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Halador Osiris
Dead Six Initiative
47
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Posted - 2013.02.15 20:32:00 -
[1] - Quote
Knarf Black wrote:I think a better system might be giving the pilot a cut of all WP earned by his passengers within, say, 60 seconds of departing the ship. This is always the system I have thought would work the best. That way, you get rewarded for transporting people effectively. If you got 25 WP for every time you picked somebody up, why wouldn't you just pick somebody up, fly to the other side of the map, have them get out and back in, and just farm WP all match like that? No. You need points for people successfully utilizing the service you have to offer. You realistically should get 1/4 to 1/6 of the points that they get for a minute or so out of the DS. That way, if you drop 4 people out and have 2 stay in on turrets, you are getting as many WP as any person who just jumped out or shot somebody with your blaster. If you only have 1-2 passengers, you are ineffectively utilizing your space in your ship, and you won't be getting as many points. |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.15 20:39:00 -
[2] - Quote
Drommy Hood wrote:Halador Osiris wrote:Knarf Black wrote:I think a better system might be giving the pilot a cut of all WP earned by his passengers within, say, 60 seconds of departing the ship. This is always the system I have thought would work the best. That way, you get rewarded for transporting people effectively. If you got 25 WP for every time you picked somebody up, why wouldn't you just pick somebody up, fly to the other side of the map, have them get out and back in, and just farm WP all match like that? No. You need points for people successfully utilizing the service you have to offer. You realistically should get 1/4 to 1/6 of the points that they get for a minute or so out of the DS. That way, if you drop 4 people out and have 2 stay in on turrets, you are getting as many WP as any person who just jumped out or shot somebody with your blaster. If you only have 1-2 passengers, you are ineffectively utilizing your space in your ship, and you won't be getting as many points. That's why we're saying that you don't get wp's for people re boarding, either until they've earned wp's or until they've been killed. I think that if we do it for 60 seconds that the wp's should be matched, aswell as isk earnings I guess I'm just saying assists on all the activity for the next minute.. That way you are rewarded more handsomely for dropping a crew off in a tactical position. |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.15 21:00:00 -
[3] - Quote
Aqil Aegivan wrote:Skihids wrote:Piggy backing on the WP of dropped passengers is probably the least exploitable mechanic.
It's like the Logi repping mechanism. You only get Triage points from a merc if he recently did damage to an enemy. That eliminates standing away from battle and repping self inflicted damage, yet you can still get credit for healing self damage that occurred as part of the fight (say the guy got caught by his own MD) You'd know more about piloting than I, but wouldn't it suck for a good pilot in a match with blueberries. I know I'd rather get paid up front for pickups than get a return on their efforts. That way you're getting WP for your skills rather than theirs. The WP reset is just to prevent exploitation (just like the enemy damage requirement in the logi example). I'd rather have no cap on my points though. If I got 50 points for picking up 6 people that is 300 points. On the other hand, let's say I got 35 points per kill, 50 points per NULL hack, and 25 points per lesser hack. If they successfully hack the base, the turret, and the CRU or supply depot, that's 100 points. Now they get 6 kills and I'm already 10 points ahead of that 300. I guess I'd rather have a number with some liquidity to add to the fun, rather than a flat (and capped) value. Plus, they aren't guaranteed a certain number of points just for assaulting a base, so why should I be? |
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