Alejandro Pereira
Universal Allies Inc.
12
|
Posted - 2013.02.19 23:45:00 -
[1] - Quote
Personally enough with the Nerf bat. This game has more to do about skills and tactics than OP fits, installations and vehicles. A decent player can take on most suits and yes even vehicles using a STOCK suit of whatever choice they desire and win. there are exceptions. But each object is serving its role appropriately. Some, in my belief, are underpowered for what they are.
EVERYONE needs to take off the wet dress and dry up. My god man, You don't run up to someone firing 25MM chain gun with a fishing boat and juiced up motor and tell them they are OP!! (Think Somali Pirates. I'm sure that you all can think of other instances of this case) If you want to have equality and fair play figure out a way to admit X amount of X type suits/equipment etc, that cant be added again until its destroyed.
Failing that, Brain storm better solutions be a solution and not a problem, put the damn bat away.
OH , yes one more note. For every device man has created to kill another, solutions were created to work around that, some more effective than others. |
Alejandro Pereira
Universal Allies Inc.
12
|
Posted - 2013.02.20 00:14:00 -
[2] - Quote
This was taken from another post on the forum:
Sentient Archon wrote:I have been a beta tester for almost a year now and I have been playing this game, welp almost everyday. In this past one year this game has come a long way. A lot of good has happened but a lot of bad has happened too!
One of the things I want to talk about is CCPs approach to overnerfing. While this may work in the Eve world, it does not leave a very good taste in the Dust world. For example;- the variants of the AR are absolutely useless. Why have these weapons in the market when they are of no use whatsoever. Another example is the Militia AR. It is OP as hell. It is the most accurate and powerful weapon this game has to offer. Why should we even bother skilling into proto ARs when all you need is a militia AR. FPS shooter games is all about the smoothness of the game which includes straffing. The straffing speed should be increased and based on the type of suit you run. Unfortunately to fix the bug of the hit detection CCP reduced the straffing speed which was more of a band aid than a fix.
And talking about band aids;- most of the fixes CCP has brought in so far are band aids. While it helps elliviate one problem it creates 2 other problems in the end. So what has been happening here is that for every one step CCP takes forward, it has been taking 2 steps back. For example;- just because a couple of cry babies were getting squished you brught about a 100% environmental damage to dropships when this could have been addressed by either reducing the dropship environmental damage to 50% or getting those cry babies to use AV grenades. Heck I have taken out dropships with AV grenades and MDs when they were flying low.
We still dont have a clue where Dust is headed. All we have is CCP fanboyism saying "its a beta" or "SoonGäó". Where are we headed with Dust? What are CCP's milestones with Dust (if any)? I raised the topic about how communication was bad between CCP and the gamers and we still see that it is getting worse instead of improving. I cant figure out why in todays patch CCP decided to change the squad mechanics when there are loads of other problems that need to be fixed.
Can we please get the Dust milestones and some better communication from CCP? Y'all have come a long way but can we please get the basics fixed?
Edit: Snipped troll bait - ISD Suvetar
I would also endorse this as well if not as quoted at least in spirit as an EVE player as well |