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Aqil Aegivan
The Southern Legion
50
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Posted - 2013.02.15 20:09:00 -
[1] - Quote
As long as the extra WP from hacks is balanced against OB gains I think it's a good idea. It's been pointed out that it's likely we'll see OB balancing changes when we get six man squads so you may not have to worry too much about this.
I'm guessing the respawn requirement is an anti-farming measure? I think you might be able to get away with requiring passengers accrue a certain amount of WP between trips to reset the driver WP gain. As long as getting the required WP is slower than farming using a militia LAV and a redlined CRU it should work equally well. |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.02.15 20:23:00 -
[2] - Quote
Drommy Hood wrote: Yeh exactly, it's so hard to think of game enhancing mechanics that can't be exploited. I think the wp gain is a good idea, prolly better even than the death idea, it's easier to kill yourself than it is to earn some wp's :-)
Good thinking batman!
Well I thought it looked neat, it should mean that farming WP would require already having a way to farm WP. Unless there's something I missed.
You could set it up so that suicides don't count for death/respawn and still go with your original idea (or both, your call). |
Aqil Aegivan
The Southern Legion
50
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Posted - 2013.02.15 20:49:00 -
[3] - Quote
Skihids wrote:Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic.
It's like the Logi repping mechanism. You only get Triage points from a merc if he recently did damage to an enemy. That eliminates standing away from battle and repping self inflicted damage, yet you can still get credit for healing self damage that occurred as part of the fight (say the guy got caught by his own MD)
You'd know more about piloting than I, but wouldn't it suck for a good pilot in a match with blueberries. I know I'd rather get paid up front for pickups than get a return on their efforts. That way you're getting WP for your skills rather than theirs. The WP reset is just to prevent exploitation (just like the enemy damage requirement in the logi example). |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.02.15 21:10:00 -
[4] - Quote
Halador Osiris wrote:Aqil Aegivan wrote:Skihids wrote:Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic.
It's like the Logi repping mechanism. You only get Triage points from a merc if he recently did damage to an enemy. That eliminates standing away from battle and repping self inflicted damage, yet you can still get credit for healing self damage that occurred as part of the fight (say the guy got caught by his own MD) You'd know more about piloting than I, but wouldn't it suck for a good pilot in a match with blueberries. I know I'd rather get paid up front for pickups than get a return on their efforts. That way you're getting WP for your skills rather than theirs. The WP reset is just to prevent exploitation (just like the enemy damage requirement in the logi example). I'd rather have no cap on my points though. If I got 50 points for picking up 6 people that is 300 points. On the other hand, let's say I got 35 points per kill, 50 points per NULL hack, and 25 points per lesser hack. If they successfully hack the base, the turret, and the CRU or supply depot, that's 100 points. Now they get 6 kills and I'm already 10 points ahead of that 300. I guess I'd rather have a number with some liquidity to add to the fun, rather than a flat (and capped) value. Plus, they aren't guaranteed a certain number of points just for assaulting a base, so why should I be?
Logi's don't get better points for repping good killers. My drop uplinks and nanohives don't give better WP when they spawn or resupply someone who's playing well. You aren't being rewarded for the attempt you are being rewarded for picking up passengers when you actually do that, the same way they should be rewarded for kills and hacks. |
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