Baal Omniscient wrote:Are you aware that YOU can make a Soma Super Tank (militia armor tank for those non-tankers out there) with 2978 shields, 5235 armor, a 10% militia armor damage reduction mod, 2 armor reppers and a 9% shield/armor damage reducing active module using only the skills needed to improve your dropsuits armor and shield modules to advanced level, building your passive dropsuit health skills, and increasing your CPU/PG to lvl 4?
I can also get 8837 EHP (3765 shield, 5235 armor) if I strictly go for max health, or I can cut down one shield mod and go with two armor reppers and one shield repper and have 3012 shields plus a light shield repper, and 5235 armor with two light armor reppers.
ALL of this on just a militia tank.
Thats far, FAR too much for a militia tank. And I've not specced for tanks one bit, I spec LAV's. I have small blaster turret skills at lvl 2, so I can fit small blasters slightly better than the next guy, and I now have powergrid upgrades to lvl 1, so I can use a basic power diagnostic system instead of the militia one. Apart from that, I have no advantages for fitting a tank that anyone else building strictly dropsuits wouldn't have.
All I do is tinker with tanks, I don't care for driving them. I build them up, test them out, and pass on my designs to interested parties. I look at the PG/CPU of an advanced tank, and I just imagine how much I could do with a REAL tank.
You shouldn't be able to fit this many high end modules on a low end tank, and you shouldn't be able to fit as much on an advanced tank as you can either. High end tanks? Fit whatever you want, but the lower end tanks need to have their PG/CPU reduced. SERIOUSLY reduced. It shouldn't be this easy to pimp out a tank with no skills in tank stuff.
Also, the lower end mods for vehicles need to be nerfed and cost less PG/CPU to equip. The bottom bracket mods for heavy or light extenders/plates shouldn't be almost as strong as the high end ones, but they also shouldn't cost almost the same PG/CPU. For example:
The current difference between 120mm armor mods-
Steel
1360 HP
20 CPU
580 PG
Nanofibre
1224 HP
12 CPU
464 PG
Polycrystalline
1564 HP
19 PG
551 CPU
There is a range here of about 300 HP from the lowest to highest. Basically, I think the top level mods and mid level mods should remain the same, but the bottom level mods need to be lower in HP and PG/CPU costs than the mid level mods, closer to the next mods down on the food chain. In this case the closest level plate to the nanofibre (which, since it's the lowest HP plate) according to HP & fitting requirements is the 60mm polycrystalline plate, which has 782 HP. The lowest tier 120mm plate needs to be around 900ish HP, a step up from the polycrystalline 60mm, and have lower fitting requirements to fit it's drop in HP.
Please drop the CPU/PG in this way and tier the mods correctly.
Note: And if you ever want to chat about how to make a militia super tank, hit me up. I love toying with fittings.