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Villanor Aquarius
Shattered Ascension
79
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Posted - 2013.02.21 02:20:00 -
[1] - Quote
What is the purpose of this mechanic? It punishes shield tanks as you need an armor repper to prevent dying from armor burn. EVE does not have this and Dust should not either. It messes with the balance of armor versus shield. Armor already doesn't regenerate so a shield tank will be weakened for it's next engagement if it hits armor and an armor tank will just rep before the burn effects them so it really only serves to be a hindrance for shield HAV and LAV users and a massive setback to shield Dropships. With HAVs and LAVs if you are getting armor burn you can hop out and rep yourself with a repper, in a dropship you will lose hundreds of hitpoints before you are able to disengage and land safely or even just set the thing down where you are. Dropships should either have some onboard firefighting methods, either allowing a single passenger to engage reps on the dropship or have armor burnout stop after some semi finite time. As the burnout continues it has increased chance of going out etc. |
Rachoi
HavoK Core
17
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Posted - 2013.02.21 02:30:00 -
[2] - Quote
i do believe they are adding vehicle flares to chase off the Swarms, and as for the burn... well, what happens when you dont use the Damage Control mod? |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.21 03:09:00 -
[3] - Quote
I used to use Armor Tanking for my vehicles until one fateful day that absolutely pissed me off. And no, I won't censor that out because I feel that it adds to the effect of what I'm about to say.
Was using a Gallente Dropship once and took severe damage, armor burn kicked in and I was at 0 HP (briefly) while my Repairer was going.
TURNS OUT you don't even have to be at 0HP for a complete loss of systems control, and despite recovering well over 25% of my armor the dropship never regained control and still plummeted to it's death only to crash and explode.
Why is this? What is so imperative of this stupid feature? Who complained that 'Armor Tankers are too OP' back when HAVs had the massive Shield Resistances - no one had an issue with armor tanking, it was all Shield Resistance Modules and the lack of an actual stacking penalty.
Seriously. Remove this stupid feature. |
Bojo The Mighty
Bojo's School of the Trades
431
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Posted - 2013.02.21 04:18:00 -
[4] - Quote
Villanor Aquarius wrote: It punishes shield tanks as you need an armor repper to prevent dying from armor burn.
That's rich...
I, who shield tanks his DS and armor tanks his LAV, don't mind the armor burn, but think that the threshold to when your armor starts burning should be increased a little.
But here's why Dropships fall from the sky when their armor burns...They are the most mobile and go as the crow flies so they are the fastest as well. What you are supposed to do, is not let your armor get to burning point (derp). You go and hide and rep when you're in the dangerzone.
Why does the Dropship fall from the sky when it's armor is aflame? Because the passengers can always jump out before the DS is destroyed. The DS will not get OHK'ed in flight, it'll lose systems and begin to fall, giving the operators a fair warning to jump, thus depriving an AV of kills, so they made systems conk out when your armor is aflame to equalize the player ability to not be unsuspectingly blown up, unlike land vehicles that can be destroyed with no warning. |
Adstellarum
G I A N T
6
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Posted - 2013.02.21 04:42:00 -
[5] - Quote
i can put more swarms on a drop ship after it goes into burning and at 0HP and it still doesn't blow up... what about the fuel that is onboard the ship why doesn't that explode i want my destruction points and the points for the kill on the pilot..too many deaths in AV suit to not get any points or only assist points without the death assist |
Herrick Arcos
The Shadow Cavalry Mercenaries
56
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Posted - 2013.02.21 06:47:00 -
[6] - Quote
Adstellarum wrote:i can put more swarms on a drop ship after it goes into burning and at 0HP and it still doesn't blow up... what about the fuel that is onboard the ship why doesn't that explode i want my destruction points and the points for the kill on the pilot..too many deaths in AV suit to not get any points or only assist points without the death assist
First I do not believe that vehicles in dust use standard fuels that go pop like the ones we currently use. Second, I don't think vehicles should all pop when they run out of HP. Not every tank, car or plane goes boom when it is damaged beyond repair. I never understood why a tank exploded when down to zero hp just because some dude finished it off with an SMG. It would be more realistic to me at least, if there was a chance that a destroyed vehicle was immediately immolated but if that did not happen it was merely rendered immobile and useless. When a plane crashes, it does not 100% of the time explode in a fiery ball of death, there are times, many times that it simply bounces, crumples or skids. |
Ted Nugget
SVER True Blood Unclaimed.
74
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Posted - 2013.02.21 09:17:00 -
[7] - Quote
Villanor Aquarius wrote:What is the purpose of this mechanic? It punishes shield tanks as you need an armor repper to prevent dying from armor burn. EVE does not have this and Dust should not either. It messes with the balance of armor versus shield. Armor already doesn't regenerate so a shield tank will be weakened for it's next engagement if it hits armor and an armor tank will just rep before the burn effects them so it really only serves to be a hindrance for shield HAV and LAV users and a massive setback to shield Dropships. With HAVs and LAVs if you are getting armor burn you can hop out and rep yourself with a repper, in a dropship you will lose hundreds of hitpoints before you are able to disengage and land safely or even just set the thing down where you are. Dropships should either have some onboard firefighting methods, either allowing a single passenger to engage reps on the dropship or have armor burnout stop after some semi finite time. As the burnout continues it has increased chance of going out etc.
As a shield tanker, don't get into armor. To counter this use a repair tool. I have saved many shield tanks with one. Although it isn't always safe to get out of your tank. It can still be blew up and blueberry's can take the wheel and drive away.... that brings me to the topic of I WISH I COULD PLAY IN CORP ONLY MATCHES OTHER THAN CONTRACT CORP MATCHES OR ASSIGN MY TANK TO SQUAD ONLY OR HAVE AN OPTION TO KICK PEOPLE OUT OF MY TANK |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.21 13:34:00 -
[8] - Quote
Actually, Armor Burning only hurts Armor Tankers. Shield Tank players just need to roll up to a supply point to fix what little armor they have... OH WAIT THEY BLEW IT UP FOR 50 POINTS. Talk about hoist by your own petard....
To clarify though, hate the 'feature' and wish it'd go fug off. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.21 13:45:00 -
[9] - Quote
Ted Nugget wrote:Villanor Aquarius wrote:What is the purpose of this mechanic? It punishes shield tanks as you need an armor repper to prevent dying from armor burn. EVE does not have this and Dust should not either. It messes with the balance of armor versus shield. Armor already doesn't regenerate so a shield tank will be weakened for it's next engagement if it hits armor and an armor tank will just rep before the burn effects them so it really only serves to be a hindrance for shield HAV and LAV users and a massive setback to shield Dropships. With HAVs and LAVs if you are getting armor burn you can hop out and rep yourself with a repper, in a dropship you will lose hundreds of hitpoints before you are able to disengage and land safely or even just set the thing down where you are. Dropships should either have some onboard firefighting methods, either allowing a single passenger to engage reps on the dropship or have armor burnout stop after some semi finite time. As the burnout continues it has increased chance of going out etc. As a shield tanker, don't get into armor. To counter this use a repair tool. I have saved many shield tanks with one. Although it isn't always safe to get out of your tank. It can still be blew up and blueberry's can take the wheel and drive away.... that brings me to the topic of I WISH I COULD PLAY IN CORP ONLY MATCHES OTHER THAN CONTRACT CORP MATCHES OR ASSIGN MY TANK TO SQUAD ONLY OR HAVE AN OPTION TO KICK PEOPLE OUT OF MY TANK
Or you could drive to a supply point and not have to get out. |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.02.21 13:46:00 -
[10] - Quote
Bojo The Mighty wrote: But here's why Dropships fall from the sky when their armor burns...They are the most mobile and go as the crow flies so they are the fastest as well.
Actually I've saved my DS from Armor Cooking( what i like to call it) many times. when your armor burns around 200 armor hp, you have a maximum of 10-15 seconds before you lose systems and fail. when your cooking, the ds begins to fail. you still have control so long as you have health , and if you do have health when you land( a difficult thing to do) activate your armor reps, hop out and use your Repair kit, if you are at 50-25 hp you have a chance at saving your DS. anything lower than that and your DS is lost.
Safe Hunting |
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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.02.21 13:49:00 -
[11] - Quote
Zero Harpuia wrote:Ted Nugget wrote:Villanor Aquarius wrote:What is the purpose of this mechanic? It punishes shield tanks as you need an armor repper to prevent dying from armor burn. EVE does not have this and Dust should not either. It messes with the balance of armor versus shield. Armor already doesn't regenerate so a shield tank will be weakened for it's next engagement if it hits armor and an armor tank will just rep before the burn effects them so it really only serves to be a hindrance for shield HAV and LAV users and a massive setback to shield Dropships. With HAVs and LAVs if you are getting armor burn you can hop out and rep yourself with a repper, in a dropship you will lose hundreds of hitpoints before you are able to disengage and land safely or even just set the thing down where you are. Dropships should either have some onboard firefighting methods, either allowing a single passenger to engage reps on the dropship or have armor burnout stop after some semi finite time. As the burnout continues it has increased chance of going out etc. As a shield tanker, don't get into armor. To counter this use a repair tool. I have saved many shield tanks with one. Although it isn't always safe to get out of your tank. It can still be blew up and blueberry's can take the wheel and drive away.... that brings me to the topic of I WISH I COULD PLAY IN CORP ONLY MATCHES OTHER THAN CONTRACT CORP MATCHES OR ASSIGN MY TANK TO SQUAD ONLY OR HAVE AN OPTION TO KICK PEOPLE OUT OF MY TANK Or you could drive to a supply point and not have to get out.
Supply depots do repair yes but some one with half a brain will have already blown it up. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.21 13:58:00 -
[12] - Quote
Sir Meode wrote:Zero Harpuia wrote:Ted Nugget wrote:Villanor Aquarius wrote:What is the purpose of this mechanic? It punishes shield tanks as you need an armor repper to prevent dying from armor burn. EVE does not have this and Dust should not either. It messes with the balance of armor versus shield. Armor already doesn't regenerate so a shield tank will be weakened for it's next engagement if it hits armor and an armor tank will just rep before the burn effects them so it really only serves to be a hindrance for shield HAV and LAV users and a massive setback to shield Dropships. With HAVs and LAVs if you are getting armor burn you can hop out and rep yourself with a repper, in a dropship you will lose hundreds of hitpoints before you are able to disengage and land safely or even just set the thing down where you are. Dropships should either have some onboard firefighting methods, either allowing a single passenger to engage reps on the dropship or have armor burnout stop after some semi finite time. As the burnout continues it has increased chance of going out etc. As a shield tanker, don't get into armor. To counter this use a repair tool. I have saved many shield tanks with one. Although it isn't always safe to get out of your tank. It can still be blew up and blueberry's can take the wheel and drive away.... that brings me to the topic of I WISH I COULD PLAY IN CORP ONLY MATCHES OTHER THAN CONTRACT CORP MATCHES OR ASSIGN MY TANK TO SQUAD ONLY OR HAVE AN OPTION TO KICK PEOPLE OUT OF MY TANK Or you could drive to a supply point and not have to get out. Supply depots do repair yes but some one with half a brain will have already blown it up.
Yea, 9/10 times it'll be the tank that's burning out. |
Meeko Fent
Kinsho Swords Caldari State
12
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Posted - 2013.02.21 15:30:00 -
[13] - Quote
Herrick Arcos wrote:Adstellarum wrote:i can put more swarms on a drop ship after it goes into burning and at 0HP and it still doesn't blow up... what about the fuel that is onboard the ship why doesn't that explode i want my destruction points and the points for the kill on the pilot..too many deaths in AV suit to not get any points or only assist points without the death assist First I do not believe that vehicles in dust use standard fuels that go pop like the ones we currently use. Second, I don't think vehicles should all pop when they run out of HP. Not every tank, car or plane goes boom when it is damaged beyond repair. I never understood why a tank exploded when down to zero hp just because some dude finished it off with an SMG. It would be more realistic to me at least, if there was a chance that a destroyed vehicle was immediately immolated but if that did not happen it was merely rendered immobile and useless. When a plane crashes, it does not 100% of the time explode in a fiery ball of death, there are times, many times that it simply bounces, crumples or skids. It Blowes up cause we dont use ANY fuel. We use a Mini Nuclear Reacter. "We has a holes in our reactorzz!" "Doesn't worry! We won't Bl-" |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
175
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Posted - 2013.02.21 18:56:00 -
[14] - Quote
Nerf the burn damage. It's a stupid feature that is not properly reciprocated in shield tanks. Shield tanks don't suffer some critical power meltdown, so I dont see why we need it for already painfully slow armour tanks. |
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