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Irish Syn
Chernova Industries
123
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Posted - 2013.02.14 11:38:00 -
[1] - Quote
Quite a few people are noticing some matches where one team gets completely rolled over by the other. Not really the game's fault, just the luck of the draw during matchmaking.
So here's a proposal: after a certain amount of time in the match if the game becomes lopsided towards one team have a notification appear to one of more of the top players on the winning team with a message along the lines of "We'll give you extra ISK if you betray your team and help up, and another bonus if you manage to win" or whatever to keep in lines with the concept that we are mercenaries. Of course there is still the risk involved (no longer getting the winning team bonus if you can't make the comeback, high probability of dying a lot during the comeback attempt).
Haven't really thought of the possibility that the losing team may be full, but perhaps they could still switch over anyways? Let's face, it's pretty hard to make a comeback in this game. Having a few extra mercs on the losing team wouldn't be that big of a deal in my opinion. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.14 11:46:00 -
[2] - Quote
Your idea definately fits in with the EVE universe as I understand it. Political intrigue, alliances, and betrayal being common in the game. It needs some work to be fully fleshed out, and has the potential to make Skirmish matches even longer than they already are. I personally don't care about the length of idividual matches, but is true that longer a match goes the less ISK and SP a player can earn in a day. I would keep it out of Ambush, and Ambush OMS, as they are timed matches and designed to be quick. I can't think of anything right now that would help further this idea, but it has merit, and the idea of introducing betrayal into the game appeals to me. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.14 11:51:00 -
[3] - Quote
What if the top players are snipers ? or heavies that only worry about K/D ratio ? I doubt that will help the other team to break the deadlock.
The players that can turn a battle around, are the ones that are happy losing ISK , and K/D ratio, for the benefit of his team. And that is rare in Dust 514, as for the majority of tier 2 players will stop fighting after they reach 5 -6 death. |
Irish Syn
Chernova Industries
123
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Posted - 2013.02.14 12:00:00 -
[4] - Quote
To that I say that I'm going off the assumption that War Points are accurately portraying who is contributing the most to the team, which as of now isn't the case. Also this is why I suggested sending the notification to multiple people on the winning team, surely all of them aren't all snipers or KDR obsessers. Those guys would probably refuse the betrayal contract anyways. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.14 12:11:00 -
[5] - Quote
Panther Alpha wrote:What if the top players are snipers ? or heavies that only worry about K/D ratio ? I doubt that will help the other team to break the deadlock.
The players that can turn a game around, are the ones that are happy losing ISK , and K/D ratio, for the benefit of his team. And that is rare in Dust 514, as for the majority of tier 2 players will stop fighting after they reach 5 -6 death.
This is all true, but I would add something else to that mix.
CCP has already said that they're going to be introducing Friendly Fire into the game. So what if the people that decide to "betray" their team come over and start shooting everyone they see? Let's say this is implemented, and it is an option that battlefield commanders can take. They're in a losing battle for a particular district, and decide to throw some extra ISK into the fight by offering to pay Mercs on the winning side to betray their employers. Some of them agree, and commander transfers the specified amount into their accounts. Now the new Mercs spawn behind enemy lines and open fire. It's a Triple Cross! A ploy to get men into position and destroy the enemy from the inside! The Mercs that were paid to betray their employers/Corp now return home as heroes, while the commander and his defeat army return home in shame.
Definately can add some flavor and intrigue to what would otherwise be a standard, ordinary, every day, match.
Just because it's offered, doesn't mean that it's always going to be beneficial. But it would add another layer to the game that would make it stand out from other FPS's, or really, other games in general. Can you think of any other game, besides EVE where things like this could occur? |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.14 12:28:00 -
[6] - Quote
Ha, that'd be pretty crazy. I was really only suggesting this for public Instant Battle matches though so there'd be no real motive to perform such a triple cross.
But hmm, if we bring this into other matches things could get really interesting. The various EVE players hiring mercs to attack or defend would be going back and forth trying to outbid each other to get the best mercs on their side, but blindly since they'd have no way of knowing what the other guys are paying, unless there is some espionage. Or they could take the merc's word on what they are offering, but then the merc could use that to his/her advantage and exaggerate what the employer is paying. And perhaps to for a team to counter someone in the process of a triple cross the contractor could lock him out of the spawn zones, have it work in the lore as simply denying access to the CRU's.
I really want this level of complicity in a shooter now. As you said, there would be nothing like it anywhere else. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.14 12:28:00 -
[7] - Quote
Ok, i can see where you guys are going with this.
But maybe only give that option, to mercs that have a high "lifetime" W/L ratio. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2013.02.14 12:35:00 -
[8] - Quote
Sounds alright but could use some fine tuning. I would personally really enjoy this as it annoying as hell when you redline a team and then that is it (1 and a half bars of MCC to go ). I think you are wrong about the top players being heavies/snipers and only worrying about K/D. We are a bunch of killwhores so ofcourse we will switch sides for more stuff to do. I remember in BF3 when the enemy team was lined I would switch sides and turn the game around solo , and our K/Ds are pretty safe anyways. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.14 12:39:00 -
[9] - Quote
Panther Alpha wrote:But maybe only give that option, to mercs that have a high "lifetime" W/L ratio.
I'd personally leave that up to the Corps/Commanders/Capsuleers/Mercs offering the "bounty", as it were. Strategically speaking, if I were the "Spymaster" of my Corp, I might decide to make the offer to some of the lesser players; the ones who aren't going to be making a lot of ISK if their team wins. They'd be more likely to accept the offer, for much less, and be less likely to betray me. The Mercs with a high W/L ratio, while obviously more effective in battle, wouldn't neccessarily need, or want my ISK. They could easily earn what I offer by sticking with their current team, and, more importantly, be much harder to put down if they decided to pull a Triple Cross. |
DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
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Posted - 2013.02.14 14:51:00 -
[10] - Quote
Hagintora wrote:Panther Alpha wrote:What if the top players are snipers ? or heavies that only worry about K/D ratio ? I doubt that will help the other team to break the deadlock.
The players that can turn a game around, are the ones that are happy losing ISK , and K/D ratio, for the benefit of his team. And that is rare in Dust 514, as for the majority of tier 2 players will stop fighting after they reach 5 -6 death. This is all true, but I would add something else to that mix. CCP has already said that they're going to be introducing Friendly Fire into the game. So what if the people that decide to "betray" their team come over and start shooting everyone they see? Let's say this is implemented, and it is an option that battlefield commanders can take. They're in a losing battle for a particular district, and decide to throw some extra ISK into the fight by offering to pay Mercs on the winning side to betray their employers. Some of them agree, and commander transfers the specified amount into their accounts. Now the new Mercs spawn behind enemy lines and open fire. It's a Triple Cross! A ploy to get men into position and destroy the enemy from the inside! The Mercs that were paid to betray their employers/Corp now return home as heroes, while the commander and his defeat army return home in shame. Definately can add some flavor and intrigue to what would otherwise be a standard, ordinary, every day, match. Just because it's offered, doesn't mean that it's always going to be beneficial. But it would add another layer to the game that would make it stand out from other FPS's, or really, other games in general. Can you think of any other game, besides EVE where things like this could occur?
What if there's a penalty for Friendly Fire. Such as 25 War points per team kill. I recall bunnies don't like it when people mess with their WP and SP. |
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Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.14 15:28:00 -
[11] - Quote
^Risk Versus Reward. Not everyone will go all Team Killer, and not everyone will accept the offer to betray their Corp, or current employer. But just having the option will open up so much in this game. |
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