be fought.
Knobs and dials on the system...
- The ratio of cost of attacking contract to investment
- The cost (In specialized skills and drone installations ISK) to the defender
- The rate of loyalty point loss / gain
- The thresholds for the final attack
- The loyalty point reset amounts
- The rate of WP penalty / bonus for player kills
- The amount / nature of loot from battles
- The nature and value of resources in the districts
- The relationship between district ownership and system ownership.
Benefits
- Defenders can see the final attack coming
- Attackers can wear down powerful defenders
- Plenty of opportunity for back room deals
- Lots of battles for all kinds of players
- With the exception of the final battle, no timers / appointments
- Lots of opportunities for new skills / equipment / NPC play / NPC - live co-op play
- Lots of ways to tweak the system without having to re-build it
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