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Tiluvo
Digital Mercs
2
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Posted - 2013.02.25 03:47:00 -
[1] - Quote
So I began speccing into MD's as a logibro and have found that the pop-up sights are rubbish. The reticule on the HUD seems better since it has ranging lines on it that are fairly intuitive; the farther your target, the lower the line used, easy. But the pop-up sight makes no sense. If you set the high line on the target, you shoot your feet; if you try the low line, the weapon model obscures your vision. Could any other MD users set me straight on this? |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.25 04:21:00 -
[2] - Quote
Yah, with the MD it's easier not to aim down the sights. Just use it like alt fire of flak cannon in UT.
eventually you'll get used to it. It doesn't seem to change the accuracy at all. |
Tiluvo
Digital Mercs
2
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Posted - 2013.02.25 04:52:00 -
[3] - Quote
Thanks for confirming. It's easy enough to aim without the sights, though it would be nice if they actually helped. |
Tidaen
Nova Corps Marines
19
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Posted - 2013.02.25 05:13:00 -
[4] - Quote
I actually think the biggest advantage of the MD is the fact that you don't have to aim down sights to fire accurate shots at medium range. You can pop in and out of cover much faster if you don't have to slow down to ADS before shooting.
If they want to use the sights, then it would cool if they projected an arc of where your round would land. Then they would be useful at long range. On second thought - this is a terrible idea because it would make them way to overpowered. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.25 05:20:00 -
[5] - Quote
dont use the sight. there is no point. you just have to feel the shot. or walk it in. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.25 05:22:00 -
[6] - Quote
Tiluvo wrote:Thanks for confirming. It's easy enough to aim without the sights, though it would be nice if they actually helped.
it's borderline op right now as it is because btches are complaining, when you get good with md they will cry nerf,, the truth to MD, the key is this: you get most of your kills while falling back, therefor your never zoomed in, because you get most of your kills while on the run. |
Tiluvo
Digital Mercs
2
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Posted - 2013.02.25 09:18:00 -
[7] - Quote
Yeah, I've seen people complain about MD's already. I can't say I've used even a small portion of the weapon types, but I see MD's as similar to nova knives in that they use completely different mechanics than the other weapons. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.25 12:20:00 -
[8] - Quote
Tiluvo wrote:Yeah, I've seen people complain about MD's already. I can't say I've used even a small portion of the weapon types, but I see MD's as similar to nova knives in that they use completely different mechanics than the other weapons.
...
But nova knives are useless. MDs are actually a good weapon. |
ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2013.02.25 12:55:00 -
[9] - Quote
You see i have a problem with close-med range. Want me to hit that guy on the other side of the map? no problem. Want me to hit the guy 2m away... il still hit the guy on the other side of the map |
Tiluvo
Digital Mercs
2
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Posted - 2013.02.25 13:48:00 -
[10] - Quote
Perhaps a sight that mimics real-world grenade launcher sights? Basically, there is a peep sight on the side of the current U.S. version that angles up and down, with range increments marked on it. You estimate range, slide the sight down to the desired mark, and then sight through the peephole. The weapon is now at the correct angle and you fire.
So something like the current sight, mounted on the side, with numbers on it marking out ranges. Close ranges near the top, almost in line with the barrel. As you go down the sight, the ranges would increase, elevating the barrel to the correct position for that range. |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.25 15:18:00 -
[11] - Quote
Tiluvo wrote:Perhaps a sight that mimics real-world grenade launcher sights?
Maybe if you had to reload after every shot, but the MD has many rounds. You can easily compensate for any error with the number of shots you get with the MD.
Adjusting sights takes too long too. The real-world grenade launchers like the M203 have a max effective range of 150ish meters, and a max range of over 400 meters. There's no need for sights because the MD is a short to medium range weapon. (It's short because it does little damage to the user, even if you're shooting something a few meters away...)
Plus, people would cry like crazy if a MD user could sit in the back and just shell them to death, so increasing the range is not a good idea. |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
18
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Posted - 2013.02.25 16:13:00 -
[12] - Quote
Tiluvo wrote:So I began speccing into MD's as a logibro and have found that the pop-up sights are rubbish. The reticule on the HUD seems better since it has ranging lines on it that are fairly intuitive; the farther your target, the lower the line used, easy. But the pop-up sight makes no sense. If you set the high line on the target, you shoot your feet; if you try the low line, the weapon model obscures your vision. Could any other MD users set me straight on this?
The site's are actually very similar to mortar or artillery sites, implying that you could fire a shot, then reduce your angle by a number of degrees to get more accurate. Essentially you could find a spot on a map you like, and using the numbers determine what angle you would need to be at to hit a certain spot. Would work as such...
You find a favorite spot on a map, maybe a nice high area. You note a platform a certain distance away you usually get shot at from, and the piece of cover they're usually darting behind when you return fire. After a few trials you discover the angle you need to have the MD at to hit just behind that piece of cover, hurting the person attacking you. From then on, you know exactly the angle you need to aim at in order for the shot to hit that point.
This can also be used for areas that are frequently contested hotspots, like Clone Facilities. Using someone on your team to 'spot' for you. You can arc shots from a distance away to land in the general area, much like a mortar shell.
So in this example say a clone facility is being actively contested. You're too far away to run there and help, so you go to a predetermined spot to lob shots into the area. You begin firing at the arc you've determined and explosives shells begin raining down on the area, hopefully causing some damage/panic among the enemies contesting it. Any team mates in the area can advice you on where to angle the shot to hit more people.
(All of this is theoretical as ive yet to really test it out lol. But I assume this would work better with the high AOE low damage variant) |
Tiluvo
Digital Mercs
2
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Posted - 2013.02.25 16:37:00 -
[13] - Quote
0 Try Harder wrote: Plus, people would cry like crazy if a MD user could sit in the back and just shell them to death, so increasing the range is not a good idea.
People cry about anything and everything it seems. But the MD is awesome and seems pretty well balanced atm, the sights just struck me as odd. And it is like Sobriety Denied said, you never use the sights; especially as a logi. |
Sontie
VENGEANCE FOR HIRE
92
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Posted - 2013.02.25 18:15:00 -
[14] - Quote
I ran tests with Nova Knives adv and they will one shot anyone who is not at least an adv assault focused on their tank. It seems melee does indeed stack. Sensors help A LOT. It's a novelty weapon though, for now. |
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