Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.21 01:04:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote: I'm not sure what you mean by this phrase "the bullets would start to fall end over end".
Without a rifled barrel, bullets start to tumble through the air like rocks. They lose any accuracy they might otherwise have as air currents knock them off course. This happens because of the shape of the bullet (that we all know today) is only aerodynamic as long it maintains its spin. It also loses a lot of its penetrating power due to the fact that it isn't hitting "point first", and is slowed considerably due to wind resistance. This is the reason why ye olde black powder muskets were notoriously inaccurate beyond a certain range. The projectile was not aerodynamic, the barrel was not rifled, and so the ball would fly wildly off course. As such, any weapon that fires solid projectiles that does not use a rifled barrel will be practically useless beyond their "optimum range". |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.21 01:33:00 -
[3] - Quote
It seems the issue is between balistics as we know it now, and balistics as put forth by the lore of New Eden. I've mentioned this before this forum, but I'll post again now, because I think it fits with the lore. Damage Drop Off.
The Laser Rifle is a perfect example of how to treat balistics in New Eden (or at the very least, a good place to start). It is very effective within it's "optimum range" but get too close, or too far away, and the damage it does is lessened. As Rachoi has pointed out in regards to the Sniper Rifle, it is a Railgun. As such, the projectile is consumed as it travels, leaving less of the round to impact at longer ranges. Decrease the mass (which is what is happening), and you decrease the amount of force the projectile can impart upon its target. Meaning less damage.
As it stands now, when I play a sniper, I can hit someone wearing a Scout Suit in their big toe from across the entire map, and still the same damage to them as if I hit them square in the chest from only 100 meters away. Part of that is due the Hit Scan mechanic we currently have, but the rest (full damage at range) comes from a lack of any kind of balistics being utilized. Since plasma weapons operate in a similar fashion (their EM fields deteriorating the further the round travels) it would be easy to imagine the same kind of "future balistics" being applied to them as well. And we already covered non rifled SMG's so it could affect anything falling under that category as well, as the shields easy deflect and absorb the kinetic force.
I would like to see "Bullet Travel Time" for weapons, but it couldn't apply to all of them. The Laser Rifle being the top of the list as the beam obviously travels at the speed of light, travel time becomes moot. The Sniper Rifle is another. The "round" is travelling at 2800 meters per second, so even on a 5k map the travel time would be negligable. But having the damage drop off as the range increases would have similar effects to what is |