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![Zero Harpuia Zero Harpuia](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.21 13:42:00 -
[1] - Quote
When it comes to the Installations dotted around the map, something always catches my eye... besides some idiotic HAV user blowing up the Supply Depots because he doesn't know they can heal him. Supply Depots have ALOT of HP. This is good. CRUs have ALOT of HP. This is also good. Weaponry Installations... are made of paper. Dunno if this is 'good' or not, but it makes not a lick of sense. A miitia HAV can take more punishment than any turret, and they can move. You'd think the turrets, being stationary, would have more armor/shield than their roaming counterparts. Between HAVs and Swarms, it's getting harder and harder to find any un-popped installations on maps if they weren't taken by the team with more tanks. Could we possibly do something to fix this, maybe buff turret racial HP stat, like the Bolas?
...not that it helped the Bolas anyway, cover a opossum in armor and it just takes one more car... |
![Django Quik Django Quik](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Django Quik
R.I.f.t
220
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Posted - 2013.02.21 16:28:00 -
[2] - Quote
I've also been wondering this for a while. It kinda makes sense that something that can quite easily kill a tank should not be as indestructible as a CRU but who in the world of Eve would think making a fixed weapons installation even more vulnerable by being destructible by 2 ADV swarm hits? |
![Val'herik Dorn Val'herik Dorn](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Val'herik Dorn
CrimeWave Syndicate
264
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Posted - 2013.02.21 16:36:00 -
[3] - Quote
The insallations are proably milita variants of the eventually player droppable ones or close to it if they are just dev itemed in imagine them to get better when I can drop 5 proto installations with proto blasters on your redline and giggle as they ohk your stuff. |
![Eris Ernaga Eris Ernaga](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.22 09:25:00 -
[4] - Quote
Zero Harpuia wrote:When it comes to the Installations dotted around the map, something always catches my eye... besides some idiotic HAV user blowing up the Supply Depots because he doesn't know they can heal him. Supply Depots have ALOT of HP. This is good. CRUs have ALOT of HP. This is also good. Weaponry Installations... are made of paper. Dunno if this is 'good' or not, but it makes not a lick of sense. A miitia HAV can take more punishment than any turret, and they can move. You'd think the turrets, being stationary, would have more armor/shield than their roaming counterparts. Between HAVs and Swarms, it's getting harder and harder to find any un-popped installations on maps if they weren't taken by the team with more tanks. Could we possibly do something to fix this, maybe buff turret racial HP stat, like the Bolas?
...not that it helped the Bolas anyway, cover a opossum in armor and it just takes one more car...
hey did you know those are only militia instillations and that we will be able to call down are own in the future? I have a problem blowing up clone rep stations mainly cant wait for my damage mods to come in so i can start 4 hitting those pesky things. |
![gbghg gbghg](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.22 10:20:00 -
[5] - Quote
Zero Harpuia wrote:When it comes to the Installations dotted around the map, something always catches my eye... besides some idiotic HAV user blowing up the Supply Depots because he doesn't know they can heal him. Supply Depots have ALOT of HP. This is good. CRUs have ALOT of HP. This is also good. Weaponry Installations... are made of paper. Dunno if this is 'good' or not, but it makes not a lick of sense. A miitia HAV can take more punishment than any turret, and they can move. You'd think the turrets, being stationary, would have more armor/shield than their roaming counterparts. Between HAVs and Swarms, it's getting harder and harder to find any un-popped installations on maps if they weren't taken by the team with more tanks. Could we possibly do something to fix this, maybe buff turret racial HP stat, like the Bolas?
...not that it helped the Bolas anyway, cover a opossum in armor and it just takes one more car... Actually most HAV drivers take out supply depots to prevent the enemy from switching to AV easily |
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