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Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.02.20 13:03:00 -
[1] - Quote
First of all, I believe we still don't have Officer Laser Rifles, Mass Drivers, Swarm Launchers, Shotguns, Nova Knives or any Turrets. I'm not sure if we have Officer Scramber Pistols at this point. All of these should be added I guess (and will be at one point I'm sure). Also no Officer Grenades, but I'm not sure if we need to have that.
The other issue is that the Officer weapons we currently do have aren't really that balanced to each other.
(Prototype) Duvolle Assault Rifle - 34.1 damage, 60 clip size. (Officer) Balac's GAR-21 Assault Rifle - 35.8 damage, 72 clip size. (Officer) Krin's SIN-11 Assault Rifle - 34.1 damage, 90 clip size.
(Prototype) Six Kin Submachine Gun - 23.1 damage. (Officer) Cala's MK-33 Submachine Gun - 26.2 damage. (Officer, Tournament) Balac's MRN-30 Submachine Gun - 24.1 damage.
(Prototype) Boundless Heavy Machine Gun - 17.6 damage, 10.5 heat build-up per second. (Officer) Gastun's MIN-7 Heavy Machine Gun - 19.2 damage, 9.1 heat build-up per second.
(Prototype) Kaalakiota Forge Gun - 3.5 charge-up time, 4 clip size. (Officer) Gastun's BRN-50 Forge Gun - 2.1 charge-up time, 6 clip size.
(Prototype) Ishukone Sniper Rifle - 209 damage. (Officer) Thale's TAR-07 Sniper Rifle - 323 damage. (Officer, Tournament) Balac's N-17 Sniper Rifle - 228 damage.
I don't have the Officer Scramber Pistol (if there is one), so I don't have the numbers on that one.
The first thing that springs to mind is the fact that the Thale's Sniper Rifle has 114 more damage than the Prototype Sniper Rifle, whereas all the other Officer weapons only get slightly more damage (or in the case with the Forge Gun, less charge-up time and bigger clip size) and a couple of weapons get a couple of extra small bonuses over the Prototype weapons.
Either the Thale's needs to have it's damage brought way down to about 230-240 damage or all the other Officer weapons need to get a lot better than they currently are to better match the Thale's Sniper Rifle. This way it better matches the other Officer weapons, and matches especially the other Officer Sniper Rifle better.
The other minor issue I see is that the Cala's Submachine Gun is actually a lot better than the other Officer Submachine Gun (Balac's), so again, either the Cala's need to be brought slightly down, or the Balac's slightly up. I'm thinking the Balac's need to be brought slightly up since it's not really that much better than the Prototype currrently. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.02.20 13:11:00 -
[2] - Quote
Vermaak Doe wrote:What about making the thale charge and only lowering it to around 300? Good suggestion.
The problem I see with that is that we don't have a Prototype Charge Sniper (we only have a Standard). Well, it's not really a problem, but we need Advanced and Prototype variants first I guess.
Another problem is that all the other Officer weapons are based upon the regular version of the weapons, and not the sidevariants. If the Thale's should be a Charge Sniper people will ask to get a Tactical AR Officer weapon and so on. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.02.21 16:42:00 -
[3] - Quote
No other comments on this?
It's not really balanced right now. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2013.02.24 09:44:00 -
[4] - Quote
CCP should really look at this. The Thale's should not do 114 more damage than the Prototype Sniper Rifle when all the other Officer weapons are only slightly better than their Prototype counterparts. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.02.24 11:00:00 -
[5] - Quote
Sinboto Simmons wrote:Bendtner92 wrote:CCP should really look at this. The Thale's should not do 114 more damage than the Prototype Sniper Rifle when all the other Officer weapons are only slightly better than their Prototype counterparts. actually those extra 1-4 points in damage are devastating when the guy you are aiming at gets hit around 5-10 times a second, that's why many use geks despite only technically doing slightly more damage then it's standard counterparts the rof is immense and that extra damage gets stacked very quickly. going off of that the thale's (as a sniper)is still a single fire precision weapon and doesn't quite have that stacking ability (not saying you can't shoot someone twice it just takes longer to get a second shot off) that is most likely why the damage is so high. feel free to correct me on anything you feel I was wrong on this is just my opinion and i'm not against having a conversation on it. The difference between all the Officer weapons (except the Thale's) and their Prototype counterparts is minimal. Take the HMG for example. On a 500 HP target you only get a 2-3 bullet difference when using the Officer weapon instead of the Prototype. The same with the others.
The Thale's on the other hand is so much better than the Prototype. It's able to put out about 500 damage per shot if using damage mods (stacking penalty or not), which means it'll be able to 1-shot a lot of non-heavies, and 2-shot some heavies. The Prototype Sniper is only able to put out about 300 damage.
When saying the Thale's has high damage because it's hard to shoot someone twice (which it isn't btw), then the same would be applied to all the other Snipers, but it isn't because they would then be OP. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.02.24 15:52:00 -
[6] - Quote
Sinboto Simmons wrote:as I said the few points in damage the other officer weapons have goes a long way along with their other benefits your example on the officer hmg is one of these as the rof on a hmg (and other weapons such as the smg and AR) is very high and the damage is multiplied very quickly.
the officer's weapons are all about making a presence on the battlefield and the damage they do gives a feeling of 'what the hell is that' when used against you another weapon that has a sizable increase is the officer's forge gun and let me tell you after having been hit by one when I had my reps and hardeners on it still did a 'oh balls' amount of damage.
the thales is not impossible to survive a shot from the thale's but it is for most a one shot weapon as they are using A:damage mods and little protection or B:don't have the skills,and by extension the mods, to survive a shot from the weapon.
also I'm not saying that it is hard to shoot someone twice with the thale's just that there is a stopping time between shots as it is a 'normal' sniper and not a tactical (could you imagine an officer's version of the tactical would have like 250 damage at the base*shudders*) so that may be why the damage is so high ,mind you the damage seems to have taken a bit of a buff for some reason (or perhaps was that way before and I didn't notice) and a slight decrease may be in order perhaps 300-310 but nothing crippling as it still needs that 'oh balls' factor on the battlefield. The Officer Forge Gun does the same damage as the Prototype Forge Gun, and less damage than the Prototype Assault Forge Gun. It does, however, have a bigger clip and lower charge time.
Again, why don't the other regular Sniper Rifles do more damage then? Simply because they would be OP, so there's absolutely no reason as to why the Thale's should be doing 114 more damage than the Prototype Sniper Rifle. It just seems like they forgot the Thale's when they flattened the damage of all the weapons, because the other Officer Sniper Rifle, the Balac's, has the correct damage (19 more than the Prototype).
The Thale's needs to be lowered to 230-240 damage. |
Bendtner92
Imperfects Negative-Feedback
389
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Posted - 2013.03.06 11:53:00 -
[7] - Quote
The Officer weapons need to be looked at.
The Thale's Sniper need lower damage or all the other Officer weapons need higher damage / something else to make them better. |
Bendtner92
Imperfects Negative-Feedback
389
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Posted - 2013.03.06 13:02:00 -
[8] - Quote
Jack Boost wrote:About SMG: Point of officer weapon here is not much more dmg (but it is huge anyway) but CPU/PG usage. Back to all officers weapons, not only dmg is important. So anyway they are balanced/designed in more ways then you point. For thale I ask always for OB - solved, no more free k/d boost. . You're right. I completely overlooked that some of the weapons have different CPU/PG values (and one AR has a higher RPM). That is now corrected.
However, that just made the Thale's Sniper even more unbalanced since it uses much less CPU and PG than the Prototype Sniper, on top of the 114 more damage it already does.
The Thale's Sniper needs to have it's damage brought down to the 230-240 range. There's simply no way around that. I also feel it needs to use slightly more CPU and PG, but that's not as important as the damage issue.
Honestly I think they just forgot to change it since they gave the Officer Sniper from the Tournament the correct damage value (228, 19 more than the Prototype).
Edit: And before anyone else comes in and says it's not unbalanced please look at the numbers once again:
(Prototype) Ishukone Sniper Rifle - 209 damage, 93 CPU, 14 PG. (Officer) Thale's TAR-07 Sniper Rifle - 323 damage, 51 CPU, 7 PG. |
Bendtner92
Imperfects Negative-Feedback
389
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Posted - 2013.03.06 17:31:00 -
[9] - Quote
Stile451 wrote:Using the ARs as the baseline for damage I have found this:
Duvolle: 25575 Damage per minute Balac: 30680 Damage per minute Difference: 5105 Damage per minute Percent increase from Duvolle to Balac: 20%
Duvolle: 2046 Damage per clip Krin: 3069 Damage per clip Difference: 1023 Damage per clip Percent increase from Duvolle to Krin: 50%
Ishukone: 209 Damage per shot Thales: 323 Damage per shot Difference: 114 Damage per shot Percent Increase from Ishukone to Thale: 55%
As it is the Thale is slightly above the damage percentage of the Krin assault rifle. If the Thale was brought in line with the 20% increase of the Balac it would do 250 Damage per shot but would need to be given another round(total of six instead of 5).
TL;DR The Thale is in line with the damage increase of the Krin but isn't to the Balac. To put it in line with the Balac the Thale would need to be 250 damage per shot. You just forgot the CPU / PG requirements of the Sniper Rifles...
Also the fact that with 3 damage mods, Weaponry 5 and Sniper Rifle Proficiency 5, which every sniper will have, the Thale's will be doing well over 500 damage and the Ishukone less than 350 damage...
As I said, I believe they just forgot to adjust the damage of the Thale's when they flattened the damage of all the weapons since they clearly gave the Balac's Sniper the correct damage value (and I believe they made that weapon after the flattening). |
Bendtner92
Imperfects Negative-Feedback
389
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Posted - 2013.03.06 23:15:00 -
[10] - Quote
Jathniel wrote: No. I strongly disagree. The Thale's is the only sniper rifle that does what it does, and it's good at it. There is no fear factor if the damage is lowered that much. I got my first and ONLY pack of Thale's EVER, just last night, and I've played a LOT of Dust. 3 straight builds, and I got my first set of Thale's last night. No. Thale's are RARE. The performance is flawless. I'm going to hate when the damage mods are "fixed", because running quad-damage mods with a Thale's is an extremely HARD-EARNED 1-shot kill on most enemies. You'll still need 2 or 3 shots to kill a heavy.
Sniper's work hard to earn their Thale's. When they get it, it MUST be capable of 1-shot ****. Comparing the Forge Gun with the Thale's is not possible. We're talking a weapon that kills armor and infantry alike vs. a weapon that is anti-infantry only.
Even when the market opens up, they will eventually become rare again. The supply of Thale's will NOT meet the demand.
Don't tell me, I have to work hard to spec up to use the best sniper rifle in the game, which is already hard enough to come by, just to tell me, "surprise! it's not much stronger than the other rifle you were using."
It's purpose IS to make you shudder. It IS supposed to be OP. When you see one killing you in a match, you're not supposed to have a chance to get to cover. The sniper using it, is not supposed to be a sniper where you can say, "well i'll just flank him. stupid sniper. if i get hit, ill just take cover and rep." No. Just no.
It's fine to do that with any other SR, but not Thale's. No.
Long post incoming because I just can't resist to respond to this bs trolling.
I love it when you call a quadruble damage mod fit a "hard earned 1-shot kill" for several reasons. You're dealing WELL over 500 damage with that fit, instakilling nearly any non-heavy and 2-shotting pretty much any heavy. That's hilarius in itself, but when you consider that sniping is the easiest thing in the game it just makes it even funnier.
"Snipers work hard to earn the Thale's" lol no. Snipers is sitting in the redline sniping and getting Thale's by doing that. If anything, anyone else is working hard to get their Officer weapons, but when they get their's are they completely OP as the Thale's is? No.
"The Thale's is soooo rare". No it's not, I know of many people who has not ten, not twenty, but thirty+ of these. When you allow trading and the snipers are able to get even more Thale's from corpmates, they'll have an almost endless supply of them. Also considering that in general snipers should be dying less than other people, so therefore also less lost weapons.
"Don't tell me, I have to work hard to spec up to use the best sniper rifle in the game, which is already hard enough to come by, just to tell me, surprise! it's not much stronger than the other rifle you were using." Guess what, that's exactly the case with all the other Officer weapons, so why should it be any different with the Thale's?
"It's supposed to be OP". Haha, this is so funny. No, it's not supposed to be OP. |
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Bendtner92
Imperfects Negative-Feedback
389
|
Posted - 2013.03.07 08:43:00 -
[11] - Quote
Two troll posts in a row, you just won't stop?
If there's 100 people in a corp and all have 20 Thale's that's 2000 in total. Give those to the few snipers in your corp and they'll have several hundred each. If you say that's not a lot GTFO.
Also just because one guy has more Thale's than you does not mean there's an issue with rarity. Maybe you've just been unlucky and been getting other stuff or whatever.
I never said the other Officer weapons weren't better than the Prototypes. Stop reading what you want and read what I write. The other Officer weapons are only slightly better than the Prototypes, and aren't an easy win button like the Thale's. Except for maybe the Forge Gun since it's able to dish out 13-14k damage in less than ten seconds due to both lower charge time and a bigger clip.
A Thale's is not supposed to be able to 1-shot nearly every non-heavy. That's what you want it to be like, but if you can't see past your own nose STFU. Having it being able to do that is seriously gamebreaking in high-end matches. Especially considering the almost half CPU and PG requirements of the Prototype, which means the sniper is also able to fit a lot of other stuff as well.
See a few posts back where Trollsroyce, probably the guy that has spent the most time with a Thale's this build, agrees that it needs lower damage. Stop wanting to have an OP Sniper Rifle and actually look at the gamebalance.
Also stop lying. You DO NOT need anymore than max 2 shots to take down people in Militia gear. You DO NOT need 6 shots to take down a guy, even a heavy. Even without damage mods, which is a terrible assumption because what sniper doesn't use damage mods?
Saying a lot will change when damage mods are fixed is in my opinion also wrong. The stacking penalty on the second damage mod is very minimal. Only on the third and fourth will there be a noticeable difference.
I'm not responding to any more of your troll posts. If you can't see the Thale's is a problem GTFO. |
Bendtner92
Imperfects Negative-Feedback
389
|
Posted - 2013.03.07 09:50:00 -
[12] - Quote
2100 Angels wrote: Firstly, I personally don't think there needs to be any adjustment to the Thales, though, having said that I may be biased somewhat being a sniper. I think that there are obviously devastating effects currently due to the fact that most people are running standard and advanced suits, which will not be the case 6 months down the line, so any adjustment I think is a bit premature.
Secondly, given the above point, I agree that there is a HUGE disparity between the prototype and the officer, and barely anything between standard and prototype. I think that the the way this needs to be fixed is changes to the other rifles. The prototype sniper needs a buff, the militia sniper needs a nerf, and the advanced is at about a median level. I think this would solve many issues around the redline sniping and improve the importance of a specialised sniper.
Yeah we agree on the huge difference between the Prototype and Officer Sniper Rifle (Thale's, not Balac's). The reason for the small difference from the Militia/Standard to Prototype is the damage flattening that happened a while back. There's basically a 5% damage increase between the tiers of all the weapons (so not just the Sniper Rifles). Therefore this won't change with just the Sniper Rifles, so the difference between the Standard and Prototype stays the same.
Therefore the Thale's needs to be brought down to balance it. |
Bendtner92
Imperfects Negative-Feedback
389
|
Posted - 2013.03.07 12:01:00 -
[13] - Quote
2100 Angels wrote:Ahh.. well I'm not quite sure that there should be a sliding scale for all weapons, but that aside I don't think you can accurately determine whether the Thales is OP unless you're testing it on vk.1 suits, for the sake of comparing oranges and oranges. 2-3 shots on a vk.1 assault would render it balanced... if other officer weapons are not behaving in a similar efficiency to their level as in previous levels maybe its time to consider a buff for the other officer weapons.
In my experience with the thales, it 1 shots basically all standard suits with the exception of the heavy which is a 2 shot, and depending on the fit of an advanced suit will generally 2 shot with an occasional 1 shot. I've not tried it extensively against the proto suits as not many people wear them frequently but that is the standard they should be judged to. Django Quik said it nicely in the post just above.
You don't even need to "test" it as you can easily see it just from numbers. No matter how you put it the Thale's will at maximum be 2-shotting ANY non-heavy regardless of fitting and actually also be 2-shotting most heavies as it is right now.
You can actually 2-shot any non-heavy without using 2-3 damage mods as well. 1 is plenty for that job. Using more than 1 is just to 1-shot more people which is lame by itself, and then of course also to make sure you can 2-shot heavies.
If you call 2-shotting a vk.1 assault suit with health mods in all the slots balanced I don't know what to say. For information I can say that with a full health mod fit plus level 5 in the skills that give you 25% more shields and armor, a vk.1 assault will have just above 1k HP. And he gets 2-shotted...
For that exact reason the Thale's needs to be brought down, and not a buff to all the other Officer weapons. |
Bendtner92
Imperfects Negative-Feedback
389
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Posted - 2013.03.07 13:49:00 -
[14] - Quote
2100 Angels wrote:lets put this in context for a second, this is the highest tier weapon currently attainable... 2-3 shotting the upper echelon of players with defensive skills is what it should be able to do. With absolutely MAXED damage skills and 2 complex damage mods, the Thales does either ~468 or ~495 damage... depending on how the damage stacking is calculated. I'm leaning to the 468 damage being the most likely (the sum of the damage bonuses as a multiplier as opposed to each damage bonus stacking on one another). Without knowing what the exact EHP of a fully tanked vk1 suit is, it appears that this suits the scenario you envisioned.... I'm pretty sure it's the other way around. If you have Weaponry 5 and Proficiency 5 the damage is 323 * 1.1 * 1.15 and not 323 * 1.25.
And yes that damage is with maxed damage skills, which everyone using the Thale's will have since they need Proficiency 3 to even use it (though, they might not have the last two Proficiency levels, but that's still only 6%), and everyone has Weaponry 5. Plus everyone will be using 2-3 damage mods (3 in most cases).
If the Thale's has the correct damage now, then every other Sniper Rifle need a serious buff (including the other Officer Sniper Rifle), but they most certainly shouldn't because it would make every one of them OP.
The current damage output of the Thale's would be the same as having an Officer Railgun Turret being able to 2-shot any Sagaris or Surya regardless of their fitting, which would be hilarious, and something that would make the tank drivers very mad. |
Bendtner92
Imperfects Negative-Feedback
400
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Posted - 2013.03.07 23:31:00 -
[15] - Quote
I'll quote Trollsroyce, the guy that's probably spent the most time with the Thale's this build, because that's also what I want the Thale's to be fixed to (because it's broken right now).
trollsroyce wrote:240 damage Thale with a 6/7 shot clip is where I'd have it. 240 damage would be a little under 400 damage with Weaponry 5, Proficiency 5 and some damage mods which would be a perfect value in my opinion. |
Bendtner92
Imperfects Negative-Feedback
404
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Posted - 2013.03.08 09:17:00 -
[16] - Quote
People are overrating the effect the fix to damage mods will have. It's much less than what people think.
With 2 complex damage mods you'll get a 19.6% bonus instead of the current 21% bonus. With 3 complex damage mods you'll get a 26.6% bonus instead of the current 33% bonus. Only on the fourth damage mod the stacking penalty hits extremely hard.
If the Thale's is doing 240 base damage, the difference with Weaponry 5 and Proficiency 5 is 403 damage with 3 broken damage mods against 384 damage with 3 fixed damage mods.
Or in other words, very minimal.
With 240 base damage, and max damage around 400 the Thale's will be in a good position. Get that headshot game up against those Proto heavies.
Also you're forgetting that alongside the damage bonus you get compared to the Proto Sniper Rifle, you're also getting almost half the CPU / PG requirements, plus 1 or 2 extra shots in the clip if Trollsroyce's suggestion is being implemented. |
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