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Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.14 12:23:00 -
[1] - Quote
I was wondering if I could get a bit of help.
I'm somewhat new to DUST 514. And for the past week and a half I've been wondering what my place in this vast universe could be. I've recently been accepted into KEQ, an excellent corp that I highly recomend everyone to take a look at and join if it interests them. I've been having a great time so far. Beyond that though, I'm not sure what I can do for my team. After doing a bit of digging I found that I wanted to be a drop ship pilot. Despite the large number of complaints I hear about these ships, I still find they play a huge role on the battlefield and it is being severely undervalued. As such, and for those who are interested in this kind of thing, I'd like a bit of advice.
As most of you are no doubt already aware, there are two tiers of drop ships, and two ships in each, making a total of 4 ships. Each ship has advantages and disadvantages over the others, and when it comes to choosing a ship, these pros and cons make it difficult to choose.
Here are some base numbers for everyone to compare. Let's start with the two Caldari ships
MYRON Shields - 1700 Armor - 1000 Shield Recharge Rate - 23.0/s CPU - 255 PG - 400 High Powered - 4 Passenger - 5 Low Powered - 2 Small Turret - 2
ERYX Shields - 1600 Armor - 1000 Shield Recharge Rate - 24.0/s CPU - 225 PG - 270 High Powered - 4 Passenger - 5 Low Powered - 2 Small Turret - 2
Note: This model comes with an onboard CRU. It is my assumption that the reduced PG compared to it's Tier 1 counterpart is due to this addition.
So as it stands the Caldari look like big shield users, and can potentially be really hard to kill.
Now for the Gallente ships
GRIMSNES Shield - 700 Armor - 1700 Shield Recharge Rate - 17.0/s CPU - 165 PG -545 High Powered - 2 Passenger - 5 Low Powered - 4 Small Turret - 2
PROMETHEUS Shields - 700 Armor - 1900 Shield Recharge Rate - 12.0/s CPU - 140 PG - 380 High Powered - 2 Passenger - 5 Low Powered - 4 Small Turret - 2
Note: Like the ERYX, this model has an onboard CRU and most likely is the cause for the CPU and PG reduction compared to it's Tire 1 counterpart.
What I like about these is the nice, high armor. If I focus on building shields, I can bring up it's overall longevity by covering it's weakness. The reason why I don't want to bulk up it's armor, is because once I loose my shields and start taking armor damage, it's a lot harder to repair compared to just floating around letting my shields recharge.
I'm not far away from getting Vehicle Operation level 4 which is required to obtain Piloting Level 1. Once I get Piloting level 1 ... I need to make my choice regarding which two ships I want to play with. Some advice on how I should build/equip these vessels wouldn't go amiss either.
Thanks a bunch guys =D |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.14 12:27:00 -
[2] - Quote
The trick with dropships and armor tanking is to use hardeners and reppers i think, I'm trying it out later. |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.14 12:40:00 -
[3] - Quote
My suggestion is stick with the Myron for awhile before you really invest in higher stuff. I guess you could go Grimsnes, but Caldari ships look cooler, have more shields, and extra high slot modules instead of low slot modules. You could use one of the extra high slots to get a CRU module so you get the onboard spawning bonus. Be warned that module is pricey, but if you want to be a dropship pilot you already accepted the ISK investment.
Then of course fit it with everything else you need to survive like hardeners and such. Once you're actually flying though, always play it safe. Fly around far from the action and wait for a few people to spawn in your ship, then quickly bring them over objectives and try to make it obvious you want them to drop from your dropship (that's the point, isn't it?). And watch out for turret installations, these things take you out pretty fast and at the end of the day your ISK investment is greater than any foot soldier's ISK investment so don't feel bad about being over overcautious if they aren't going to do their job and help provide a safe fly zone. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.14 12:43:00 -
[4] - Quote
Irish Syn wrote:My suggestion is stick with the Myron for awhile before you really invest in higher stuff. I guess you could go Grimsnes, but Caldari ships look cooler, have more shields, and extra high slot modules instead of low slot modules. You could use one of the extra high slots to get a CRU module so you get the onboard spawning bonus. Be warned that module is pricey, but if you want to be a dropship pilot you already accepted the ISK investment.
Then of course fit it with everything else you need to survive like hardeners and such. Once you're actually flying though, always play it safe. Fly around far from the action and wait for a few people to spawn in your ship, then quickly bring them over objectives and try to make it obvious you want them to drop from your dropship (that's the point, isn't it?). And watch out for turret installations, these things take you out pretty fast and at the end of the day your ISK investment is greater than any foot soldier's ISK investment so don't feel bad about being over overcautious if they aren't going to do their job and help provide a safe fly zone.
Out of curiosity. what kind of modules can I expect to see in the high slots vs the low slots? And how will these differ in the overall performance of my ship? |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.14 12:52:00 -
[5] - Quote
Have you read the Dropship Flight School in the Training Ground?
If not, you need to.
It is normally on the first few pages. |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.14 12:59:00 -
[6] - Quote
^ I'm not entirely sure because I've never played EVE so I'm still somewhat new to it all as well. But you have the right idea that "High" slots aren't always better than "Low" slots, it's just a way to prevent stacking way too much of one module I would assume.
There's definitely important stuff for both slots. There is an armor repair module which is an absolute must for all vehicles and it takes up a low slot. There are the popular shield extenders which take up a high slot. The main reason I'm telling you to go with the Myron is because the CRU module takes up a high slot. So unless you want to invest a crazy amount of SP to get the Eryx or Prometheus which come with on board spawning by default, your options are either the Myron - which minus 1 high slot has 3 high slots and 2 low slots - or the Grimsnes - which minus 1 high slot has 1 high slot and 4 low slots. Just my opinion but you'll get more versatility out of the Myron.
Of course you don't have to have the CRU for on board spawning, but that sort of defeats the purpose of the dropship in my opinion. |
G Torq
ALTA B2O
88
|
Posted - 2013.02.14 13:29:00 -
[7] - Quote
There are a few threads over in the Training Grounds (regarding dropship fittings, and a few have made suggestions, but generally when someone finds a killer layout they are likely to keep it to themselves
A generally good thread is this one by Skihids,although it doesn't go too far into fitting - more about controls.
I think Bojo The Mighty also had a thread about them, but cannot find it right now. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.02.14 13:29:00 -
[8] - Quote
i recommend speed tanking. if you are they only long enough to get hit once you pretty much never die. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.02.14 13:38:00 -
[9] - Quote
Resists dont work well on DS, 20% of 100 is not the same as 20% of 1000. They arent HV's. You need to fit a buffer tank as much as you can, and an active booster. An Afterburner also helps. |
Foxhound Elite
Seraphim Initiative. CRONOS.
34
|
Posted - 2013.02.15 00:10:00 -
[10] - Quote
here you go : https://forums.dust514.com/default.aspx?g=posts&m=410006#post410006
https://forums.dust514.com/default.aspx?g=posts&m=472687#post472687
go Myron, ...
1 Azeiotropic Ward Shield Extender 1 Light Clarity Ward Shield Booster 1 Active Fuel Injector 1 Active Heat Sink II
1 20GJ Scattered Ion Cannon (for anti-infantry) 1 ST-1 Cycled Missile Launcher (for anti-installtion / vehicle)
1 Beta Powergrid Expanion Unit 1 Vented Heat Sink
that's my current fitting with 2702 Shield HP 1099 Armor HP 25.76 Shield Recharge Rate
Note, this is with my skills... its an expensive ship, costing a whopping 686,000+ ISK ... The afterburner is neccesary to get you out of sticky situations... i'm always broke though. |
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The Cobra Commander
D.A.R.K L.E.G.I.O.N
5
|
Posted - 2013.02.15 00:10:00 -
[11] - Quote
If you roll with the Myron max out the shield extenders....makes it a tough ship to shoot down. You will have to expand your power grid but it will at least allow you to roll w/ 2 20GJ scattered neutron blasters.
This is how I fly and I can usually survive most games without being shot down. |
The Cobra Commander
D.A.R.K L.E.G.I.O.N
5
|
Posted - 2013.02.15 00:15:00 -
[12] - Quote
Foxhound Elite wrote:here you go : https://forums.dust514.com/default.aspx?g=posts&m=410006#post410006https://forums.dust514.com/default.aspx?g=posts&m=472687#post472687go Myron, ... 1 Azeiotropic Ward Shield Extender 1 Light Clarity Ward Shield Booster 1 Active Fuel Injector 1 Active Heat Sink II 1 20GJ Scattered Ion Cannon (for anti-infantry) 1 ST-1 Cycled Missile Launcher (for anti-installtion / vehicle) 1 Beta Powergrid Expanion Unit 1 Vented Heat Sink that's my current fitting with 2702 Shield HP 1099 Armor HP 25.76 Shield Recharge Rate Note, this is with my skills... its an expensive ship, costing a whopping 686,000+ ISK ... The afterburner is neccesary to get you out of sticky situations... i'm always broke though.
Fox how do the heat sinks work for you? Right now with my fitting I am running 4692 on the shields with 1099 on the armor but I was thinking about working in the heat sink.
|
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.02.15 00:40:00 -
[13] - Quote
Join the channel: Condor Squad |
Foxhound Elite
Seraphim Initiative. CRONOS.
34
|
Posted - 2013.02.15 00:45:00 -
[14] - Quote
The Cobra Commander wrote:Foxhound Elite wrote:here you go : https://forums.dust514.com/default.aspx?g=posts&m=410006#post410006https://forums.dust514.com/default.aspx?g=posts&m=472687#post472687go Myron, ... 1 Azeiotropic Ward Shield Extender 1 Light Clarity Ward Shield Booster 1 Active Fuel Injector 1 Active Heat Sink II 1 20GJ Scattered Ion Cannon (for anti-infantry) 1 ST-1 Cycled Missile Launcher (for anti-installtion / vehicle) 1 Beta Powergrid Expanion Unit 1 Vented Heat Sink that's my current fitting with 2702 Shield HP 1099 Armor HP 25.76 Shield Recharge Rate Note, this is with my skills... its an expensive ship, costing a whopping 686,000+ ISK ... The afterburner is neccesary to get you out of sticky situations... i'm always broke though. Fox how do the heat sinks work for you? Right now with my fitting I am running 4692 on the shields with 1099 on the armor but I was thinking about working in the heat sink.
works brilliant when you have a good gunner that can use a blaster!.. do you have an afterburner? no point in having 4692 if you can't get away from installations, tanks, forges etc.
|
The Cobra Commander
D.A.R.K L.E.G.I.O.N
5
|
Posted - 2013.02.15 02:19:00 -
[15] - Quote
Foxhound Elite wrote:The Cobra Commander wrote:Foxhound Elite wrote:here you go : https://forums.dust514.com/default.aspx?g=posts&m=410006#post410006https://forums.dust514.com/default.aspx?g=posts&m=472687#post472687go Myron, ... 1 Azeiotropic Ward Shield Extender 1 Light Clarity Ward Shield Booster 1 Active Fuel Injector 1 Active Heat Sink II 1 20GJ Scattered Ion Cannon (for anti-infantry) 1 ST-1 Cycled Missile Launcher (for anti-installtion / vehicle) 1 Beta Powergrid Expanion Unit 1 Vented Heat Sink that's my current fitting with 2702 Shield HP 1099 Armor HP 25.76 Shield Recharge Rate Note, this is with my skills... its an expensive ship, costing a whopping 686,000+ ISK ... The afterburner is neccesary to get you out of sticky situations... i'm always broke though. Fox how do the heat sinks work for you? Right now with my fitting I am running 4692 on the shields with 1099 on the armor but I was thinking about working in the heat sink. works brilliant when you have a good gunner that can use a blaster!.. do you have an afterburner? no point in having 4692 if you can't get away from installations, tanks, forges etc.
I switch some of the shields out and sometimes run the afterburner. But I have found that with the shields that high I can "generally" get out of the way and find cover fast enough to escape as long has I "fly smart." But sometimes I am not so lucky...lol!
|
WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.15 02:19:00 -
[16] - Quote
I recommend you start with militia dropships until you get used to flying. Also you can plan which modules/weapons you would really want. They're cheap and doesn't require SP to fly right away. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2013.02.15 02:29:00 -
[17] - Quote
Lonnar wrote:I was wondering if I could get a bit of help.
I'm somewhat new to DUST 514. And for the past week and a half I've been wondering what my place in this vast universe could be. I've recently been accepted into KEQ, an excellent corp that I highly recomend everyone to take a look at and join if it interests them. I've been having a great time so far. Beyond that though, I'm not sure what I can do for my team. After doing a bit of digging I found that I wanted to be a drop ship pilot. Despite the large number of complaints I hear about these ships, I still find they play a huge role on the battlefield and it is being severely undervalued. As such, and for those who are interested in this kind of thing, I'd like a bit of advice.
As most of you are no doubt already aware, there are two tiers of drop ships, and two ships in each, making a total of 4 ships. Each ship has advantages and disadvantages over the others, and when it comes to choosing a ship, these pros and cons make it difficult to choose.
Here are some base numbers for everyone to compare. Let's start with the two Caldari ships
MYRON Shields - 1700 Armor - 1000 Shield Recharge Rate - 23.0/s CPU - 255 PG - 400 High Powered - 4 Passenger - 5 Low Powered - 2 Small Turret - 2
ERYX Shields - 1600 Armor - 1000 Shield Recharge Rate - 24.0/s CPU - 225 PG - 270 High Powered - 4 Passenger - 5 Low Powered - 2 Small Turret - 2
Note: This model comes with an onboard CRU. It is my assumption that the reduced PG compared to it's Tier 1 counterpart is due to this addition.
So as it stands the Caldari look like big shield users, and can potentially be really hard to kill.
Now for the Gallente ships
GRIMSNES Shield - 700 Armor - 1700 Shield Recharge Rate - 17.0/s CPU - 165 PG -545 High Powered - 2 Passenger - 5 Low Powered - 4 Small Turret - 2
PROMETHEUS Shields - 700 Armor - 1900 Shield Recharge Rate - 12.0/s CPU - 140 PG - 380 High Powered - 2 Passenger - 5 Low Powered - 4 Small Turret - 2
Note: Like the ERYX, this model has an onboard CRU and most likely is the cause for the CPU and PG reduction compared to it's Tire 1 counterpart.
What I like about these is the nice, high armor. If I focus on building shields, I can bring up it's overall longevity by covering it's weakness. The reason why I don't want to bulk up it's armor, is because once I loose my shields and start taking armor damage, it's a lot harder to repair compared to just floating around letting my shields recharge.
I'm not far away from getting Vehicle Operation level 4 which is required to obtain Piloting Level 1. Once I get Piloting level 1 ... I need to make my choice regarding which two ships I want to play with. Some advice on how I should build/equip these vessels wouldn't go amiss either.
Thanks a bunch guys =D
Armored DS are WAAAAAY better if youre trying to attack or as a gunship
FIRST Forge Shots or Swarms dont un stabilize it and make it crash
Second Armor Hardeners are way better than Shield Hardeners
Third More Pg/ Cpu for better things (blasters)
Fourth You can get more HP because you can use a armor rep one 120 plate and 1 60 plate 1 proto pg upgrade + some shield you can get upto 6000 HP (like a tank)
Fifth armor reper are way better than shield boosters ( rep more in less time AND rep all your armor
you can compensate the lack of speed with fuel injectors aand if your armor begins to burn you can use the reppers you have not like the shield one where you have land to rep |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.02.15 03:36:00 -
[18] - Quote
EternalRMG wrote: Armored DS are WAAAAAY better if youre trying to attack or as a gunship
FIRST Forge Shots or Swarms dont un stabilize it and make it crash
Second Armor Hardeners are way better than Shield Hardeners
Third More Pg/ Cpu for better things (blasters)
Fourth You can get more HP because you can use a armor rep one 120 plate and 1 60 plate 1 proto pg upgrade + some shield you can get upto 6000 HP (like a tank)
Fifth armor reper are way better than shield boosters ( rep more in less time AND rep all your armor
you can compensate the lack of speed with fuel injectors aand if your armor begins to burn you can use the reppers you have not like the shield one where you have land to rep
True EternalRMG, I remember bringing out my Prometheus and mopping the floor. However one issue about the Gallente is that the Shields:Armor ratio is much farther from 1 than the Caldari. This dip in the shields for much more armor means that you have little buffer before swarms start doing their maximum damage. But armor is more resistant to rails and forges which can be overly common sometimes. The only problem with them is that using any shield modules (resistance amps aside) is laughable and wasteful. I only used the high slots on Gallente for Crisis mods (another great module) and shield amps. My lows went to armor rep, armor resistance plates, and sometimes armor plating because my DS attracts a lot of attention anyways, I'm not going to sneak off somewhere. People say that armor tanking is worthless compared to shield tanking but in the near future they equilibrium will hit and armor tankers will have a significant lower signature. |
The Cobra Commander
D.A.R.K L.E.G.I.O.N
5
|
Posted - 2013.02.15 06:01:00 -
[19] - Quote
EternalRMG wrote:Lonnar wrote:I was wondering if I could get a bit of help.
I'm somewhat new to DUST 514. And for the past week and a half I've been wondering what my place in this vast universe could be. I've recently been accepted into KEQ, an excellent corp that I highly recomend everyone to take a look at and join if it interests them. I've been having a great time so far. Beyond that though, I'm not sure what I can do for my team. After doing a bit of digging I found that I wanted to be a drop ship pilot. Despite the large number of complaints I hear about these ships, I still find they play a huge role on the battlefield and it is being severely undervalued. As such, and for those who are interested in this kind of thing, I'd like a bit of advice.
As most of you are no doubt already aware, there are two tiers of drop ships, and two ships in each, making a total of 4 ships. Each ship has advantages and disadvantages over the others, and when it comes to choosing a ship, these pros and cons make it difficult to choose.
Here are some base numbers for everyone to compare. Let's start with the two Caldari ships
MYRON Shields - 1700 Armor - 1000 Shield Recharge Rate - 23.0/s CPU - 255 PG - 400 High Powered - 4 Passenger - 5 Low Powered - 2 Small Turret - 2
ERYX Shields - 1600 Armor - 1000 Shield Recharge Rate - 24.0/s CPU - 225 PG - 270 High Powered - 4 Passenger - 5 Low Powered - 2 Small Turret - 2
Note: This model comes with an onboard CRU. It is my assumption that the reduced PG compared to it's Tier 1 counterpart is due to this addition.
So as it stands the Caldari look like big shield users, and can potentially be really hard to kill.
Now for the Gallente ships
GRIMSNES Shield - 700 Armor - 1700 Shield Recharge Rate - 17.0/s CPU - 165 PG -545 High Powered - 2 Passenger - 5 Low Powered - 4 Small Turret - 2
PROMETHEUS Shields - 700 Armor - 1900 Shield Recharge Rate - 12.0/s CPU - 140 PG - 380 High Powered - 2 Passenger - 5 Low Powered - 4 Small Turret - 2
Note: Like the ERYX, this model has an onboard CRU and most likely is the cause for the CPU and PG reduction compared to it's Tire 1 counterpart.
What I like about these is the nice, high armor. If I focus on building shields, I can bring up it's overall longevity by covering it's weakness. The reason why I don't want to bulk up it's armor, is because once I loose my shields and start taking armor damage, it's a lot harder to repair compared to just floating around letting my shields recharge.
I'm not far away from getting Vehicle Operation level 4 which is required to obtain Piloting Level 1. Once I get Piloting level 1 ... I need to make my choice regarding which two ships I want to play with. Some advice on how I should build/equip these vessels wouldn't go amiss either.
Thanks a bunch guys =D Armored DS are WAAAAAY better if youre trying to attack or as a gunship FIRST Forge Shots or Swarms dont un stabilize it and make it crash Second Armor Hardeners are way better than Shield Hardeners Third More Pg/ Cpu for better things (blasters) Fourth You can get more HP because you can use a armor rep one 120 plate and 1 60 plate 1 proto pg upgrade + some shield you can get upto 6000 HP (like a tank) Fifth armor reper are way better than shield boosters ( rep more in less time AND rep all your armor you can compensate the lack of speed with fuel injectors aand if your armor begins to burn you can use the reppers you have not like the shield one where you have land to rep
...you lost me at 4. Seems your PG will be too high if you load a 120 plate and a 60 and blasters with everything else you named. Am I missing something?
|
letsroll1234
KILL-EM-QUICK RISE of LEGION
1
|
Posted - 2013.02.15 16:29:00 -
[20] - Quote
Depends what you are using it for |
|
Free Killing
Universal Allies Inc.
2
|
Posted - 2013.02.15 16:41:00 -
[21] - Quote
MMM
I prefer speed over resistance |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2013.02.15 16:46:00 -
[22] - Quote
The Cobra Commander wrote:
...you lost me at 4. Seems your PG will be too high if you load a 120 plate and a 60 and blasters with everything else you named. Am I missing something?
Circutry lvl 5 Combat engineering lvl 5 Powergrif Upgrades lvl 5 Armor upgrades lvl 5 it is a grimmses ( 600+ PG without pg extenders)
and those are low lvl blaster |
The Cobra Commander
D.A.R.K L.E.G.I.O.N
5
|
Posted - 2013.02.15 19:49:00 -
[23] - Quote
EternalRMG wrote:The Cobra Commander wrote:
...you lost me at 4. Seems your PG will be too high if you load a 120 plate and a 60 and blasters with everything else you named. Am I missing something?
Circutry lvl 5 Combat engineering lvl 5 Powergrif Upgrades lvl 5 Armor upgrades lvl 5 it is a grimmses ( 600+ PG without pg extenders) and those are low lvl blaster
Ok...gottcha. This is a very powerful build....I think I could have some fun with this!
*stares at the computer in the office knowing that even less work will get done this afternoon due to contemplation of armor build* |
TODDSTER024
Royal Uhlans Amarr Empire
33
|
Posted - 2013.02.15 19:57:00 -
[24] - Quote
I two fitting i use for the milita dropship. One with a cru so we can cap objectives from the rear, and one i use to fly across the map and bailout. |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.15 20:00:00 -
[25] - Quote
Lonnar wrote:What I like about these is the nice, high armor. If I focus on building shields, I can bring up it's overall longevity by covering it's weakness. The reason why I don't want to bulk up it's armor, is because once I loose my shields and start taking armor damage, it's a lot harder to repair compared to just floating around letting my shields recharge. I hate to tell you, but your logic here is flawed. You want to focus ENTIRELY on shields, or ENTIRELY on armor. With dropsuits you can go a little of both, but in a vehicle you want to be invested in one side. The reason is that you can maximize the power of either shields or armor, but if you went half and half you'd just have a sh**ty shield and sh**ty armor. Also, when your myron has 4k shields like mine, you aren't going to sit around and wait for that to passively recharge. You'll use your shield booster. So, in reality they aren't all that different. It just depends what you're trying to defend against and what you value. Armor is going to get hit harder by AV currently and is slower, however shield boosters don't repair anywhere near as much as armor reppers, and armor resistance modules are way better than shield resist mods. It's all about what you want. |
Dominus Fatali
Nox Aeterna Security
34
|
Posted - 2013.02.21 15:22:00 -
[26] - Quote
Hey, can I get some feedback on the fitting I have planned? I am a decent pilot, and have only been shot down once or twice because I got too close to a forge gunner. Otherwise I die in stupid ways (MCC shooting me down). So here it is:
Grimsnes with: Azeotropic Ward Shield Extender Carapace Armor Hardener Energized Nanite Plating Active Fuel Injector I Light Efficient Armor Repair Unit 2x20 GJ Stabilized Blasters
Which leaves 1 low slot open for either a Jovian Powerplant or something else. I am 95% sure this as stated will all fit with my skills, which I forget at the time of writing.
EDIT: Also, what effect does the use of both an acitve and passive armor hardener have? Does the stacking penalty apply? |
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