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Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
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Posted - 2013.02.17 22:57:00 -
[1] - Quote
My idea is to make certain weapons limited for a particular suit.An example is the sniper rifle limited to all suits but the heavy suit, after all heavy suits were never meant to carry a sniper rifle.As for the heavy suit it already has a specialty ,the heavy weapons, and simple weapons like the shotgun and assault rifle won't feel strange for the heavy suits to have.As for the logistic suit, a weapon that is too complicated and complex would fit perfectly for this dropsuit.I can see scout suits specialty being a light and/or fast weapon like the nova knife, mainly because they would be able to use those weapons better than the other suits.The assault suit feels like a all-rounder type suit so i'm not sure what there specialty weapon would be. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.17 23:04:00 -
[2] - Quote
No |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.17 23:11:00 -
[3] - Quote
yes |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.17 23:19:00 -
[4] - Quote
I think will be allot better, if each dropsuit comes with their own set of weapons :
Scout :
- Sniper, shotgun, SMG, pistol
Assault :
- AR, SMG, Pistol, Anti-tank
Heavy :
- Forge gun, Autocannon, Pistol
Logistics :
-AR, SMG, Shotgun, Pistol.
Maybe in the future ? I will love to see this happening for better balance.
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.17 23:52:00 -
[5] - Quote
CCP has already made it clear that they don't want a class based shooter.
Weapon restrictions are meant to be as light as possible. |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 00:02:00 -
[6] - Quote
Panther Alpha wrote:I think will be allot better, if each dropsuit comes with their own set of weapons :
Scout :
- Sniper, shotgun, SMG, pistol
Assault :
- AR, SMG, Pistol, Anti-tank
Heavy :
- Forge gun, Autocannon, Pistol
Logistics :
-AR, SMG, Shotgun, Pistol.
Maybe in the future ? I will love to see this happening for better balance.
I would add : Scout : - All Side Arms and most Light Weapons Assault : (all-rounder) - Shotgun, Sniper, + all or most Light Weapons Heavy : - limited amount of Light Weapons (shotgun and more) Logistics : - All light weapons (they only have one slot anyways so i don't see a reason to penalty them)
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Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 00:04:00 -
[7] - Quote
Jotun Hiem wrote:CCP has already made it clear that they don't want a class based shooter.
Weapon restrictions are meant to be as light as possible. I'm just trying to give out ideas that can help with how heavy suits are over powered. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.18 00:11:00 -
[8] - Quote
Jotun Hiem wrote:CCP has already made it clear that they don't want a class based shooter.
Weapon restrictions are meant to be as light as possible.
I'm no saying anything about "classes", i talking about "dropsuits".
I currently use the scout, and the assault dropsuit, at different stages in the battle.
- Scout for hacking and up-link deployment
- Assault for....... assaulting...
Because you can use any dropsuit you want at any time, is not really a specific "class" that you are restricted too.
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Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.02.18 00:47:00 -
[9] - Quote
Why limit us? |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.18 00:51:00 -
[10] - Quote
Sleepy Zan wrote:Why limit us?
Is not a limitation, is just a different way of thinking.
You can buy the skill book to use any dropsuit you want.....Why not make it a "challenge", to try to specialist in all of them ? |
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Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 00:59:00 -
[11] - Quote
Sleepy Zan wrote:Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will be a very easy exploit to get the best K/D.The exploit is especially bad when most of the enemy team is using heavy suits on smaller maps. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.18 01:10:00 -
[12] - Quote
Panther Alpha wrote:
Is not a limitation, is just a different way of thinking.
So it's a limited way of thinking?
Valto Hynton 2100453693 wrote: This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will be a very easy exploit to get the best K/D.The exploit is especially bad when most of the enemy team is using heavy suits on smaller maps.
Imbalance? You mean how heavies can't revive, repair, use equipment, move fast, or do much of anything outside of direct combat? |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 01:12:00 -
[13] - Quote
SickJ wrote:Valto Hynton 2100453693 wrote:Sleepy Zan wrote:Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will be a very easy exploit to get the best K/D.The exploit is especially bad when most of the enemy team is using heavy suits on smaller maps. Imbalance? You mean how heavies can't revive, repair, use equipment, move fast, or do much of anything outside of direct combat? so it's fair that a heavy is all you need to win a match.I'll say it again imbalance. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.18 01:25:00 -
[14] - Quote
Valto Hynton 2100453693 wrote:SickJ wrote:Valto Hynton 2100453693 wrote:Sleepy Zan wrote:Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will be a very easy exploit to get the best K/D.The exploit is especially bad when most of the enemy team is using heavy suits on smaller maps. Imbalance? You mean how heavies can't revive, repair, use equipment, move fast, or do much of anything outside of direct combat? so it's fair that a heavy is all you need to win a match.I'll say it again imbalance. Did you not read a word of what I wrote? Have you ever seen a heavy in action? They are damn slow. |
Vaeul
XERCORE R.E.P.O.
27
|
Posted - 2013.02.18 01:28:00 -
[15] - Quote
I can tell you two reasons why it would not or should not happen.
One:
The developers of EVE Online and Dust 514 have a design ethos that does not include restrictions. CCP designs game mechanics and social interaction tools that promote emergent behavior. It is what they are good at, renowned for and has made them successful.
This design ethos is at the core of every promotion and marketing strategy since the foundation of the company. The EVE Online player has learned this message over ten years. If the company were to suddenly reverse on the message it could have a profound impact in relations with the player base that makes Dust 514 even possible. Which would not be good for EVE Online and defintely not good for the future of Dust 514.
Two:
EVE Online players would more than likely stop playing Dust 514. EVE Player Base support is mission critical to the success of Dust 514. |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 01:29:00 -
[16] - Quote
SickJ wrote:Valto Hynton 2100453693 wrote:SickJ wrote:Valto Hynton 2100453693 wrote:Sleepy Zan wrote:Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will be a very easy exploit to get the best K/D.The exploit is especially bad when most of the enemy team is using heavy suits on smaller maps. Imbalance? You mean how heavies can't revive, repair, use equipment, move fast, or do much of anything outside of direct combat? so it's fair that a heavy is all you need to win a match.I'll say it again imbalance. Did you not read a word of what I wrote? Have you ever seen a heavy in action? They are damn slow. them being slow don't stop them from dominating the match plus they have heavy weapons.They don't need most light weapons. |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 01:32:00 -
[17] - Quote
Vaeul wrote:I can tell you two reasons why it would not or should not happen.
One:
The developers of EVE Online and Dust 514 have a design ethos that does not include restrictions. CCP designs game mechanics and social interaction tools that empower players to explore choices and promotes emergent behavior. It is what they are good at, renowned for and has made them successful.
This design ethos is at the core of every promotion and marketing strategy since the foundation of the company. The EVE Online player has learned this message over ten years. If the company were to suddenly reverse on the message it could have a profound impact in relations with the player base that makes Dust 514 even possible. Which would not be good for EVE Online and defintely not good for the future of Dust 514.
Two:
EVE Online players would more than likely stop playing Dust 514. EVE Player Base support is mission critical to the success of Dust 514. Then what about applying a bonus to certain weapons depending on which suit it's on to give a edge over heavy suits.Do you agree with that? |
Vaeul
XERCORE R.E.P.O.
27
|
Posted - 2013.02.18 01:40:00 -
[18] - Quote
Headshot kills a heavy. A well placed shot cuts them down to almost no armor. A shotgun can do pretty much the same up close. A LAV can run over a Heavy. A cooked grenade can kill a heavy. A tank can kill a heavy. Another Heavy can kill a heavy.
They move slow. Reload slow. Not accurate at long range. Those are weaknesses to exploit. |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 01:54:00 -
[19] - Quote
Vaeul wrote:Headshot kills a heavy. A well placed shot cuts them down to almost no armor. A shotgun can do pretty much the same up close. A LAV can run over a Heavy. A cooked grenade can kill a heavy. A tank can kill a heavy. Another Heavy can kill a heavy.
They move slow. Reload slow. Not accurate at long range. Those are weaknesses to exploit. and yet with all that they still dominate a match.I'm not the one who is wrong here.All the heavy really needs is a heavy weapon and i'm just trying to lessen their numbers.besides if you read my last message then you would know i changed the direction of this thread. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.18 02:01:00 -
[20] - Quote
Panther Alpha wrote:Sleepy Zan wrote:Why limit us? Is not a limitation, is just a different way of thinking. You can buy the skill book to use any dropsuit you want.....Why not make it a "challenge", to try to specialist in all of them ?
Actually it is a limitation. Simple fact. You take away a player being able to come up with his own play style, so you are limiting how that person can play.
Your "challenge" is dumbing down the game. |
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SickJ
French unchained corporation
48
|
Posted - 2013.02.18 02:05:00 -
[21] - Quote
Valto Hynton 2100453693 wrote:Vaeul wrote:Headshot kills a heavy. A well placed shot cuts them down to almost no armor. A shotgun can do pretty much the same up close. A LAV can run over a Heavy. A cooked grenade can kill a heavy. A tank can kill a heavy. Another Heavy can kill a heavy.
They move slow. Reload slow. Not accurate at long range. Those are weaknesses to exploit. and yet with all that they still dominate a match.I'm not the one who is wrong here.All the heavy really needs is a heavy weapon and i'm just trying to lessen their numbers.besides if you read my last message then you would know i changed the direction of this thread. Just hit them from the side with a shotgun or mass driver, and that healthbar will go down. |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 02:14:00 -
[22] - Quote
XXfootnoteXX wrote:Panther Alpha wrote:Sleepy Zan wrote:Why limit us? Is not a limitation, is just a different way of thinking. You can buy the skill book to use any dropsuit you want.....Why not make it a "challenge", to try to specialist in all of them ? Actually it is a limitation. Simple fact. You take away a player being able to come up with his own play style, so you are limiting how that person can play. Your "challenge" is dumbing down the game. like i said before i changed the direction of the thread.i'll also post a bit more details. Weapon Dropsuit Bonus (on the weapon - - a bonus that is given based on which suit uses that weapon) : Scout : Sniper Assault : Assault Rifle Heavy : Heavy Machine Gun *until heavy's become too weak the bonus will not be as much as the other weapons Logistics : Mass Driver Note : More can be added.These are just examples.
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Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 02:18:00 -
[23] - Quote
SickJ wrote:Valto Hynton 2100453693 wrote:Vaeul wrote:Headshot kills a heavy. A well placed shot cuts them down to almost no armor. A shotgun can do pretty much the same up close. A LAV can run over a Heavy. A cooked grenade can kill a heavy. A tank can kill a heavy. Another Heavy can kill a heavy.
They move slow. Reload slow. Not accurate at long range. Those are weaknesses to exploit. and yet with all that they still dominate a match.I'm not the one who is wrong here.All the heavy really needs is a heavy weapon and i'm just trying to lessen their numbers.besides if you read my last message then you would know i changed the direction of this thread. Just hit them from the side with a shotgun or mass driver, and that healthbar will go down. even with that a heavy will have just enough health left to kill you almost instantly - - if not instantly.Then they get healed and the cycle continues. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.18 02:46:00 -
[24] - Quote
Just because you have issues taking down Heavies does not make them over powered.
Get a sniper rifle, engage from cover, grab a tank, hit them from the longer ranges with an AR.
Do something other than try to hug the HMG. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.18 02:51:00 -
[25] - Quote
Valto Hynton 2100453693 wrote:XXfootnoteXX wrote:Panther Alpha wrote:Sleepy Zan wrote:Why limit us? Is not a limitation, is just a different way of thinking. You can buy the skill book to use any dropsuit you want.....Why not make it a "challenge", to try to specialist in all of them ? Actually it is a limitation. Simple fact. You take away a player being able to come up with his own play style, so you are limiting how that person can play. Your "challenge" is dumbing down the game. like i said before i changed the direction of the thread.i'll also post a bit more details. Weapon Dropsuit Bonus (on the weapon - - a bonus that is given based on which suit uses that weapon) : Scout : Sniper Assault : Assault Rifle Heavy : Heavy Machine Gun *until heavy's become too weak the bonus will not be as much as the other weapons Logistics : Mass Driver Note : More can be added.These are just examples.
Again. No.
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Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2013.02.18 02:53:00 -
[26] - Quote
Valto Hynton 2100453693 wrote:Jotun Hiem wrote:CCP has already made it clear that they don't want a class based shooter.
Weapon restrictions are meant to be as light as possible. I'm just trying to give out ideas that can help with how heavy suits are over powered. They aren't OP. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.18 02:55:00 -
[27] - Quote
So many idiotic points you're trying to make:
1. The heavy suit is fine, they are not overpowered
2. The heavy suit doesn't need more restrictions
3. CCP intended this, that's why a heavy suit variant will me meant to caeey light weapons [:twisted:] |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.02.18 04:01:00 -
[28] - Quote
I admit i may have been wrong in most areas ,but the facts remain if the enemy teams up in heavy suit ,the heavy suit has the advantage.It's also true i'm not as inform as the rest of you and i admit that ,but even for me it's easy to see the undeniable advantage heavy's have over other suits and no realistic way to counter them on certain maps.I also refuse to swap my suit for a heavy suit just to have that advantage.I also am willing to try to understand everyone else's thoughts.What i'm about to ask feels very stupid ,but where would go to get a overall view on the current problems and the real issues (the reason i say real is because earlier i finished reading nova knifes letter) that the game faces? ( |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.18 04:05:00 -
[29] - Quote
Valto Hynton 2100453693 wrote:I admit i may have been wrong in most areas ,but the facts remain if the enemy teams up in heavy suit ,the heavy suit has the advantage.It's also true i'm not as inform as the rest of you and i admit that ,but even for me it's easy to see the undeniable advantage heavy's have over other suits and no realistic way to counter them on certain maps.I also refuse to swap my suit for a heavy suit just to have that advantage.I also am willing to try to understand everyone else's thoughts.What i'm about to ask feels very stupid ,but where would go to get a overall view on the current problems and the real issues (the reason i say real is because earlier i finished reading nova knifes letter) that the game faces? (
On the base level, if you get two new guys, one plays as a heavy, one as a assault, the heavy will win. Its the easiest class to start off in. If you get two skilled players, one a heavy, one a sniper or assault or any other suit/weapon, the playing field levels out.
Simply put. Get good. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.18 04:13:00 -
[30] - Quote
Valto Hynton 2100453693 wrote:.It's also true i'm not as inform as the rest of you and i admit that ,but even for me it's easy to see the undeniable advantage heavy's have over other suits and no realistic way to counter them on certain maps. ( Shotgun scouts.
Snipers.
Explosives.
Flanking. |
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