mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.19 18:58:00 -
[1] - Quote
Full Disclosure: I have an alt that is a heavy, so I speak from experience, BUT my main is an assault.
After looking through countless threads and posts on why ppl think the HMG should be nerfed, here is my opinion directed at those that are "pro-nerf"
HMG is fine. PERHAPS it can use a MAX of a 5-10% range nerf, but that's it. Keep the heat build-up as is.
The Heavy is a high HP, but very slow player, with an HMG that is EXTREMELY deadly in CQC, and only moderately good at mid-range engagements. Medium-Long engagements he is useless. His high DPS and high HP, make him deadly in CQC, but his slow speed is a MAJOR handicap when trying to traverse the larger maps. It allows others to run away or if they decide to engage, they can "stick and move", if they see a heavy going after them from a closer range. Generally speaking, if he's caught out in the open... he's dead.
Right now, he's working as intended.
If you nerf his range by any substantial amount, he becomes a CQC-ONLY character, is COMPLETELY useless in every other aspect. At least now, he can somewhat defend himself in the medium ranges. His suit is TOO expensive for him to be "pigeon-holed" into such a narrow use.
Here is the problem that the "pro-nerfers" have. They typically think they should be able to 1v1 a heavy. Guess what, a simarly skilled heavy, using similar level gear, will smoke you 9/10 times in your assault suit, logi suit, etc. The only chance you have, is a scout with a shotty. The pro-nerfer will scream that this isn't fair! It is, because the Heavy's fit, costs twice as much as most other comparable suit-classes.
The problem isn't the power of the fit, it's that you are engaging the heavy in a 1v1, in their strongest scenario (cqc) What players need to do is focus on sticking to THEIR classes strengths, which tend to be weakness for the Heavy class. 1. Flank (most heavies can be killed if caught from behind, and your aim is decent) 2. Double or Triple team (they're easy kills when you concentrate fire, especially from multiple directions) 3. Engage from medium long destances 4. Use speed (scouts can easily stick and move, and even get behind a heavy, faster than they can turn around) 5 Grenades are your friend. (Heavies are more susceptible to grenades, because they have a harder time getting away, due to slower speed)
Does that mean that I think there isn't a problem? NO, actually I DO think there is a problem. The problem isn't with the heavy specifically, but with the maps. The Heavy's strength is CQC, most maps, even the larger maps, require you to attack/defend objectives in order to win. Most of those objectives are in enclosed areas, or areas in tight/confined spaces, like hallways, or areas with walls and boxes surrounding the objective. This creates a CQC environment around almost EVERY objective. Even on bigger maps, with wide open areas, most (but not all) of the objectives are in CQC areas. This means that every player going for an objective, has to travel into the Heavy's advantageous area.
My advice to CCP is to simply make a few more maps. Ideally, ones where at least HALF the objectives are in the middle of a wide open field/area that would allow for more medium or medium-long range gun fights. This would put the Heavy at more of a disadvantage...at least in those objective.
TLDR: Tough. Pop some Ritalin and read it.
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