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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
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Posted - 2013.04.07 23:16:00 -
[1] - Quote
Bendtner92 wrote:Fact is the Heavy HMG is meant to be an infantry killer and the Heavy Forge Gun a vehicle killer. If you nerf the range on the HMG it won't be an infantry killer. The Heavy can do no support due to both having no equipment slots as well as having low speed. HUGO SHTIGLETZ wrote: #1 because its extremely effective up to 60m and is still quite effective outside of that probably up to 90m most engagements occur within 45m so they dominate everything they encounter.
Wrong. Max range is 60 meters and it does little more than no damage at 50-60 meters. Not to mention you'll be missing a lot of shots with the HMG at 50+ meters.
What's supposed to be a heavy killer then? Tanks and orbital strikes? Oh wait. It can't be tanks because heavys were meant to be vehicle killers. If you take your post for its face value, then heavies are supposed to be all around killers in one incarnation or another. This does not make for a balanced, fun gameplay, does it? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
|
Posted - 2013.04.07 23:22:00 -
[2] - Quote
Vermaak Doe wrote:Panther Alpha wrote:HMG
- I'm ok with the shotgun destroying armor in one shoot, but it should NOT eat through your shields in one shoot too. The damage to the shields should be allot least, than the damage to the armor. You really don't know what you're talking about newberry.
Brilliant argument! Simply brilliant. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
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Posted - 2013.04.08 00:00:00 -
[3] - Quote
Ulysses Knapse wrote:Ludvig Enraga wrote:Bendtner92 wrote:Fact is the Heavy HMG is meant to be an infantry killer and the Heavy Forge Gun a vehicle killer. If you nerf the range on the HMG it won't be an infantry killer. The Heavy can do no support due to both having no equipment slots as well as having low speed. HUGO SHTIGLETZ wrote: #1 because its extremely effective up to 60m and is still quite effective outside of that probably up to 90m most engagements occur within 45m so they dominate everything they encounter.
Wrong. Max range is 60 meters and it does little more than no damage at 50-60 meters. Not to mention you'll be missing a lot of shots with the HMG at 50+ meters. What's supposed to be a heavy killer then? Tanks and orbital strikes? Oh wait. It can't be tanks because heavys were meant to be vehicle killers. If you take your post for its face value, then heavies are supposed to be all around killers in one incarnation or another. This does not make for a balanced, fun gameplay, does it? You're insane. Heavies are not supposed to be infantry or vehicle killers any more than Assault dropsuits are, because they are just dropsuits. It is the weapon that makes the difference. Use HAVs against HMG users, use Infantry against Forge Gun users. It's simple. Now, stop thinking that Heavies are somehow supposed to be specialized, because that's what weapons are specialized for.
Lol it's not what I said at all. I just pointed out that some people think that heavies are flat out killers of this or that. This kind of logic completely undermines the game making it so that are no situational advantages. It should not be 'HMG is an infantry killer weapon' - it should be more like: HMG is great for infantry killing under condition 'A' but loses out under condition 'B". And unfortunately a lot of ppl out there don't believe that the latter should be the case. |
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