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Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
18
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Posted - 2013.02.15 18:41:00 -
[1] - Quote
So I noticed that the melee damage for any suit is basically 135, and I decided to try putting some points into Hand to Hand to see if I could get that number into a really nasty range and maybe make a scout that beats people to death! Hand to Hand maxing out at +50% and another mod giving a +25% by my math would be doing about 250 damage per swing. But when I upped the skill the number on the suit fittings never changes.
Has anyone tried building into this and knowing how effective it is? And is the number supposed to change based on you skills or is it a sort of invisible number? Thanks! |
Janus Vinland
DUST University Ivy League
5
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Posted - 2013.02.15 18:43:00 -
[2] - Quote
the number in you suit is the default melee damage of that suit... the overall melee damage you can deal is not displayed |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
18
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Posted - 2013.02.15 18:50:00 -
[3] - Quote
Also because I feel its necessary to say in any thread involving melee; F you Nova Knife! lol :P |
Barnabas Wrex
Tritan-Industries Legacy Rising
147
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Posted - 2013.02.16 02:30:00 -
[4] - Quote
Let us know how this build goes, and how well you do with it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1590
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Posted - 2013.02.16 03:28:00 -
[5] - Quote
The stats don't all entirely update. CCP intends to fix that problem later on. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
59
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Posted - 2013.02.16 04:05:00 -
[6] - Quote
Maken Tosch wrote:The stats don't all entirely update. CCP intends to fix that problem later on.
No, they don't update at all when you look at the suit itself. It's not supposed too, either. That's supposed to be a baseline, so you can calculate most of that stuff on your own. Now, if it damage, range, and scanner stats would show up at all, that would be nice, but for the most part you have to figure this stuff out yourself. |
Monty Mole Clone
The c64s
8
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Posted - 2013.02.16 15:58:00 -
[7] - Quote
one of the scout suits comes with a hefty 285 mele mod |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.16 17:32:00 -
[8] - Quote
It works pretty well- I tried it before the wipe.
I'm probably going to put SP into hand-to-hand combat too, since MD logis are usually screwed in melee range otherwise. |
Coleman Gray
Coalition Of Goverments
47
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Posted - 2013.02.16 23:04:00 -
[9] - Quote
Hand to hand I feel is worth investing in but melee seems sketchy at best on this game, perhaps if we could change the melee button |
J4yne C0bb
DUST University Ivy League
13
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Posted - 2013.02.17 00:38:00 -
[10] - Quote
Delanus Turgias wrote:[No, they don't update at all when you look at the suit itself. It's not supposed too, either. That's supposed to be a baseline, so you can calculate most of that stuff on your own. Now, if it damage, range, and scanner stats would show up at all, that would be nice, but for the most part you have to figure this stuff out yourself.
It should though, when you are in Fittings -- I'd personally like to know how the equipment affects the suit's stats. If you want to know the baseline, you can just look at the suit's card in the Marketplace. |
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Rolls Tank
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.02.17 00:42:00 -
[11] - Quote
J4yne C0bb wrote:Delanus Turgias wrote:[No, they don't update at all when you look at the suit itself. It's not supposed too, either. That's supposed to be a baseline, so you can calculate most of that stuff on your own. Now, if it damage, range, and scanner stats would show up at all, that would be nice, but for the most part you have to figure this stuff out yourself. It should though, when you are in Fittings -- I'd personally like to know how the equipment affects the suit's stats. If you want to know the baseline, you can just look at the suit's card in the Marketplace.
I would love to see the stats on the fitting adjust based on your modules and skills, it would be really really helpful instead of having to get out a pen and paper to figure stuff out |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2013.02.17 01:26:00 -
[12] - Quote
Jack Sharkey42 wrote:So I noticed that the melee damage for any suit is basically 135, and I decided to try putting some points into Hand to Hand to see if I could get that number into a really nasty range and maybe make a scout that beats people to death! Hand to Hand maxing out at +50% and another mod giving a +25% by my math would be doing about 250 damage per swing. But when I upped the skill the number on the suit fittings never changes. Has anyone tried building into this and knowing how effective it is? And is the number supposed to change based on you skills or is it a sort of invisible number? Thanks!
I put 3 points into it last build and it definately did more damage when rifle butting someone. |
Synner Zerg
SVER True Blood Unclaimed.
3
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Posted - 2013.02.19 18:58:00 -
[13] - Quote
Rolls Tank wrote:J4yne C0bb wrote:Delanus Turgias wrote:[No, they don't update at all when you look at the suit itself. It's not supposed too, either. That's supposed to be a baseline, so you can calculate most of that stuff on your own. Now, if it damage, range, and scanner stats would show up at all, that would be nice, but for the most part you have to figure this stuff out yourself. It should though, when you are in Fittings -- I'd personally like to know how the equipment affects the suit's stats. If you want to know the baseline, you can just look at the suit's card in the Marketplace. I would love to see the stats on the fitting adjust based on your modules and skills, it would be really really helpful instead of having to get out a pen and paper to figure stuff out
Why is it "not supposed" to be reflective of your skills/mods? In EvE, the fitting tool shows everything, skills, mods, implants, all effecting the final value. In Dust, the fitting tool shows some mods effecting the final value (such as CPU/PG mods), and some skills (such as CPU/PG fitting reduction skills).
And you cannot say that "this is fitting attributes, so fitting screen only shows those". No. The fitting screen also shows armor changes, shield recharge rates, speed, and others. It stands to reason, that the fitting screen is simply incomplete (this is a beta), and it should be showing all stats |
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