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Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2013.02.16 04:20:00 -
[1] - Quote
Instead of nerfing a weapon to hell and back why not buff the other things. think of things to counter the so called OP weapon. Or change the tactics required to use it. Or just tweak it. Not hit it with the hammer For example. Swarm launchers to strong? Give tanks an anti missile system. AR too accurate? Give it some recoil. AV grenades too powerful? Give us 2 instead of 3. Or increase the cooldown between throws HMG required no skill? It's all about situational awareness? Not who can jump around the most. Don't know what else to say about this
I just hate to see people saying Nerf this instead of thinking of new tools, tactics and features that could be developed to balance it and in general grow the game. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.16 04:25:00 -
[2] - Quote
I don't get the HMG nerf threads.
The only time I've ever done really good with it are in games where people seem to think the HMG is a 'free hugs!' sign. And I don't even use the thing anymore.
But yeah, nerf hammer = bad
Nerf screwdriver = better |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
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Posted - 2013.02.16 04:28:00 -
[3] - Quote
Magpie Raven wrote:Instead of nerfing a weapon to hell and back why not buff the other things. think of things to counter the so called OP weapon. Or change the tactics required to use it. Or just tweak it. Not hit it with the hammer For example. Swarm launchers to strong? Give tanks an anti missile system. AR too accurate? Give it some recoil. AV grenades too powerful? Give us 2 instead of 3. Or increase the cooldown between throws HMG required no skill? It's all about situational awareness? Not who can jump around the most. Don't know what else to say about this
I just hate to see people saying Nerf this instead of thinking of new tools, tactics and features that could be developed to balance it and in general grow the game.
Good idea, the reason things are wack is because of QQ's wanting nerfs they've thrown a lot off balance.
So re-do everything to where it was and redo. |
Specter RND
Ahrendee Mercenaries Legacy Rising
52
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Posted - 2013.02.16 04:31:00 -
[4] - Quote
Honestly I dont get it either with what peoples attitude towards the HMG is. Everyone just keeps on getting close and trying to kill the heavy solo head on unlike other people who downright whip my ass with tactics and cover. Running head first into any hail of bullets is unwise.
Even though I say this, I still don't use the HMG anyways and stick with my forge gun because I always like watching tanks blow up and direct hitting infantry and other HMG users.
Edit:
Y0UR NAME HERE wrote:Good idea, the reason things are wack is because of QQ's wanting nerfs they've thrown a lot off balance.
So re-do everything to where it was and redo.
I have to admit, a lot of this NERF THIS and NERF THAT is all illogical and more biased over raging rather than logical responses to what the HMG needs to get. A tune on the range is honestly a must I have to admit. Make it slightly less by at least 10m and make Sharpshooter a necessity and not a "You need this because itll make it even broken" type of thing. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
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Posted - 2013.02.16 04:32:00 -
[5] - Quote
AV is too powerful? The AR needs a nerf?
This guy shouldn't be taken seriously. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.16 04:34:00 -
[6] - Quote
Moejoe Omnipotent wrote:AV is too powerful? The AR needs a nerf?
This guy shouldn't be taken seriously. Pretty sure he's just bringing up really common complaints and offering ways to tweak them instead of just smashing them with the nerf hammer.
I'm really hoping we don'e see a repeat of the missile fiasco. |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
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Posted - 2013.02.16 04:34:00 -
[7] - Quote
Well I guess the answer to your post is all about what type of game you want.
Do you want a game where the first person to get a bead on the opponent wins? - make everything over powered. Whoever gets an early lead will secure victory, and pub stomps will ensue.
- add in extra mechanics to overcome OP-ness. Extra mechanics without full reason. Might as well be honest and simply nerf the OP-ness rather than add an entire mechanic based around that OP-ness.
Anyone who says the game is balanced is just flat out wrong. Balance is impossible. It is all opinion and design intentions. You may like how the game is currently balanced, but that doesn't mean it conforms to the designer's intentions of game design. Anecdotal evidence of "situations where" x was able to counter y doesn't mean the counter is effective enough, or interacting as intended.
People should definitely stop posting "x is op nerf pl0x" but the feedback on weapon balance is essential IMO. At a time in MAG the lmg was over powered as it would deal more damage than the assault rifle, with more round capacity per clip, and accuracy similar enough that effectively the lmg simply out performed the ar. Many people would cry OP and demand nerfs, which is met (as it is met on these forums) with people telling them everything is fine and they just need to man up... Well they are both off the mark. Fact is the LMG was too powerful. Was it "win button" op levels? Nope. But in all aspects that mattered, you would swap out your AR for an LMG and see overall increase in performance.
I think the balance of the HMG starts with it's intended place in the battlefield. Obviously it's about zone control. Locking down against a spawn rush to the objective, requiring the attacking team to tactically assert the situation and attempt some opening conflict prior to the zerg charge... Is the HMG properly vulnerable to these preliminary ranged tactics? |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
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Posted - 2013.02.16 04:45:00 -
[8] - Quote
Jotun Hiem wrote:Moejoe Omnipotent wrote:AV is too powerful? The AR needs a nerf?
This guy shouldn't be taken seriously. Pretty sure he's just bringing up really common complaints and offering ways to tweak them instead of just smashing them with the nerf hammer. I'm really hoping we don'e see a repeat of the missile fiasco.
This is what I'm irritated with to no end.
Missile were my favorite weapon in game.
They were awesome, looked awesome, did what several missiles hitting the ground should do, explode with freak'n splash.
Now they do nothing, honestly CCP needs to fix them or replace them with another gun.
I feel atm bullet, plasma based weapons are really the only thing the games focused on and everything else is being shot down or nerfed.
Look at the LR fiasco people were trying to Nerf it, why cuz its different.
So stupid imo. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.02.16 05:02:00 -
[9] - Quote
To fix large Missile turrets they should make them into a single barrel, single shot accurate splash damage weapon.
The main problem with them was there accuracy with long range Huge splash radius do to multiple missiles and could be fired quickly. |
Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.02.16 07:19:00 -
[10] - Quote
I saw a missile tank today...almost stopped and took a picture to show my friends.
But I was laughing too much while my squadmate stood right infront of it and FG him.
The thing's a dinosaur now, as seeing one these days is SOOO rare. |
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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.16 07:26:00 -
[11] - Quote
Simple damage output math if you can't comprehend HMG nerfs, but snipers, shottys and mass drivers are all OP as well.
Only truly balanced weapons imo are AR's, SMG's, Pistols, Forge Guns, and laser rifles. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.02.16 07:41:00 -
[12] - Quote
TheMarkOf22 wrote:Simple damage output math if you can't comprehend HMG nerfs, but snipers, shottys and mass drivers are all OP as well.
Only truly balanced weapons imo are AR's, SMG's, Pistols, Forge Guns, and laser rifles.
I didn't expect that |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
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Posted - 2013.02.16 08:06:00 -
[13] - Quote
TheMarkOf22 wrote:Simple damage output math if you can't comprehend HMG nerfs, but snipers, shottys and mass drivers are all OP as well.
Only truly balanced weapons imo are AR's, SMG's, Pistols, Forge Guns, and laser rifles.
I personally don't find AR's balanced.
Now hear me out.
From militia AR to proto AR there is something like 3 damage difference.
I hardly call that balanced. I'd like to see militia have low damage while proto has a good amount of insane difference.
As far as how they work ect. They're balanced, but their tier system is not. |
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