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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.02.19 22:20:00 -
[1] - Quote
FG's are beasts! They have to be to counter the HAV, so we don't want to nerf them.
But that makes them OP against the DS with its much lower HP. The most heavily tanked dropship can sustain only two decent FG rounds before going down, and only one if you sacrifice a high slot for a CRU, AB, Scanner, Remote Shield Transfer, or other module.
A pilot can see and avoid installation turrets, but the FG is invisible until its first round bites into your ship. The next round is coming in about two seconds, leaving you precious little time to evade. The proliferation of militia FGs only makes matters more dire.
So how can we balance the FG and DS without affecting the FG's relationship to the HAV? We have two dials we can turn:
1) We can beef up the HP to allow the DS to tank rounds like the HAV 2) We can give the DS a way to avoid being shot in the first place
These aren't exclusive, but I would personally prefer a good deal of the latter as I feel pilots should rely on skill more than tank.
I have a few ideas on how to accomplish this task, but I want your input as well.
Here are two ideas To start off the conversation:
Track charged FGs on the DS radar. Those things are spitting out radiation like nobody's business when powered up, and there's no reason that can't be detected and painted on your radar. It might require LOS, or just be attenuated by blocking terrain or structures for balance. This would allow a pilot to avoid dangerous areas. A stealth FG user could still take a DS by surprise and notification doesn't confer immunity, so I don't see it as OP at all. In fact this by itself may not be enough.
An active cloaking or "shifting" module. We all know what a cloak is and probably all agree you shouldn't remain invisible while attacking, but what about obscuration? We know CCP has a high tech grenade like that planned as their answer to the smoke grenade. How about an active module that shifts the visual position of the ship such that a FG might miss if aiming at the altered image?
Do you have ideas of your own? |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.02.19 22:56:00 -
[2] - Quote
We do need defenses against the SL, but this thread is about balancing the FG, HAV, and DS.
Yes Bojo, we can add tank and the militia guns aren't great threats by themselves. But meet an advanced FG user and you can't tank enough and still have slots to do anything useful.
The fog of war idea is interesting, but I'd say less than useful for corp matches where everyone knows where their own assets are by means of coms. Pub matches won't have FF, so a FG user could always take a shot with no repercussions if they were wrong. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.20 13:51:00 -
[3] - Quote
Interesting. I have thought that dropships are huge for a six person vehicle. It should be able to carry a dozen mercs or shrink down to half its current size. |
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