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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.22 23:03:00 -
[1] - Quote
On the Manus Peak skirmish map, the team that spawns on the Bravo side can send a scout up to the tallest mountain east of Alpha and have him call in a railgun tank at the very top. From here you have eyes on everything except the back roads leading into Charlie and areas hidden by the various structures strewn about the battlefield. There is also very little cover at Charlie and Alpha, and the railgun can still hit you with splash damage if the object you're using as cover isn't big enough. This makes it a difficult tactic to counter, because the few places on Manus Peak where you can take shots at the tank in relative safety make you vulnerable to infantry, and it's hard for your teammates to support you when the railgun is keeping them suppressed.
If you attempt to call in any vehicles at your base, the railgun can destroy or severely damage them before they even hit the ground, making it difficult for you to counter snipe without the enemy destroying your vehicle first. I have also been told that it is impossible to fly a dropship up the mountain because of the flight ceiling, so the only useful AV weapons are forge guns, swarm launchers, railguns, and missile launchers, all of which require you to expose yourself in order to use them. I'm not going to ask CCP for railgun nerfs or new map layouts, but we should have more ways to counter this tactic. I will detail some of my suggestions below.
- Orbital strikes should not require WP
Currently, 2500 WP is needed for an OB to become available, but if there is a tank on the field causing trouble for you and your team, it can be very difficult to earn enough points, especially if said tank is killing you repeatedly. This is even more of a problem on Manus Peak, since it has little cover compared to maps like Ashland and Skim Junction. Apart from such a requirement making no sense whatsoever, being able to use orbital strikes without having to earn WP would cause tank drivers to be less aggressive at the beginning of matches and prevent them from using tactics that limit their mobility, such as sniping from mountaintops.
This suggestion might alarm players worried about the possibility of squad leaders dropping orbital strikes on spawn points and vehicles being called in at the beginning of the match, but this could be fixed by placing CRUs in semi-random positions for every battle. As for vehicles, they could be invisible (cloaked) while the RDV brings them in (and perhaps for a few seconds after landing as well), similar to the way EVE ships are invisible after exiting warp. However, this would increase the risk of being crushed by vehicles, and could be used as a griefing tool.
EDIT: There should also be a cooldown period for orbital strikes, so that only two or three can be called in per match.
- Raise the flight ceiling
With a higher flight ceiling, we would be able to drop players equipped with AV weapons on top of the mountain. This would also make it easier for aerial vehicles to evade swarm launchers and forge guns. Raising the flight ceiling would make it possible to fly players with long range weaponry (sniper rifles, forge guns, swarm launchers, etc.) up to currently inaccessible areas, such as mountaintops and towers, but having the ability to call in orbital strikes at the beginning of a match would prevent this from becoming a severe issue.
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Canaan Knute
Conspiratus Immortalis
14
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Posted - 2013.02.22 23:31:00 -
[2] - Quote
DrunkardBastards wrote:I fear other people would just use em up and it wouldn't do anyone much good. If orbital strikes had a cooldown period, players wouldn't be able to use them all at once, and it might cause them to preserve OBs until they are needed.
EDIT: I should also add that player error, and capitalizing on those mistakes, is a part of the game. The problem is that we can't choose our teammates for public matches. |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.23 00:21:00 -
[3] - Quote
Takahiro Kashuken wrote:Someone from SI did that today
I was on the A side and didnt see it even tho i could hear the shots
So i got a free LAV and my fatsuit with milita FG and AV nades and went up ther, i got ther by crossing into ther redline then running up the rest of the way
FG it in the back then it decided to jump off the mountain so i chased it down launching another FG shot at it and my AV nades and when we hit the bottom it was on fire and then died
Or you could SL it That's a great story, but it might not always work out that way. Free LAVs are very weak, so if there are forge guns, swarm launchers, AV grenades and proximity mines on the field, you might not even get there alive. You also have to avoid the tank's railgun. I'm pretty sure there's also a railgun installation near the enemy base that you have to pass to get to the mountain, unless someone destroys it. |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.23 01:01:00 -
[4] - Quote
You have to go behind enemy lines to get up there. Climbing up the mountain is not that hard, provided you're in a scout or assault suit (is it even possible with assault?), but getting to the base of the mountain undetected can be difficult. |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.23 05:42:00 -
[5] - Quote
FrozenChaos wrote:The easiest way to fix this problem is to increase the flight ceiling so dropships can get troops up there...its freaking stupid that foot soldiers can climb higher than a dropship could fly to begin with That's actually one of the things I was going to suggest, but couldn't because of time constraints. I'll add it to my post as soon as possible.
Bojo The Mighty wrote:Actually, you can cut through the redline and still be alive with plenty of time and start the hike. I've done it in enemy lines before, you just have to take a long detour across the map but you'll be plenty sneaky most of the time enough to get into their redline unnoticed.
I figure I'll show you from Condor Squad. I'm definitely interested in learning how to deal with this tactic, but I still think some changes, such as raising the flight ceiling and making orbital strikes available without WP (both of which should happen anyway, in my opinion), are sorely needed. |
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