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Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.15 19:23:00 -
[1] - Quote
So probably just had my most succesful match as a dropship pilot. Completely down to my dropship atleast 10 null cannons where captured, multiple people where killed and saved from being killed all on the back of me putting a 600k isk ship into voulnerable spots and flying it through/under buildings and so on.
I get 100k. And 7k sp's. if it wasn't for my dropship we would have been red lined the whole match. And I'm not the only one turning tides of battle and only getting the odd crush kill to pay for it.
New point scoring system to reward team work:
Hacking null canons et al: vehicles within a 25m and drop suits within 5m range get the same points as hacker as long as they where present when the hack begun. This way team work between infantry as well as vehicles covering/dropping them is rewarded. To often I see 8 blueberries fighting to hack the same null canon.
Passengers: for every pick up made with a lav/dropship 50 points. If player jumps out no more points received if they jump back in again until that player has been killed and has re spawned, then 50 points will be given for next pick up.
Isk payout: for time spent as pilot/driver you get 100isk for every wp earned. This way if your playing the game properly, helping capture points and ferry people around youll get paid, if your floating off somewhere you wont.
for example you help capture 10 null cannons and make 10 pickups of new clones. You get 1500wps. that in a pub match would be an exceptional match, certainly for me anyway. (You never tend to make many pick ups because to drop them off at a null canon you've already secures the area. So for example last match I picked up 5 new clones.)
And so with 1500 wp's I'd receive 150k isk, plus the basic 100k (is it?)
And 250k I could cope with its still a good 100k short of what I'd make with my heavy for little to no risk unlike my dropship, but I'd feel a lot less dejected at the end of an exceptional flight |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2013.02.15 19:37:00 -
[2] - Quote
I think a better system might be giving the pilot a cut of all WP earned by his passengers within, say, 60 seconds of departing the ship.
Also, DS pilots need to get WP for their CRU spawns. Even just +10. |
EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.02.15 19:38:00 -
[3] - Quote
Drommy Hood wrote:So probably just had my most succesful match as a dropship pilot. Completely down to my dropship atleast 10 null cannons where captured, multiple people where killed and saved from being killed all on the back of me putting a 600k isk ship into voulnerable spots and flying it through/under buildings and so on.
I get 100k. And 7k sp's. if it wasn't for my dropship we would have been red lined the whole match. And I'm not the only one turning tides of battle and only getting the odd crush kill to pay for it.
New point scoring system to reward team work:
Hacking null canons et al: vehicles within a 25m and drop suits within 5m range get the same points as hacker as long as they where present when the hack begun. This way team work between infantry as well as vehicles covering/dropping them is rewarded. To often I see 8 blueberries fighting to hack the same null canon.
Passengers: for every pick up made with a lav/dropship 50 points. If player jumps out no more points received if they jump back in again until that player has been killed and has re spawned, then 50 points will be given for next pick up.
Isk payout: for time spent as pilot/driver you get 100isk for every wp earned. This way if your playing the game properly, helping capture points and ferry people around youll get paid, if your floating off somewhere you wont.
for example you help capture 10 null cannons and make 10 pickups of new clones. You get 1500wps. that in a pub match would be an exceptional match, certainly for me anyway. (You never tend to make many pick ups because to drop them off at a null canon you've already secures the area. So for example last match I picked up 5 new clones.)
And so with 1500 wp's I'd receive 150k isk, plus the basic 100k (is it?)
And 250k I could cope with its still a good 100k short of what I'd make with my heavy for little to no risk unlike my dropship, but I'd feel a lot less dejected at the end of an exceptional flight
+ 1 for the dropship love |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.15 19:45:00 -
[4] - Quote
Knarf Black wrote:I think a better system might be giving the pilot a cut of all WP earned by his passengers within, say, 60 seconds of departing the ship.
Also, DS pilots need to get WP for their CRU spawns. Even just +10.
I'd be up for that aswell. Fixes my problem with wp's, doesn't fix a million blueberries getting mowed down by one heavy all hacking the same supply depot tho. And doesn't help if you've dropped someone off then they've had to take cover whilst the gunners make the area safe again and 60 seconds have passed.
I'm not saying its a bad idea, just looking for flaws before I post it in the suggestions forum. so any feedback on my idea/any other idea's that would accomplish the same end goal (fairer isk/wp payouts for support roles). Then please post.
Bare in mind it's not just drivers I want rewarded, it's the guy who watches his team mates back whilst he hacks and earns nothing in the process |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.02.15 20:09:00 -
[5] - Quote
As long as the extra WP from hacks is balanced against OB gains I think it's a good idea. It's been pointed out that it's likely we'll see OB balancing changes when we get six man squads so you may not have to worry too much about this.
I'm guessing the respawn requirement is an anti-farming measure? I think you might be able to get away with requiring passengers accrue a certain amount of WP between trips to reset the driver WP gain. As long as getting the required WP is slower than farming using a militia LAV and a redlined CRU it should work equally well. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.15 20:15:00 -
[6] - Quote
Aqil Aegivan wrote:As long as the extra WP from hacks is balanced against OB gains I think it's a good idea. It's been pointed out that it's likely we'll see OB balancing changes when we get six man squads so you may not have to worry too much about this.
I'm guessing the respawn requirement is an anti-farming measure? I think you might be able to get away with requiring passengers accrue a certain amount of WP between trips to reset the driver WP gain. As long as getting the required WP is slower than farming using a militia LAV and a redlined CRU it should work equally well.
Yeh exactly, it's so hard to think of game enhancing mechanics that can't be exploited. I think the wp gain is a good idea, prolly better even than the death idea, it's easier to kill yourself than it is to earn some wp's :-)
Good thinking batman! |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.02.15 20:23:00 -
[7] - Quote
Drommy Hood wrote: Yeh exactly, it's so hard to think of game enhancing mechanics that can't be exploited. I think the wp gain is a good idea, prolly better even than the death idea, it's easier to kill yourself than it is to earn some wp's :-)
Good thinking batman!
Well I thought it looked neat, it should mean that farming WP would require already having a way to farm WP. Unless there's something I missed.
You could set it up so that suicides don't count for death/respawn and still go with your original idea (or both, your call). |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.15 20:27:00 -
[8] - Quote
Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic.
It's like the Logi repping mechanism. You only get Triage points from a merc if he recently did damage to an enemy. That eliminates standing away from battle and repping self inflicted damage, yet you can still get credit for healing self damage that occurred as part of the fight (say the guy got caught by his own MD) |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.15 20:32:00 -
[9] - Quote
Knarf Black wrote:I think a better system might be giving the pilot a cut of all WP earned by his passengers within, say, 60 seconds of departing the ship. This is always the system I have thought would work the best. That way, you get rewarded for transporting people effectively. If you got 25 WP for every time you picked somebody up, why wouldn't you just pick somebody up, fly to the other side of the map, have them get out and back in, and just farm WP all match like that? No. You need points for people successfully utilizing the service you have to offer. You realistically should get 1/4 to 1/6 of the points that they get for a minute or so out of the DS. That way, if you drop 4 people out and have 2 stay in on turrets, you are getting as many WP as any person who just jumped out or shot somebody with your blaster. If you only have 1-2 passengers, you are ineffectively utilizing your space in your ship, and you won't be getting as many points. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.02.15 20:35:00 -
[10] - Quote
Increase Squad size.
Just slap a defend order on your DS with a 6 man squad, have 4 drop take objective and that's a lot of points right there. The problem is that people use DS without squads. |
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Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.15 20:36:00 -
[11] - Quote
Halador Osiris wrote:Knarf Black wrote:I think a better system might be giving the pilot a cut of all WP earned by his passengers within, say, 60 seconds of departing the ship. This is always the system I have thought would work the best. That way, you get rewarded for transporting people effectively. If you got 25 WP for every time you picked somebody up, why wouldn't you just pick somebody up, fly to the other side of the map, have them get out and back in, and just farm WP all match like that? No. You need points for people successfully utilizing the service you have to offer. You realistically should get 1/4 to 1/6 of the points that they get for a minute or so out of the DS. That way, if you drop 4 people out and have 2 stay in on turrets, you are getting as many WP as any person who just jumped out or shot somebody with your blaster. If you only have 1-2 passengers, you are ineffectively utilizing your space in your ship, and you won't be getting as many points.
That's why we're saying that you don't get wp's for people re boarding, either until they've earned wp's or until they've been killed. I think that if we do it for 60 seconds that the wp's should be matched, aswell as isk earnings |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.15 20:39:00 -
[12] - Quote
Drommy Hood wrote:Halador Osiris wrote:Knarf Black wrote:I think a better system might be giving the pilot a cut of all WP earned by his passengers within, say, 60 seconds of departing the ship. This is always the system I have thought would work the best. That way, you get rewarded for transporting people effectively. If you got 25 WP for every time you picked somebody up, why wouldn't you just pick somebody up, fly to the other side of the map, have them get out and back in, and just farm WP all match like that? No. You need points for people successfully utilizing the service you have to offer. You realistically should get 1/4 to 1/6 of the points that they get for a minute or so out of the DS. That way, if you drop 4 people out and have 2 stay in on turrets, you are getting as many WP as any person who just jumped out or shot somebody with your blaster. If you only have 1-2 passengers, you are ineffectively utilizing your space in your ship, and you won't be getting as many points. That's why we're saying that you don't get wp's for people re boarding, either until they've earned wp's or until they've been killed. I think that if we do it for 60 seconds that the wp's should be matched, aswell as isk earnings I guess I'm just saying assists on all the activity for the next minute.. That way you are rewarded more handsomely for dropping a crew off in a tactical position. |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.02.15 20:49:00 -
[13] - Quote
Skihids wrote:Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic.
It's like the Logi repping mechanism. You only get Triage points from a merc if he recently did damage to an enemy. That eliminates standing away from battle and repping self inflicted damage, yet you can still get credit for healing self damage that occurred as part of the fight (say the guy got caught by his own MD)
You'd know more about piloting than I, but wouldn't it suck for a good pilot in a match with blueberries. I know I'd rather get paid up front for pickups than get a return on their efforts. That way you're getting WP for your skills rather than theirs. The WP reset is just to prevent exploitation (just like the enemy damage requirement in the logi example). |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.15 21:00:00 -
[14] - Quote
Aqil Aegivan wrote:Skihids wrote:Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic.
It's like the Logi repping mechanism. You only get Triage points from a merc if he recently did damage to an enemy. That eliminates standing away from battle and repping self inflicted damage, yet you can still get credit for healing self damage that occurred as part of the fight (say the guy got caught by his own MD) You'd know more about piloting than I, but wouldn't it suck for a good pilot in a match with blueberries. I know I'd rather get paid up front for pickups than get a return on their efforts. That way you're getting WP for your skills rather than theirs. The WP reset is just to prevent exploitation (just like the enemy damage requirement in the logi example). I'd rather have no cap on my points though. If I got 50 points for picking up 6 people that is 300 points. On the other hand, let's say I got 35 points per kill, 50 points per NULL hack, and 25 points per lesser hack. If they successfully hack the base, the turret, and the CRU or supply depot, that's 100 points. Now they get 6 kills and I'm already 10 points ahead of that 300. I guess I'd rather have a number with some liquidity to add to the fun, rather than a flat (and capped) value. Plus, they aren't guaranteed a certain number of points just for assaulting a base, so why should I be? |
Green Living
Pink Fluffy Bounty Hunterz RISE of LEGION
52
|
Posted - 2013.02.15 21:02:00 -
[15] - Quote
Not a dropship pilot but +1 for dropship love. Dropships add so many different elements to this game and the courageous pilots of them should be rewarded justly. |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.02.15 21:10:00 -
[16] - Quote
Halador Osiris wrote:Aqil Aegivan wrote:Skihids wrote:Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic.
It's like the Logi repping mechanism. You only get Triage points from a merc if he recently did damage to an enemy. That eliminates standing away from battle and repping self inflicted damage, yet you can still get credit for healing self damage that occurred as part of the fight (say the guy got caught by his own MD) You'd know more about piloting than I, but wouldn't it suck for a good pilot in a match with blueberries. I know I'd rather get paid up front for pickups than get a return on their efforts. That way you're getting WP for your skills rather than theirs. The WP reset is just to prevent exploitation (just like the enemy damage requirement in the logi example). I'd rather have no cap on my points though. If I got 50 points for picking up 6 people that is 300 points. On the other hand, let's say I got 35 points per kill, 50 points per NULL hack, and 25 points per lesser hack. If they successfully hack the base, the turret, and the CRU or supply depot, that's 100 points. Now they get 6 kills and I'm already 10 points ahead of that 300. I guess I'd rather have a number with some liquidity to add to the fun, rather than a flat (and capped) value. Plus, they aren't guaranteed a certain number of points just for assaulting a base, so why should I be?
Logi's don't get better points for repping good killers. My drop uplinks and nanohives don't give better WP when they spawn or resupply someone who's playing well. You aren't being rewarded for the attempt you are being rewarded for picking up passengers when you actually do that, the same way they should be rewarded for kills and hacks. |
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